Den of Thieves poster
6.8
Arcplot Score
Unverified

Den of Thieves

2018140 minR

A gritty crime saga which follows the lives of an elite unit of the LA County Sheriff's Dept. and the state's most successful bank robbery crew as the outlaws plan a seemingly impossible heist on the Federal Reserve Bank.

Revenue$80.5M
Budget$30.0M
Profit
+50.5M
+168%

Despite a moderate budget of $30.0M, Den of Thieves became a box office success, earning $80.5M worldwide—a 168% return.

TMDb6.9
Popularity6.1
Where to Watch
YouTube TVFandango At HomeApple TVGoogle Play MoviesAmazon VideoMovieSphere+ Amazon ChannelYouTube

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

0-2-5
0m35m69m104m139m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

Loading Story Circle...

Arcplot Score Breakdown

Structural Adherence: Flexible
8.4/10
3/10
3/10
Overall Score6.8/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Den of Thieves (2018) exhibits meticulously timed plot construction, characteristic of Christian Gudegast's storytelling approach. This structural analysis examines how the film's 13-point plot structure maps to proven narrative frameworks across 2 hours and 20 minutes. With an Arcplot score of 6.8, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 2 minutes (1% through the runtime) establishes Merrimen's crew violently ambushes an armored truck on a deserted freeway at dawn, killing multiple guards in a brutal shootout, establishing the ruthless criminal world.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 18 minutes when Nick's team captures Donnie, the crew's bartender/driver, outside a strip club. This connection gives Nick his first lead into Merrimen's organization and sets the cat-and-mouse game in motion.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The Collapse moment at 105 minutes (75% through) represents the emotional nadir. Here, All is lost: In a massive gunfight, Merrimen's entire crew is killed, including Merrimen himself. Nick appears to have won, but the money wasn't in the van. He's failed to recover the cash and left bodies throughout downtown LA., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 112 minutes initiates the final act resolution at 80% of the runtime. The revelation: Nick discovers Donnie wasn't a pawn but the mastermind. Flashbacks reveal Donnie coordinated everything, used both crews, and escaped with the money while everyone focused on the decoy van., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Den of Thieves's emotional architecture traces a deliberate progression across 13 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Den of Thieves against these established plot points, we can identify how Christian Gudegast utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Den of Thieves within the crime genre.

Comparative Analysis

Additional crime films include The Bad Guys, Batman Forever and 12 Rounds.

Plot Points by Act

Act I

Setup
1

Status Quo

2 min1.5%-1 tone

Merrimen's crew violently ambushes an armored truck on a deserted freeway at dawn, killing multiple guards in a brutal shootout, establishing the ruthless criminal world.

2

Theme

8 min5.8%-1 tone

At the crime scene, a detective observes that Nick O'Brien's team operates "like a gang themselves," stating the film's central theme: the blurred line between law enforcement and criminals.

3

Worldbuilding

2 min1.5%-1 tone

Introduction to two parallel worlds: Nick's corrupt Major Crimes unit that drinks, parties, and bends rules, and Merrimen's disciplined ex-military crew planning the impossible Federal Reserve heist. Both operate with military precision and moral compromise.

4

Disruption

18 min13.1%-2 tone

Nick's team captures Donnie, the crew's bartender/driver, outside a strip club. This connection gives Nick his first lead into Merrimen's organization and sets the cat-and-mouse game in motion.

5

Resistance

18 min13.1%-2 tone

Nick interrogates and manipulates Donnie, forcing him to become an informant. Meanwhile, Merrimen's crew debates the risks of the Federal Reserve job. Both sides prepare and position themselves, with Nick's personal life crumbling (wife serving divorce papers).

Act II

Confrontation
7

Mirror World

42 min29.9%-2 tone

Donnie becomes the bridge between both worlds, working with both crews. His nervous, seemingly inexperienced persona contrasts with both the hardened criminals and corrupt cops, representing the "everyman" caught between two evils.

8

Premise

35 min24.8%-2 tone

The heist planning unfolds in detail: reconnaissance of the Federal Reserve, acquiring insider information, and elaborate preparation. Simultaneously, Nick's surveillance operation intensifies, tracking the crew's movements while his personal life deteriorates further.

10

Opposition

72 min51.1%-2 tone

The Federal Reserve heist begins. Merrimen's crew executes their plan with precision while Nick's team mobilizes to intercept them. Tension escalates as both sides counter each other's moves in real-time, leading to the climactic downtown LA chase and shootout.

11

Collapse

105 min75.2%-3 tone

All is lost: In a massive gunfight, Merrimen's entire crew is killed, including Merrimen himself. Nick appears to have won, but the money wasn't in the van. He's failed to recover the cash and left bodies throughout downtown LA.

12

Crisis

105 min75.2%-3 tone

Nick processes the aftermath, realizing he was outplayed. He reviews the evidence, trying to understand how the money disappeared. His world view is shattered as he pieces together what really happened.

Act III

Resolution
13

Second Threshold

112 min80.3%-4 tone

The revelation: Nick discovers Donnie wasn't a pawn but the mastermind. Flashbacks reveal Donnie coordinated everything, used both crews, and escaped with the money while everyone focused on the decoy van.

14

Synthesis

112 min80.3%-4 tone

Nick must accept he was beaten by someone he underestimated. The truth reshapes his understanding: the nervous bartender was the smartest person in the room all along. Nick is left alone with his failures—professionally outplayed, personally divorced, morally compromised.

15

Transformation

139 min99.3%-4 tone

Final image mirrors the opening: Donnie, now in London, approaches a new crew for another job. The cycle continues with a new player, while Nick remains trapped in his old world, humbled but unchanged. The student has become the master.