Diggstown poster
7.4
Arcplot Score
Unverified

Diggstown

199298 minR
Director: Michael Ritchie
Writers:Steven McKay, Leonard Wise
Cinematographer: Gerry Fisher

Gabriel Caine has just been released from prison when he sets up a bet with a business man who owns most of Diggstown, a boxing-mad town. The bet is that Gabe can find a boxer that will knock out 10 Diggstown men, in a boxing ring, within 24 hours. Roy 'Honey' Palmer is that man that, at 48, many say he is too old.

Revenue$4.8M
Budget$17.0M
Loss
-12.2M
-72%

The film box office disappointment against its mid-range budget of $17.0M, earning $4.8M globally (-72% loss). While initial box office returns were modest, the film has gained appreciation for its unconventional structure within the comedy genre.

Where to Watch
Amazon Prime Video with AdsAmazon Prime VideoFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-2
0m24m48m73m97m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

Loading Story Circle...

Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
5/10
3/10
Overall Score7.4/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Diggstown (1992) exemplifies strategically placed dramatic framework, characteristic of Michael Ritchie's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 38 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

James Woods

Gabriel Caine

Hero
Trickster
James Woods
Louis Gossett Jr.

Honey Roy Palmer

Mentor
Louis Gossett Jr.
Bruce Dern

John Gillon

Shadow
Bruce Dern
Oliver Platt

Fitz

Ally
Oliver Platt
Heather Graham

Emily Forrester

Love Interest
Heather Graham
Randall "Tex" Cobb

Wolf Forrester

Mentor
Randall "Tex" Cobb

Main Cast & Characters

Gabriel Caine

Played by James Woods

HeroTrickster

A charming con artist recently released from prison who orchestrates an elaborate boxing scheme in a small Georgia town.

Honey Roy Palmer

Played by Louis Gossett Jr.

Mentor

An aging former heavyweight champion recruited by Caine to fight ten men in one day.

John Gillon

Played by Bruce Dern

Shadow

The wealthy and tyrannical businessman who controls Diggstown and accepts Caine's seemingly impossible bet.

Fitz

Played by Oliver Platt

Ally

Caine's loyal partner and friend who helps execute the con and provides technical support.

Emily Forrester

Played by Heather Graham

Love Interest

A local woman who becomes romantically involved with Caine while helping expose Gillon's corruption.

Wolf Forrester

Played by Randall "Tex" Cobb

Mentor

Emily's father and a former boxing trainer who aids in preparing Honey Roy for the challenge.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Gabriel Caine is released from prison, a smooth con man with a plan already in motion, meeting his partner Fitz to set up their next big score.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when Gabriel discovers John Gillon is responsible for his friend's death in prison. The con becomes personal - now it's about revenge, not just money.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 25 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to Gabriel makes the official bet with Gillon - $100,000 that his fighter can beat ten local boxers in one day. The con is now irreversibly in motion., moving from reaction to action.

At 50 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat False defeat: Gillon reveals he knows it's a con and has stacked the deck with professional ringers. What seemed like a clever scam is now a real fight for survival. Stakes raised dramatically., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 74 minutes (76% through) represents the emotional nadir. Here, Roy is severely beaten and appears unable to continue. The con has failed, Gabriel has gotten a good man hurt for his revenge scheme, and Gillon seems to have won. Dark night moment of reckoning., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 78 minutes initiates the final act resolution at 80% of the runtime. Gabriel stops running the con his way and commits to helping Roy legitimately win. He synthesizes his con-artist skills with genuine support for his friend - fighting for something real, not just revenge., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Diggstown's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Diggstown against these established plot points, we can identify how Michael Ritchie utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Diggstown within the comedy genre.

Michael Ritchie's Structural Approach

Among the 9 Michael Ritchie films analyzed on Arcplot, the average structural score is 7.4, reflecting strong command of classical structure. Diggstown represents one of the director's most structurally precise works. For comparative analysis, explore the complete Michael Ritchie filmography.

Comparative Analysis

Additional comedy films include The Bad Guys, Ella Enchanted and The Evening Star. For more Michael Ritchie analyses, see The Bad News Bears, A Simple Wish and The Survivors.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Gabriel Caine is released from prison, a smooth con man with a plan already in motion, meeting his partner Fitz to set up their next big score.

2

Theme

5 min5.3%0 tone

Fitz warns Gabriel that 'you can't con an honest man' - establishing the thematic tension between genuine achievement and deception that will drive the story.

3

Worldbuilding

1 min1.1%0 tone

Introduction to Diggstown, a Georgia town controlled by corrupt businessman John Gillon. We learn about the town's obsession with boxing and Gillon's stranglehold on local power and money.

4

Disruption

12 min12.6%-1 tone

Gabriel discovers John Gillon is responsible for his friend's death in prison. The con becomes personal - now it's about revenge, not just money.

5

Resistance

12 min12.6%-1 tone

Gabriel plans the elaborate con: he bets Gillon that his boxer can beat ten Diggstown men in 24 hours. He recruits aging champion "Honey" Roy Palmer, debates the risks, and sets up the pieces.

Act II

Confrontation
6

First Threshold

25 min25.3%0 tone

Gabriel makes the official bet with Gillon - $100,000 that his fighter can beat ten local boxers in one day. The con is now irreversibly in motion.

7

Mirror World

29 min29.5%+1 tone

Gabriel and Honey Roy Palmer bond. Roy represents genuine skill and honor - everything Gabriel has avoided. Their relationship becomes the heart of the story and carries the redemption theme.

8

Premise

25 min25.3%0 tone

The promise of the premise: watching the con unfold as Roy trains and Gabriel manipulates the situation. Early fights begin, Roy proves he still has it, and the town gets caught up in the spectacle.

9

Midpoint

50 min50.5%0 tone

False defeat: Gillon reveals he knows it's a con and has stacked the deck with professional ringers. What seemed like a clever scam is now a real fight for survival. Stakes raised dramatically.

10

Opposition

50 min50.5%0 tone

Gillon tightens the screws: professional boxers are introduced, Roy takes brutal punishment, the town turns against them, and Gabriel's manipulations start failing. Everything gets harder.

11

Collapse

74 min75.8%-1 tone

Roy is severely beaten and appears unable to continue. The con has failed, Gabriel has gotten a good man hurt for his revenge scheme, and Gillon seems to have won. Dark night moment of reckoning.

12

Crisis

74 min75.8%-1 tone

Gabriel faces what he's become - using people for cons rather than caring about them. Roy refuses to quit despite his injuries, showing Gabriel what real courage and honor look like.

Act III

Resolution
13

Second Threshold

78 min80.0%0 tone

Gabriel stops running the con his way and commits to helping Roy legitimately win. He synthesizes his con-artist skills with genuine support for his friend - fighting for something real, not just revenge.

14

Synthesis

78 min80.0%0 tone

The finale: Roy fights the final battles with Gabriel truly in his corner. They expose Gillon's corruption, win the bet through legitimate means, and Gabriel uses his con skills for good rather than selfish revenge.

15

Transformation

97 min99.0%+1 tone

Gabriel and Roy leave Diggstown as genuine friends and partners, not con-artist and mark. Gabriel has learned to value authentic connection over deception. The closing image mirrors the opening but shows transformation.