
Doom
A team of space marines known as the Rapid Response Tactical Squad, led by Sarge, is sent to a science facility on Mars after somebody reports a security breach. There, they learn that the alert came after a test subject, a mass murderer purposefully injected with alien DNA, broke free and began killing people. Dr. Grimm, who is related to team member Reaper, informs them all that the chromosome can mutate humans into monsters -- and is highly infectious.
The film disappointed at the box office against its respectable budget of $60.0M, earning $58.1M globally (-3% loss).
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Doom (2005) showcases precise plot construction, characteristic of Andrzej Bartkowiak's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 45 minutes. With an Arcplot score of 7.6, the film showcases strong structural fundamentals.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Sarge and his elite Marine Rapid Response Tactical Squad (RRTS) are in their station, a well-oiled military unit. Sarge is tough, controlled, and maintains strict discipline. John "Reaper" Grimm is a skilled soldier haunted by his past connection to Mars.. Notably, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 12 minutes when The squad is ordered to Mars on a search-and-destroy mission. They must go through "The Ark" - an ancient teleportation device discovered on Mars. This deployment forces Reaper to return to the place where his parents died during an archaeological dig years ago.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 25 minutes marks the transition into Act II, occurring at 24% of the runtime. This shows the protagonist's commitment to The squad splits up to search the facility and secure the research data. Reaper chooses to accompany Sam into the deeper research areas, committing to uncovering the truth rather than just following orders. The quarantine is locked - no one leaves until the mission is complete., moving from reaction to action.
At 51 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat Discovery that Dr. Carmack has been infected and transformed into a creature. He attacks and kills Goat. The team realizes the infection is spreading and anyone could be compromised. What seemed like a containment mission becomes a survival situation - they're not just hunting monsters, they're potential victims., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 76 minutes (72% through) represents the emotional nadir. Here, Sarge murders a group of surviving scientists and civilians in cold blood, claiming they could be infected. He shoots Duke when he protests. The literal "whiff of death" as Reaper witnesses Sarge's complete moral corruption. Reaper realizes his commanding officer has become the real monster., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 82 minutes initiates the final act resolution at 78% of the runtime. Reaper awakens transformed - healed and enhanced with superhuman abilities. He accepts what he must do: stop Sarge from escaping through The Ark and killing more innocents. He synthesizes his Marine training with his new abilities and his renewed moral purpose. The choice to become a protector rather than just a soldier., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Doom's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Doom against these established plot points, we can identify how Andrzej Bartkowiak utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Doom within the action genre.
Andrzej Bartkowiak's Structural Approach
Among the 5 Andrzej Bartkowiak films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. Doom represents one of the director's most structurally precise works. For comparative analysis, explore the complete Andrzej Bartkowiak filmography.
Comparative Analysis
Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Andrzej Bartkowiak analyses, see Cradle 2 the Grave, Exit Wounds and Street Fighter: The Legend of Chun-Li.
Plot Points by Act
Act I
SetupStatus Quo
Sarge and his elite Marine Rapid Response Tactical Squad (RRTS) are in their station, a well-oiled military unit. Sarge is tough, controlled, and maintains strict discipline. John "Reaper" Grimm is a skilled soldier haunted by his past connection to Mars.
Theme
During mission briefing, a character states: "We kill them all and let God sort them out." This establishes the military protocol vs. humanity theme that will be tested when they discover not all infected are monsters - some are victims.
Worldbuilding
Introduction to the RRTS squad members and their personalities. Briefing reveals the Olduvai Research Station on Mars has gone dark after a security breach. The squad includes Duke, Goat, Destroyer, Mac, and Portman. Reaper's sister, Dr. Samantha Grimm, works at the facility.
Disruption
The squad is ordered to Mars on a search-and-destroy mission. They must go through "The Ark" - an ancient teleportation device discovered on Mars. This deployment forces Reaper to return to the place where his parents died during an archaeological dig years ago.
Resistance
Journey through The Ark to Mars. Arrival at Olduvai facility reveals carnage and missing personnel. Squad establishes quarantine protocol. Reaper reunites with his estranged sister Sam. She wants to contain the situation and save survivors; Sarge wants total elimination per protocol. First evidence of mutated creatures.
Act II
ConfrontationFirst Threshold
The squad splits up to search the facility and secure the research data. Reaper chooses to accompany Sam into the deeper research areas, committing to uncovering the truth rather than just following orders. The quarantine is locked - no one leaves until the mission is complete.
Mirror World
Dr. Samantha Grimm represents the scientific/ethical perspective that contrasts with military protocol. She reveals their parents' archaeological work discovered evidence of an ancient Martian civilization. Her presence forces Reaper to confront his past trauma and questions of duty vs. conscience.
Premise
Marines vs. Monsters - the promised action. Squad members encounter and battle increasingly horrific mutated creatures. Portman is attacked. Discovery of Chromosome 24 - the genetic research that transforms humans. Some become superhuman, others become monsters based on their genetic predisposition. Each squad member faces the horrors while Reaper and Sam investigate the research data.
Midpoint
Discovery that Dr. Carmack has been infected and transformed into a creature. He attacks and kills Goat. The team realizes the infection is spreading and anyone could be compromised. What seemed like a containment mission becomes a survival situation - they're not just hunting monsters, they're potential victims.
Opposition
Squad members continue to die (Mac, Destroyer). Sarge becomes increasingly ruthless, willing to kill anyone potentially infected. Sam reveals the full truth: Chromosome 24 amplifies the person's nature - good people become enhanced, evil people become monsters. Sarge refuses to accept this, insisting on total extermination. The conflict shifts from Marines vs. monsters to Reaper vs. Sarge's philosophy.
Collapse
Sarge murders a group of surviving scientists and civilians in cold blood, claiming they could be infected. He shoots Duke when he protests. The literal "whiff of death" as Reaper witnesses Sarge's complete moral corruption. Reaper realizes his commanding officer has become the real monster.
Crisis
Reaper is severely wounded by a creature. Sam makes the desperate choice to inject him with Chromosome 24, gambling that his good nature will make him superhuman rather than monstrous. Reaper lies dying/transforming while Sam protects him. He must reconcile his trauma about Mars and his parents' deaths.
Act III
ResolutionSecond Threshold
Reaper awakens transformed - healed and enhanced with superhuman abilities. He accepts what he must do: stop Sarge from escaping through The Ark and killing more innocents. He synthesizes his Marine training with his new abilities and his renewed moral purpose. The choice to become a protector rather than just a soldier.
Synthesis
Extended first-person shooter sequence as enhanced Reaper battles through remaining creatures to reach The Ark. Final confrontation with Sarge, who has taken Sam hostage and plans to return to Earth. Brutal fight between former comrades - Reaper's humanity vs. Sarge's monstrous philosophy. Reaper kills Sarge and throws him back through The Ark.
Transformation
Reaper and Sam prepare to return to Earth. Where he once fled Mars and buried his trauma, Reaper has now confronted it, saved lives, and made peace with his past. The closing image shows him as a protector who chose humanity over protocol, transformed both physically and morally - proof that goodness amplified creates heroes.




