
Dragonslayer
A King has made a pact with a dragon where he sacrfices virgins to it, and the dragon leaves his kingdom alone. An old wizard, and his keen young apprentice volunteer to kill the dragon and attempt to save the next virgin in line, the King's own daughter.
The film struggled financially against its moderate budget of $18.0M, earning $14.1M globally (-22% loss).
Nominated for 2 Oscars. 7 nominations
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Dragonslayer (1981) showcases meticulously timed narrative design, characteristic of Matthew Robbins's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 48 minutes. With an Arcplot score of 6.6, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes A delegation from the kingdom of Urland travels through dark forests to seek the sorcerer Ulrich, establishing a medieval world terrorized by the dragon Vermithrax Pejorative.. Structural examination shows that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 13 minutes when Tyrian stabs Ulrich with a spear during a test of his powers. The great sorcerer dies, seemingly extinguishing any hope of defeating the dragon and leaving Galen masterless.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 27 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to Galen makes the active choice to travel to Urland with Valerian and the delegation, taking Ulrich's magical amulet and staff, committing himself to face the dragon as an untested sorcerer., moving from reaction to action.
At 54 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Of particular interest, this crucial beat False victory: Galen is celebrated as the dragonslayer after sealing the cave. The kingdom rejoices believing Vermithrax is dead, but the dragon is merely trapped and growing more furious., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 81 minutes (75% through) represents the emotional nadir. Here, Galen ventures into Vermithrax's lair and finds the dragon's young feeding on Elspeth's remains. He kills the hatchlings but barely escapes the enraged mother dragon, realizing his magic alone cannot defeat her., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 86 minutes initiates the final act resolution at 80% of the runtime. Galen submerges Ulrich's ashes and amulet in the lake, resurrecting his master. Ulrich returns knowing this will be his final act - a planned sacrifice to end both the dragon and the age of magic., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Dragonslayer's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Dragonslayer against these established plot points, we can identify how Matthew Robbins utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Dragonslayer within the action genre.
Matthew Robbins's Structural Approach
Among the 3 Matthew Robbins films analyzed on Arcplot, the average structural score is 6.9, demonstrating varied approaches to story architecture. Dragonslayer takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Matthew Robbins filmography.
Comparative Analysis
Additional action films include The Bad Guys, Puss in Boots and Venom: The Last Dance. For more Matthew Robbins analyses, see Corvette Summer, *batteries not included.
Plot Points by Act
Act I
SetupStatus Quo
A delegation from the kingdom of Urland travels through dark forests to seek the sorcerer Ulrich, establishing a medieval world terrorized by the dragon Vermithrax Pejorative.
Theme
Ulrich tells his apprentice Galen that "the age of magic is drawing to a close" - the old ways are ending, and new powers will shape the world.
Worldbuilding
The corrupt lottery system is revealed: twice yearly a virgin is sacrificed to appease Vermithrax. Ulrich demonstrates his power but faces Tyrian, the king's brutal enforcer who doubts his abilities.
Disruption
Tyrian stabs Ulrich with a spear during a test of his powers. The great sorcerer dies, seemingly extinguishing any hope of defeating the dragon and leaving Galen masterless.
Resistance
Galen inherits Ulrich's amulet and debates his course. His fellow apprentice Hodge encourages him to fulfill their master's mission. Galen decides he must journey to Urland despite his inexperience.
Act II
ConfrontationFirst Threshold
Galen makes the active choice to travel to Urland with Valerian and the delegation, taking Ulrich's magical amulet and staff, committing himself to face the dragon as an untested sorcerer.
Mirror World
Galen discovers that Valerian is a woman whose father disguised her since birth to protect her from the lottery. Their growing connection represents hope and the courage of ordinary people against tyranny.
Premise
Galen explores the kingdom, discovers the lottery is rigged to spare nobles' daughters, and uses his magic to cause a massive landslide that seals Vermithrax's cave, seemingly trapping the beast forever.
Midpoint
False victory: Galen is celebrated as the dragonslayer after sealing the cave. The kingdom rejoices believing Vermithrax is dead, but the dragon is merely trapped and growing more furious.
Opposition
Vermithrax erupts from the sealed cave with devastating fury. Princess Elspeth, ashamed of her privilege, rigs the lottery to select herself. Tyrian confiscates Galen's amulet. The dragon's attacks intensify.
Collapse
Galen ventures into Vermithrax's lair and finds the dragon's young feeding on Elspeth's remains. He kills the hatchlings but barely escapes the enraged mother dragon, realizing his magic alone cannot defeat her.
Crisis
Galen recovers the amulet from Tyrian's body after the dragon kills him. Facing the truth of his inadequacy, he remembers Ulrich's teachings and realizes there may be one last hope in the sacred lake.
Act III
ResolutionSecond Threshold
Galen submerges Ulrich's ashes and amulet in the lake, resurrecting his master. Ulrich returns knowing this will be his final act - a planned sacrifice to end both the dragon and the age of magic.
Synthesis
Ulrich confronts Vermithrax in an epic aerial battle over the burning landscape. Allowing the dragon to carry him skyward, he signals Galen to destroy the amulet, killing sorcerer, dragon, and magic itself in one cataclysmic explosion.
Transformation
Galen and Valerian ride away together through a landscape freed from both dragon and magic. The young couple represents the new age of humanity, leaving behind the corrupt old order and supernatural forces.




