First Blood poster
7.1
Arcplot Score
Unverified

First Blood

198293 minR
Director: Ted Kotcheff
Writers:Michael Kozoll, Sylvester Stallone, William Sackheim, David Morrell

When former Green Beret John Rambo is harassed by local law enforcement and arrested for vagrancy, he is forced to flee into the mountains and wage an escalating one-man war against his pursuers.

Revenue$125.2M
Budget$15.0M
Profit
+110.2M
+735%

Despite a respectable budget of $15.0M, First Blood became a commercial juggernaut, earning $125.2M worldwide—a remarkable 735% return.

Awards

1 win & 4 nominations

Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-6
0m23m46m69m92m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.7/10
4/10
3/10
Overall Score7.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

First Blood (1982) demonstrates strategically placed story structure, characteristic of Ted Kotcheff's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 33 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Sylvester Stallone

John Rambo

Hero
Sylvester Stallone
Brian Dennehy

Sheriff Will Teasle

Shadow
Brian Dennehy
Richard Crenna

Colonel Sam Trautman

Mentor
Richard Crenna
Jack Starrett

Deputy Galt

Threshold Guardian
Jack Starrett

Main Cast & Characters

John Rambo

Played by Sylvester Stallone

Hero

A traumatized Vietnam War veteran pushed to his breaking point by small-town harassment, transforming from drifter to one-man army.

Sheriff Will Teasle

Played by Brian Dennehy

Shadow

The authoritarian small-town sheriff whose pride and territorial nature escalate a minor confrontation into a deadly war.

Colonel Sam Trautman

Played by Richard Crenna

Mentor

Rambo's former commanding officer and mentor who tries to prevent catastrophe by reasoning with both sides.

Deputy Galt

Played by Jack Starrett

Threshold Guardian

The sadistic deputy whose abuse of Rambo triggers the violent escalation and pays the ultimate price.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Rambo walks alone through the wilderness to visit his old Vietnam War buddy, showing a drifter seeking connection in a peaceful rural setting.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Teasle arrests Rambo for resisting orders to leave town, taking him to the police station where he will be processed and humiliated.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 22 minutes marks the transition into Act II, occurring at 24% of the runtime. This reveals the protagonist's commitment to Rambo breaks free from the deputies, fights his way out of the station, steals a motorcycle, and escapes into the wilderness—actively choosing to run rather than submit to injustice., moving from reaction to action.

At 47 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat A state police helicopter hunt goes wrong—Rambo is forced to throw a deputy to his death and bring down the helicopter with a rock. Stakes raise dramatically: a man is dead, and the National Guard is called in. No going back., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 70 minutes (75% through) represents the emotional nadir. Here, Rambo is presumed dead in the mine collapse caused by the rocket attack. Teasle believes he has won. Symbolically, the "old Rambo" who tried to walk away peacefully has died—only the warrior remains., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 75 minutes initiates the final act resolution at 80% of the runtime. Rambo enters the town and begins systematically destroying it—blowing up a gas station, shooting out windows, creating chaos. He has synthesized his training with his rage, becoming the enemy combatant in his own country., demonstrating the transformation achieved throughout the journey.

Emotional Journey

First Blood's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping First Blood against these established plot points, we can identify how Ted Kotcheff utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish First Blood within the action genre.

Ted Kotcheff's Structural Approach

Among the 6 Ted Kotcheff films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. First Blood takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Ted Kotcheff filmography.

Comparative Analysis

Additional action films include The Bad Guys, Puss in Boots and Venom: The Last Dance. For more Ted Kotcheff analyses, see Fun with Dick and Jane, Folks! and Uncommon Valor.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Rambo walks alone through the wilderness to visit his old Vietnam War buddy, showing a drifter seeking connection in a peaceful rural setting.

2

Theme

4 min4.3%0 tone

Sheriff Teasle tells Rambo "Wearing that flag on that jacket, looking the way you do... you're asking for trouble." The theme: how society treats veterans and outcasts, and whether violence begets violence.

3

Worldbuilding

1 min1.1%0 tone

Rambo learns his last surviving war buddy has died from cancer. He walks into Hope, Washington, seeking a meal but is repeatedly harassed and escorted out of town by Sheriff Teasle, who sees him as an unwanted vagrant.

4

Disruption

11 min12.0%-1 tone

Teasle arrests Rambo for resisting orders to leave town, taking him to the police station where he will be processed and humiliated.

5

Resistance

11 min12.0%-1 tone

At the station, deputies brutalize and mock Rambo. Flashbacks to his torture as a POW trigger a violent PTSD episode. He debates whether to submit or fight back, ultimately choosing survival.

Act II

Confrontation
6

First Threshold

22 min23.9%-2 tone

Rambo breaks free from the deputies, fights his way out of the station, steals a motorcycle, and escapes into the wilderness—actively choosing to run rather than submit to injustice.

7

Mirror World

28 min30.4%-2 tone

Colonel Trautman arrives and tries to warn Teasle that Rambo is a highly trained Special Forces soldier who could kill them all. Trautman represents the mentor/mirror who understands what Rambo has become.

8

Premise

22 min23.9%-2 tone

Rambo uses his survival and combat skills to evade and disable the posse hunting him in the forest. He sets traps, uses guerrilla tactics, and injures multiple deputies without killing them—the "promise of the premise" showing a one-man army in his element.

9

Midpoint

47 min50.0%-3 tone

A state police helicopter hunt goes wrong—Rambo is forced to throw a deputy to his death and bring down the helicopter with a rock. Stakes raise dramatically: a man is dead, and the National Guard is called in. No going back.

10

Opposition

47 min50.0%-3 tone

The National Guard joins the manhunt with heavy weaponry. Rambo is cornered in an abandoned mine and nearly killed by a rocket launcher. The military force escalates, closing in from all sides as Teasle's obsession intensifies.

11

Collapse

70 min75.0%-4 tone

Rambo is presumed dead in the mine collapse caused by the rocket attack. Teasle believes he has won. Symbolically, the "old Rambo" who tried to walk away peacefully has died—only the warrior remains.

12

Crisis

70 min75.0%-4 tone

Rambo emerges from the mine, hijacks a truck, and drives back into Hope. His dark night: he has become what they feared, a weapon with nothing left to lose, choosing total war over surrender.

Act III

Resolution
13

Second Threshold

75 min80.4%-5 tone

Rambo enters the town and begins systematically destroying it—blowing up a gas station, shooting out windows, creating chaos. He has synthesized his training with his rage, becoming the enemy combatant in his own country.

14

Synthesis

75 min80.4%-5 tone

Rambo hunts Teasle through the police station. He corners the sheriff and is about to kill him when Trautman intervenes, talking him down. Rambo finally breaks, confessing his pain about how the war destroyed him and how his country abandoned him.

15

Transformation

92 min98.9%-5 tone

Rambo, weeping and broken, surrenders to Trautman and allows himself to be taken into custody. The transformation: from a man seeking peace to a man who fought back, and finally to a man who accepts he cannot escape what the war made him.