Garfield: A Tail of Two Kitties poster
7.4
Arcplot Score
Unverified

Garfield: A Tail of Two Kitties

200686 minPG
Director: Tim Hill
Writers:Joel Cohen, Alec Sokolow

Garfield (Bill Murray) is back and this time he and his canine sidekick Odie follow their owner, Jon Arbuckle (Breckin Meyer), to England, the U.K. may never recover, as Garfield is mistaken for a look-alike, regal cat who has inherited a castle. Garfield savors the royal treatment afforded by his loyal four-legged subjects, but his reign is in jeopardy. The evil nefarious stubborn Lord Dargis (Sir Billy Connolly) is determined to do away with Garfield, so he can turn the castle into a resort. Garfield's bigger, better, more perfect world is soon turned upside down in this tale of two kitties.

Revenue$141.7M
Budget$60.0M
Profit
+81.7M
+136%

Despite a moderate budget of $60.0M, Garfield: A Tail of Two Kitties became a box office success, earning $141.7M worldwide—a 136% return.

Awards

4 nominations

Where to Watch
YouTubeFandango At HomeAmazon VideoGoogle Play MoviesApple TVDisney Plus

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+31-1
0m21m42m63m84m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
5/10
3/10
Overall Score7.4/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Garfield: A Tail of Two Kitties (2006) exhibits carefully calibrated narrative design, characteristic of Tim Hill's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 26 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Bill Murray

Garfield

Hero
Trickster
Bill Murray
Tim Curry

Prince XII

Shapeshifter
Tim Curry
Breckin Meyer

Jon Arbuckle

Ally
Breckin Meyer
Jennifer Love Hewitt

Liz Wilson

B-Story
Jennifer Love Hewitt
Billy Connolly

Lord Dargis

Shadow
Billy Connolly
Bill Murray

Odie

Ally
Bill Murray
Ian Abercrombie

Smithee

Mentor
Ian Abercrombie
Bob Hoskins

Winston

Threshold Guardian
Bob Hoskins

Main Cast & Characters

Garfield

Played by Bill Murray

HeroTrickster

A lazy, lasagna-loving orange tabby cat who accidentally switches places with a royal cat in England.

Prince XII

Played by Tim Curry

Shapeshifter

A pampered aristocratic cat who inherits a castle and looks identical to Garfield.

Jon Arbuckle

Played by Breckin Meyer

Ally

Garfield's kind but clueless owner who travels to London to propose to Liz.

Liz Wilson

Played by Jennifer Love Hewitt

B-Story

Jon's veterinarian girlfriend who accompanies him to London.

Lord Dargis

Played by Billy Connolly

Shadow

The scheming nephew of Lady Eleanor who wants to inherit the castle and turn it into a resort.

Odie

Played by Bill Murray

Ally

Jon's loyal and energetic dog who helps search for Garfield in England.

Smithee

Played by Ian Abercrombie

Mentor

The loyal butler at Carlyle Castle who serves Prince XII and the estate.

Winston

Played by Bob Hoskins

Threshold Guardian

A noble bulldog and leader of the barnyard animals at Carlyle estate.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Garfield lives his perfect life in suburban America, pampered and ruling Jon's house with an iron paw. He has everything he wants: lasagna, comfort, and Jon's complete devotion.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 9 minutes when Jon announces they're going to London, forcing Garfield out of his comfortable suburban existence. Garfield is horrified at leaving his perfect routine and comfortable home.. At 10% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 20 minutes marks the transition into Act II, occurring at 23% of the runtime. This reveals the protagonist's commitment to Garfield wanders away from Jon's hotel and is mistaken for Prince. He chooses to go along with it when he discovers the royal treatment, entering the world of Carlyle Castle and its luxuries, while Prince is dumped in London., moving from reaction to action.

At 41 minutes, the Midpoint arrives at 48% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat Lord Dargis realizes "Prince" (actually Garfield) has returned and intensifies his efforts to eliminate him before the royal decree is read. Garfield discovers he's in actual danger—this isn't just fun and games anymore. The stakes become life and death., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 63 minutes (73% through) represents the emotional nadir. Here, Garfield is locked in a dungeon or trapped by Lord Dargis, facing death. He's alone, separated from everyone, and realizes his selfishness has led to this moment. He may lose everything—including his life. The castle animals lose hope., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 68 minutes initiates the final act resolution at 79% of the runtime. Garfield decides to truly become a hero for once in his life. The castle animals rally to help him escape. Prince and Odie arrive from London. Garfield synthesizes his cleverness with Prince's nobility, ready to stop Dargis and save Carlyle Castle., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Garfield: A Tail of Two Kitties's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Garfield: A Tail of Two Kitties against these established plot points, we can identify how Tim Hill utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Garfield: A Tail of Two Kitties within the adventure genre.

Tim Hill's Structural Approach

Among the 6 Tim Hill films analyzed on Arcplot, the average structural score is 7.0, reflecting strong command of classical structure. Garfield: A Tail of Two Kitties represents one of the director's most structurally precise works. For comparative analysis, explore the complete Tim Hill filmography.

Comparative Analysis

Additional adventure films include The Black Stallion, The Bad Guys and Puss in Boots. For more Tim Hill analyses, see The SpongeBob Movie: Sponge on the Run, The War with Grandpa and Alvin and the Chipmunks.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.3%+1 tone

Garfield lives his perfect life in suburban America, pampered and ruling Jon's house with an iron paw. He has everything he wants: lasagna, comfort, and Jon's complete devotion.

2

Theme

4 min4.2%+1 tone

Jon mentions to Liz that he wants to propose to her in London, suggesting that sometimes you have to step out of your comfort zone for love and growth. This hints at the film's theme about embracing responsibility and thinking of others.

3

Worldbuilding

1 min1.3%+1 tone

We see Garfield's comfortable routine in suburban America, his relationship with Jon and Odie, Jon's plan to propose to Liz in London, and the parallel introduction of Prince, a royal cat in England who looks identical to Garfield and is about to inherit a castle.

4

Disruption

9 min10.4%0 tone

Jon announces they're going to London, forcing Garfield out of his comfortable suburban existence. Garfield is horrified at leaving his perfect routine and comfortable home.

5

Resistance

9 min10.4%0 tone

Garfield resists the journey to London, complaining throughout the plane ride. Upon arrival in London, he explores the city reluctantly. Meanwhile, we see Prince at Carlyle Castle and learn about Lord Dargis's evil plan to eliminate Prince to inherit the estate.

Act II

Confrontation
6

First Threshold

20 min22.9%+1 tone

Garfield wanders away from Jon's hotel and is mistaken for Prince. He chooses to go along with it when he discovers the royal treatment, entering the world of Carlyle Castle and its luxuries, while Prince is dumped in London.

7

Mirror World

23 min27.1%+2 tone

Garfield meets Bolley and the other castle animals who serve Prince. They represent loyalty, duty, and service to others—the opposite of Garfield's selfish nature. Prince, now in London, meets Odie and Jon, beginning his journey in the "common" world.

8

Premise

20 min22.9%+1 tone

Garfield enjoys the royal life at Carlyle Castle, being pampered and treated like royalty. He indulges in every luxury while the castle animals believe he's Prince. Meanwhile, Prince experiences suburban life with Jon and Odie, learning what it means to be an ordinary pet.

9

Midpoint

41 min47.9%+1 tone

Lord Dargis realizes "Prince" (actually Garfield) has returned and intensifies his efforts to eliminate him before the royal decree is read. Garfield discovers he's in actual danger—this isn't just fun and games anymore. The stakes become life and death.

10

Opposition

41 min47.9%+1 tone

Lord Dargis escalates his attempts to kill Garfield. Garfield tries to maintain his charade while dodging danger. The castle animals begin to notice "Prince" acting strangely. Jon searches London for his missing cat. Dargis grows more desperate and dangerous.

11

Collapse

63 min72.9%0 tone

Garfield is locked in a dungeon or trapped by Lord Dargis, facing death. He's alone, separated from everyone, and realizes his selfishness has led to this moment. He may lose everything—including his life. The castle animals lose hope.

12

Crisis

63 min72.9%0 tone

Garfield reflects on his journey in his darkest moment. He realizes he's been selfish and that the castle animals depend on "Prince" to save their home. He has a choice: save himself or become the leader they need.

Act III

Resolution
13

Second Threshold

68 min79.2%+1 tone

Garfield decides to truly become a hero for once in his life. The castle animals rally to help him escape. Prince and Odie arrive from London. Garfield synthesizes his cleverness with Prince's nobility, ready to stop Dargis and save Carlyle Castle.

14

Synthesis

68 min79.2%+1 tone

Garfield and Prince work together with the animals to outwit Lord Dargis. An elaborate finale unfolds at the castle involving all the animals, exposing Dargis's villainy. The royal decree is read, securing the castle for the animals. Dargis is defeated and expelled.

15

Transformation

84 min97.9%+2 tone

Back in suburban America, Garfield has changed. He shows affection for Jon and Odie, having learned to think of others. He's still Garfield, but now with a touch of nobility and selflessness. The opening image of pure selfishness is transformed into contentment with purpose.