Get Smart poster
6.9
Arcplot Score
Unverified

Get Smart

2008110 minPG-13
Director: Peter Segal

When members of the nefarious crime syndicate KAOS attack the U.S. spy agency Control and the identities of secret agents are compromised, the Chief has to promote hapless but eager analyst Maxwell Smart to field agent. He is partnered with veteran and capable Agent 99, the only spy whose cover remains intact. Can they work together to thwart the evil world-domination plans of KAOS and its crafty operative?

Revenue$230.7M
Budget$80.0M
Profit
+150.7M
+188%

Despite a significant budget of $80.0M, Get Smart became a box office success, earning $230.7M worldwide—a 188% return.

TMDb6.2
Popularity3.9
Where to Watch
YouTubeSpectrum On DemandApple TVGoogle Play MoviesAmazon VideoFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m27m54m81m108m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.5/10
4/10
2/10
Overall Score6.9/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Get Smart (2008) exemplifies deliberately positioned plot construction, characteristic of Peter Segal's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 50 minutes. With an Arcplot score of 6.9, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Maxwell Smart works as a dedicated analyst at CONTROL headquarters, excelling at his desk job but dreaming of becoming a field agent. He's competent, earnest, but stuck in his current role.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when KAOS attacks CONTROL headquarters, killing most field agents and stealing the identities of all current operatives. The entire agency is compromised and vulnerable.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 27 minutes marks the transition into Act II, occurring at 24% of the runtime. This shows the protagonist's commitment to Max and 99 board a plane to Moscow to track down the nuclear bomb threat. Max fully accepts his role as a field agent and commits to the mission despite 99's skepticism., moving from reaction to action.

At 56 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat Max and 99 successfully stop the bomb at the factory and share a victory kiss. It appears they've won—but the stakes raise when they realize KAOS has more bombs and a larger plan. Max is celebrated as a hero, but the real threat remains., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 82 minutes (75% through) represents the emotional nadir. Here, Max is captured and faces execution by CONTROL as a traitor. Everything he's worked for is destroyed—his career, his relationship with 99, his identity as a hero. His dream of being a field agent has turned into a nightmare., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 87 minutes initiates the final act resolution at 79% of the runtime. Max synthesizes his analyst abilities with his field training. He understands the complete picture of KAOS's plan and knows how to stop it. With 99's trust restored, they race to save the President and stop Siegfried., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Get Smart's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Get Smart against these established plot points, we can identify how Peter Segal utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Get Smart within the action genre.

Peter Segal's Structural Approach

Among the 6 Peter Segal films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Get Smart takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Peter Segal filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Peter Segal analyses, see Grudge Match, Tommy Boy and Second Act.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min0.9%0 tone

Maxwell Smart works as a dedicated analyst at CONTROL headquarters, excelling at his desk job but dreaming of becoming a field agent. He's competent, earnest, but stuck in his current role.

2

Theme

5 min4.7%0 tone

The Chief tells Max that being a field agent isn't about gadgets and glory—it's about making the right choices under pressure. "It's not about the gun, it's about the man."

3

Worldbuilding

1 min0.9%0 tone

Establishment of CONTROL vs KAOS conflict. Max takes his field agent exam. We meet Agent 23 (the ideal field agent), Agent 99, and see the high-tech spy world. Max's competence as an analyst is demonstrated even as his field agent aspirations are shown.

4

Disruption

12 min11.2%-1 tone

KAOS attacks CONTROL headquarters, killing most field agents and stealing the identities of all current operatives. The entire agency is compromised and vulnerable.

5

Resistance

12 min11.2%-1 tone

With all field agents compromised, Max is promoted to Agent 86 by necessity. He's paired with the reluctant Agent 99. Max receives his gadgets and mission briefing. 99 doubts Max's abilities; Max must prove himself worthy of the role he's always wanted.

Act II

Confrontation
6

First Threshold

27 min24.3%0 tone

Max and 99 board a plane to Moscow to track down the nuclear bomb threat. Max fully accepts his role as a field agent and commits to the mission despite 99's skepticism.

7

Mirror World

31 min28.0%+1 tone

Max and 99 begin working together in the field. Despite rocky beginnings, their partnership begins to form. 99 represents the experienced professional Max must learn from, while also learning to value Max's unique analytical approach.

8

Premise

27 min24.3%0 tone

Max and 99 navigate missions together—the airplane bathroom fight, infiltrating the Russian factory, the car chase, the dance sequence. Max's unconventional methods create chaos but also achieve results. Their relationship deepens from antagonism to respect and romance. Classic spy movie "fun and games."

9

Midpoint

56 min50.5%+2 tone

Max and 99 successfully stop the bomb at the factory and share a victory kiss. It appears they've won—but the stakes raise when they realize KAOS has more bombs and a larger plan. Max is celebrated as a hero, but the real threat remains.

10

Opposition

56 min50.5%+2 tone

Evidence suggests Max is a double agent working for KAOS. 99 is forced to doubt him. CONTROL turns against Max. Agent 23 and the agency hunt him. Max must prove his innocence while KAOS closes in on their true target: the President at Disney Concert Hall.

11

Collapse

82 min74.8%+1 tone

Max is captured and faces execution by CONTROL as a traitor. Everything he's worked for is destroyed—his career, his relationship with 99, his identity as a hero. His dream of being a field agent has turned into a nightmare.

12

Crisis

82 min74.8%+1 tone

In his darkest moment, Max uses his analytical skills to piece together the real conspiracy. 99 chooses to believe in him. Agent 23 is revealed as the real mole. Max realizes his unique combination of analysis and field work is his true strength.

Act III

Resolution
13

Second Threshold

87 min79.4%+2 tone

Max synthesizes his analyst abilities with his field training. He understands the complete picture of KAOS's plan and knows how to stop it. With 99's trust restored, they race to save the President and stop Siegfried.

14

Synthesis

87 min79.4%+2 tone

The finale at Disney Concert Hall. Max confronts Siegfried and Agent 23. Epic action sequence combining Max's intelligence with his newfound field skills. He saves the President, defeats the villains, and proves he's a true agent—not because of gadgets, but because of his heart and mind.

15

Transformation

108 min98.1%+3 tone

Max and 99 are together as partners and lovers. Max is recognized as a true field agent, but unlike the opening where he desperately wanted validation, he's now secure in who he is. The final image shows him dancing with 99, comfortable in his own skin.