Ghost Ship poster
7.1
Arcplot Score
Unverified

Ghost Ship

200291 minR
Director: Steve Beck

After discovering a passenger ship missing since 1962 floating adrift on the Bering Sea, salvagers claim the vessel as their own. Once they begin towing the ghost ship towards harbor, a series of bizarre occurrences happen and the group becomes trapped inside the ship, which they soon learn is inhabited by a demonic creature.

Revenue$71.1M
Budget$35.0M
Profit
+36.1M
+103%

Despite a mid-range budget of $35.0M, Ghost Ship became a financial success, earning $71.1M worldwide—a 103% return.

TMDb6.0
Popularity3.9
Where to Watch
Fandango At HomeAmazon VideoGoogle Play MoviesApple TVYouTube

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+30-3
0m22m45m67m90m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.5/10
4.5/10
3/10
Overall Score7.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Ghost Ship (2002) demonstrates deliberately positioned narrative design, characteristic of Steve Beck's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 31 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes May 1962: Elegant couples dance on the Italian ocean liner Antonia Graza during a glamorous formal evening. A young girl, Katie, dances with the captain in a world of luxury and refinement.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 10 minutes when Jack Ferriman, a Canadian Air Force pilot, approaches the crew with weather satellite photos showing a mysterious ship adrift in the Bering Sea. He offers them salvage rights—a potentially massive payday that's too tempting to refuse.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 21 minutes marks the transition into Act II, occurring at 24% of the runtime. This shows the protagonist's commitment to The crew makes the active choice to board the Antonia Graza. They cross from their familiar world onto the ghost ship, entering a realm of death and supernatural danger. There's no turning back once they step aboard., moving from reaction to action.

At 45 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat Greer is killed by a supernatural force (a hook through his head). This false victory becomes a real defeat—they found the gold, but now the ship is killing them. The stakes escalate from salvage operation to survival horror. The fun and games are over., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 67 minutes (74% through) represents the emotional nadir. Here, Captain Murphy is killed, leaving Epps alone. The whiff of death is literal—her mentor and protector is gone. Dodge appears to be the only other survivor, but Epps is isolated and facing the ship's evil alone. All hope seems lost., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 73 minutes initiates the final act resolution at 80% of the runtime. Armed with the truth about Ferriman and the ship's evil nature, Epps realizes she must destroy the Antonia Graza to free the trapped souls and stop the cycle. She chooses to fight back rather than escape, synthesizing her salvage expertise with her newfound spiritual understanding., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Ghost Ship's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Ghost Ship against these established plot points, we can identify how Steve Beck utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Ghost Ship within the horror genre.

Steve Beck's Structural Approach

Among the 2 Steve Beck films analyzed on Arcplot, the average structural score is 7.3, reflecting strong command of classical structure. Ghost Ship takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Steve Beck filmography.

Comparative Analysis

Additional horror films include Lake Placid, A Nightmare on Elm Street and Cat's Eye. For more Steve Beck analyses, see Thir13en Ghosts.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min0.6%+1 tone

May 1962: Elegant couples dance on the Italian ocean liner Antonia Graza during a glamorous formal evening. A young girl, Katie, dances with the captain in a world of luxury and refinement.

2

Theme

4 min4.5%+1 tone

Jack Ferriman tells the salvage crew: "Some ships are more valuable as wrecks than they ever were afloat." Theme of greed, the corrupting power of gold, and how pursuing material wealth leads to destruction.

3

Worldbuilding

1 min0.6%+1 tone

We meet the Arctic Warrior salvage crew in present day: Captain Murphy, Maureen Epps (the only woman), Greer, Dodge, Munder, and Santos. They're a tight-knit, skilled team celebrating a successful salvage in a bar. Their camaraderie and expertise are established.

4

Disruption

10 min11.2%+2 tone

Jack Ferriman, a Canadian Air Force pilot, approaches the crew with weather satellite photos showing a mysterious ship adrift in the Bering Sea. He offers them salvage rights—a potentially massive payday that's too tempting to refuse.

5

Resistance

10 min11.2%+2 tone

The crew debates taking the job and prepares for the expedition. They travel through dangerous waters to reach the coordinates. Tension builds as they navigate through fog and approach the mysterious vessel, which turns out to be the legendary Antonia Graza, lost for 40 years.

Act II

Confrontation
6

First Threshold

21 min23.6%+1 tone

The crew makes the active choice to board the Antonia Graza. They cross from their familiar world onto the ghost ship, entering a realm of death and supernatural danger. There's no turning back once they step aboard.

7

Mirror World

26 min28.1%0 tone

Epps encounters the ghost of Katie, the young girl from the opening. Katie represents innocence trapped by greed and will serve as Epps' spiritual guide, showing her the truth about the ship and what happened. This supernatural relationship carries the film's thematic weight.

8

Premise

21 min23.6%+1 tone

The crew explores the derelict ship, finding evidence of violence and death. They discover gold bars worth millions in the hold, confirming their fortune. Supernatural occurrences intensify—ghostly visions, moving objects, and the ship's dark history begins to reveal itself through fragmented glimpses.

9

Midpoint

45 min49.4%-1 tone

Greer is killed by a supernatural force (a hook through his head). This false victory becomes a real defeat—they found the gold, but now the ship is killing them. The stakes escalate from salvage operation to survival horror. The fun and games are over.

10

Opposition

45 min49.4%-1 tone

The crew's situation deteriorates. They discover their tugboat has been sabotaged and sunk—they're trapped. More crew members die in increasingly horrific ways (Munder, Santos). The ship's malevolent intelligence works against them. Epps learns more from Katie about the massacre that occurred in 1962.

11

Collapse

67 min74.2%-2 tone

Captain Murphy is killed, leaving Epps alone. The whiff of death is literal—her mentor and protector is gone. Dodge appears to be the only other survivor, but Epps is isolated and facing the ship's evil alone. All hope seems lost.

12

Crisis

67 min74.2%-2 tone

Epps experiences her dark night, processing the deaths of her crew. Katie shows her a vision revealing the complete truth: the 1962 massacre was orchestrated by a demonic entity that lures people with gold, feeds on souls, and uses human collaborators. Jack Ferriman is revealed as the demonic agent who has been orchestrating everything.

Act III

Resolution
13

Second Threshold

73 min79.8%-1 tone

Armed with the truth about Ferriman and the ship's evil nature, Epps realizes she must destroy the Antonia Graza to free the trapped souls and stop the cycle. She chooses to fight back rather than escape, synthesizing her salvage expertise with her newfound spiritual understanding.

14

Synthesis

73 min79.8%-1 tone

Epps battles Ferriman and sets explosives to sink the ship. She fights through supernatural attacks, releases the trapped souls (including Katie and her crew), and detonates the charges. The Antonia Graza sinks, seemingly destroying the evil. Epps is rescued by a passing cruise ship.

15

Transformation

90 min98.9%-2 tone

Epps recovers on the rescue ship, transformed by her ordeal—she survived where her crew perished. But in a dark twist, she sees workers loading the Antonia Graza's gold onto the ship, with Ferriman supervising. The cycle continues. Greed is eternal, and evil endures.