Gone Fishin' poster
7
Arcplot Score
Unverified

Gone Fishin'

199794 minPG
Writers:J.J. Abrams, Jill Mazursky

Two fishing fanatics get in trouble when their fishing boat gets stolen while on a trip.

Revenue$19.7M
Budget$53.0M
Loss
-33.3M
-63%

The film box office disappointment against its respectable budget of $53.0M, earning $19.7M globally (-63% loss). While initial box office returns were modest, the film has gained appreciation for its compelling narrative within the comedy genre.

Awards

1 nomination

Where to Watch
YouTubeAmazon VideoGoogle Play MoviesApple TV StoreFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+31-2
0m23m46m70m93m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.7/10
3.5/10
2.5/10
Overall Score7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Gone Fishin' (1997) exhibits meticulously timed dramatic framework, characteristic of Christopher Cain's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 34 minutes. With an Arcplot score of 7.0, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Joe Pesci

Joe Waters

Hero
Trickster
Joe Pesci
Danny Glover

Gus Green

Ally
Danny Glover
Rosanna Arquette

Rita

Shapeshifter
Rosanna Arquette
Lynn Whitfield

Angie

Supporting
Lynn Whitfield
Carol Kane

Cookie

Supporting
Carol Kane
Willie Nelson

Billy 'Catch' Pooler

Shadow
Willie Nelson

Main Cast & Characters

Joe Waters

Played by Joe Pesci

HeroTrickster

An optimistic, accident-prone fishing enthusiast who drags his best friend into a disastrous Florida fishing trip.

Gus Green

Played by Danny Glover

Ally

Joe's long-suffering, more cautious best friend who reluctantly joins the ill-fated fishing adventure.

Rita

Played by Rosanna Arquette

Shapeshifter

A con artist and femme fatale who manipulates Joe and Gus while on the run with stolen money.

Angie

Played by Lynn Whitfield

Supporting

Gus's supportive wife who worries about her husband's safety on the fishing trip.

Cookie

Played by Carol Kane

Supporting

Joe's wife who is accustomed to her husband's chaotic misadventures.

Billy 'Catch' Pooler

Played by Willie Nelson

Shadow

A cunning criminal pursuing Rita and the stolen money, creating danger for Joe and Gus.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Joe and Gus are shown in their ordinary lives as working-class friends in their neighborhood, dreaming about their annual fishing trip that never seems to happen due to bad luck and responsibilities.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Joe and Gus finally win a fishing trip to the Florida Everglades, making their lifelong dream suddenly possible after years of disappointment.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 23 minutes marks the transition into Act II, occurring at 24% of the runtime. This indicates the protagonist's commitment to Joe and Gus depart for Florida, actively choosing to go on their adventure despite all the obstacles and leaving their ordinary world behind for the Everglades., moving from reaction to action.

At 47 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat The stakes escalate as Joe and Gus realize they're in serious danger - they're not just on a fishing trip anymore, but caught in a real criminal situation with Dekker, and people are after them., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 71 minutes (76% through) represents the emotional nadir. Here, Everything falls apart - Joe and Gus are separated, their friendship seems broken, they're in maximum danger from Dekker and his associates, and their dream trip has become a complete nightmare., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 75 minutes initiates the final act resolution at 80% of the runtime. Joe and Gus reunite and decide to work together to outsmart Dekker, using their friendship and the bumbling chaos that defines them as their unexpected strength., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Gone Fishin''s emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Gone Fishin' against these established plot points, we can identify how Christopher Cain utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Gone Fishin' within the comedy genre.

Christopher Cain's Structural Approach

Among the 5 Christopher Cain films analyzed on Arcplot, the average structural score is 7.3, reflecting strong command of classical structure. Gone Fishin' takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Christopher Cain filmography.

Comparative Analysis

Additional comedy films include The Bad Guys, Ella Enchanted and The Evening Star. For more Christopher Cain analyses, see The Amazing Panda Adventure, Young Guns and The Next Karate Kid.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Joe and Gus are shown in their ordinary lives as working-class friends in their neighborhood, dreaming about their annual fishing trip that never seems to happen due to bad luck and responsibilities.

2

Theme

5 min5.6%0 tone

A character mentions that sometimes you have to take a chance and go for what you really want, or you'll never get it - establishing the theme about seizing opportunities and friendship.

3

Worldbuilding

1 min1.1%0 tone

Introduction to Joe and Gus's long friendship, their families, their blue-collar lives, and their shared dream of a fishing trip to Florida. Shows their bumbling nature and the chaos that follows them.

4

Disruption

11 min12.2%+1 tone

Joe and Gus finally win a fishing trip to the Florida Everglades, making their lifelong dream suddenly possible after years of disappointment.

5

Resistance

11 min12.2%+1 tone

Joe and Gus prepare for the trip despite objections from their wives and families. They debate whether they can actually pull this off and deal with domestic resistance to their adventure.

Act II

Confrontation
6

First Threshold

23 min24.4%+2 tone

Joe and Gus depart for Florida, actively choosing to go on their adventure despite all the obstacles and leaving their ordinary world behind for the Everglades.

7

Mirror World

27 min28.9%+1 tone

Joe and Gus encounter con man Dekker Massey and accidentally become entangled in his criminal scheme, introducing the subplot that will test their friendship and character.

8

Premise

23 min24.4%+2 tone

Joe and Gus bumble through the Everglades, experiencing fishing mishaps, encounters with wildlife, run-ins with locals, and increasingly complicated entanglements with Dekker's criminal plot - the comedy chaos the audience came for.

9

Midpoint

47 min50.0%0 tone

The stakes escalate as Joe and Gus realize they're in serious danger - they're not just on a fishing trip anymore, but caught in a real criminal situation with Dekker, and people are after them.

10

Opposition

47 min50.0%0 tone

The criminal complications intensify, Joe and Gus's bumbling makes things worse, their friendship is tested by stress and blame, and Dekker's schemes tighten around them as multiple parties close in.

11

Collapse

71 min75.6%-1 tone

Everything falls apart - Joe and Gus are separated, their friendship seems broken, they're in maximum danger from Dekker and his associates, and their dream trip has become a complete nightmare.

12

Crisis

71 min75.6%-1 tone

Joe and Gus separately reflect on their friendship and what really matters. They realize that their bond is more important than the fishing trip or getting out of trouble unscathed.

Act III

Resolution
13

Second Threshold

75 min80.0%0 tone

Joe and Gus reunite and decide to work together to outsmart Dekker, using their friendship and the bumbling chaos that defines them as their unexpected strength.

14

Synthesis

75 min80.0%0 tone

Joe and Gus execute their plan to stop Dekker, using their unique brand of chaotic problem-solving. The finale involves chase sequences, comedic confrontations, and the resolution of the criminal plot.

15

Transformation

93 min98.9%+1 tone

Joe and Gus return home, having survived their adventure. They're back in their ordinary world but transformed - they finally took their trip, proved their friendship, and learned that the journey together matters more than the destination.