Hang 'em High poster
7.2
Arcplot Score
Unverified

Hang 'em High

1968114 minApproved
Director: Ted Post

A band of vigilantes catch Jed Cooper (Clint Eastwood) and, incorrectly believing him guilty of cattle rustling and murder, hang him, and leave him for dead. But he doesn't die. He returns to his former profession of lawman to hunt down his lynchers and bring them to justice.

Revenue$6.8M
Budget$1.8M
Profit
+5.0M
+278%

Despite its small-scale budget of $1.8M, Hang 'em High became a financial success, earning $6.8M worldwide—a 278% return. The film's fresh perspective resonated with audiences, demonstrating that strong storytelling can transcend budget limitations.

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-2
0m28m56m84m112m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.5/10
5/10
3/10
Overall Score7.2/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Hang 'em High (1968) exemplifies deliberately positioned plot construction, characteristic of Ted Post's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 54 minutes. With an Arcplot score of 7.2, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Jed Cooper drives cattle across open territory, a peaceful cattleman conducting legitimate business with a bill of sale in his pocket.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Cooper is hanged by the vigilante mob. The rope breaks and he's left for dead, his peaceful life as a cattleman violently destroyed.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 28 minutes marks the transition into Act II, occurring at 25% of the runtime. This indicates the protagonist's commitment to Cooper accepts the marshal's badge from Judge Fenton, choosing to work within the law rather than seek personal revenge. He enters the world of legal justice., moving from reaction to action.

At 57 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat Cooper captures several of his would-be lynchers and brings them to Fort Grant, but Judge Fenton releases most on technicalities. Cooper's faith in the legal system suffers a major blow - false victory turns to defeat., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 85 minutes (75% through) represents the emotional nadir. Here, The Prophet (an innocent man Cooper arrested) is hanged despite questionable evidence. Cooper witnesses the execution, confronting the reality that the legal system he serves can be as flawed and deadly as vigilante justice. His moral certainty dies., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 91 minutes initiates the final act resolution at 80% of the runtime. Cooper learns that Captain Wilson and the remaining vigilantes are planning to flee. He synthesizes his desire for justice with Rachel's mercy, choosing to bring them in alive for proper trial rather than kill them in revenge., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Hang 'em High's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Hang 'em High against these established plot points, we can identify how Ted Post utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Hang 'em High within the drama genre.

Ted Post's Structural Approach

Among the 2 Ted Post films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Hang 'em High represents one of the director's most structurally precise works. For comparative analysis, explore the complete Ted Post filmography.

Comparative Analysis

Additional drama films include Eye for an Eye, South Pacific and Kiss of the Spider Woman. For more Ted Post analyses, see Magnum Force.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min0.9%0 tone

Jed Cooper drives cattle across open territory, a peaceful cattleman conducting legitimate business with a bill of sale in his pocket.

2

Theme

5 min4.5%0 tone

Captain Wilson (vigilante leader) declares "We don't need courts where we're going - we are the law," establishing the central thematic conflict between vigilante justice and rule of law.

3

Worldbuilding

1 min0.9%0 tone

Introduction to the Oklahoma Territory in the 1880s, a lawless frontier where vigilante justice prevails. Cooper is accused of murder and cattle theft by a posse led by Captain Wilson.

4

Disruption

13 min11.8%-1 tone

Cooper is hanged by the vigilante mob. The rope breaks and he's left for dead, his peaceful life as a cattleman violently destroyed.

5

Resistance

13 min11.8%-1 tone

Marshal Dave Bliss rescues Cooper and takes him to Fort Grant. Judge Adam Fenton debates Cooper's fate, verifies his innocence, and offers him a marshal's badge. Cooper resists becoming part of the system.

Act II

Confrontation
6

First Threshold

28 min24.6%0 tone

Cooper accepts the marshal's badge from Judge Fenton, choosing to work within the law rather than seek personal revenge. He enters the world of legal justice.

7

Mirror World

33 min29.1%+1 tone

Cooper meets Rachel Warren, a young woman whose husband was hanged. She represents the human cost of frontier justice and embodies the theme of mercy versus vengeance.

8

Premise

28 min24.6%0 tone

Cooper works as a marshal, tracking down criminals and the men who hanged him. He witnesses public hangings, wrestles with his desire for revenge, and develops his relationship with Rachel. The promise: a revenge Western filtered through questions of justice.

9

Midpoint

57 min50.0%0 tone

Cooper captures several of his would-be lynchers and brings them to Fort Grant, but Judge Fenton releases most on technicalities. Cooper's faith in the legal system suffers a major blow - false victory turns to defeat.

10

Opposition

57 min50.0%0 tone

The released vigilantes and their allies close in. Cooper becomes more ruthless in his pursuit. Judge Fenton's idealistic legal system shows cracks. Public hangings continue, increasing moral ambiguity. Rachel challenges Cooper's growing hardness.

11

Collapse

85 min74.5%-1 tone

The Prophet (an innocent man Cooper arrested) is hanged despite questionable evidence. Cooper witnesses the execution, confronting the reality that the legal system he serves can be as flawed and deadly as vigilante justice. His moral certainty dies.

12

Crisis

85 min74.5%-1 tone

Cooper grapples with disillusionment. He questions whether his badge makes him any different from the vigilantes. Rachel's influence and Judge Fenton's troubled conscience force Cooper to confront what kind of man he will become.

Act III

Resolution
13

Second Threshold

91 min80.0%0 tone

Cooper learns that Captain Wilson and the remaining vigilantes are planning to flee. He synthesizes his desire for justice with Rachel's mercy, choosing to bring them in alive for proper trial rather than kill them in revenge.

14

Synthesis

91 min80.0%0 tone

Cooper confronts the remaining vigilantes. A shootout ensues. He captures Captain Wilson and others, bringing them to Fort Grant for trial. Judge Fenton must decide their fate, completing the film's examination of justice versus vengeance.

15

Transformation

112 min98.2%+1 tone

Cooper removes his badge and walks away with Rachel, choosing personal peace and human connection over the cycle of violence. He has transformed from revenge-seeker to a man who understands justice, mercy, and the value of life.