Hooper poster
7.4
Arcplot Score
Unverified

Hooper

197899 minPG
Director: Hal Needham

Legendary stunt man Sonny Hooper remains one of the top men in his field, but due to too many stressful impacts to the spine and the need to pop painkillers several times a day, he knows he should get out of the industry before he ends up permanently disabled.

Revenue$78.0M
Budget$6.0M
Profit
+72.0M
+1200%

Despite its limited budget of $6.0M, Hooper became a commercial juggernaut, earning $78.0M worldwide—a remarkable 1200% return. The film's unique voice engaged audiences, illustrating how strong storytelling can transcend budget limitations.

TMDb6.3
Popularity4.4
Where to Watch
Apple TVFandango At HomeAmazon Video

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+52-1
0m24m49m73m98m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
4/10
Overall Score7.4/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Hooper (1978) reveals precise narrative design, characteristic of Hal Needham's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 39 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Hooper executes a spectacular fire stunt on a movie set, establishing him as the top stuntman in Hollywood. He's king of his world, beloved and respected, but his body is taking a beating.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Young hotshot stuntman Ski arrives on set and begins performing increasingly dangerous stunts, challenging Hooper's supremacy. Hooper realizes his position as top stuntman is threatened by younger competition.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 25 minutes marks the transition into Act II, occurring at 25% of the runtime. This demonstrates the protagonist's commitment to Hooper decides to actively compete with Ski rather than step aside. He accepts or initiates a rivalry that will push him to prove he's still the best, despite the physical cost., moving from reaction to action.

At 50 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat Hooper successfully completes a major dangerous stunt that appears to settle the competition with Ski (false victory). He seems to have proven himself, but an even bigger challenge is about to be proposed., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 73 minutes (74% through) represents the emotional nadir. Here, Hooper suffers a serious injury or medical crisis that makes clear his body is failing. Doctor tells him he must quit or risk permanent damage/death. His mortality is undeniable - the "whiff of death" moment., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 78 minutes initiates the final act resolution at 79% of the runtime. Hooper decides to attempt the rocket car stunt anyway, but with a new understanding. It's not about proving himself to Ski or anyone else - it's about going out on his own terms, one last ride for himself., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Hooper's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Hooper against these established plot points, we can identify how Hal Needham utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Hooper within the action genre.

Hal Needham's Structural Approach

Among the 5 Hal Needham films analyzed on Arcplot, the average structural score is 7.5, reflecting strong command of classical structure. Hooper takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Hal Needham filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Hal Needham analyses, see Smokey and the Bandit II, Smokey and the Bandit and The Cannonball Run.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%+1 tone

Hooper executes a spectacular fire stunt on a movie set, establishing him as the top stuntman in Hollywood. He's king of his world, beloved and respected, but his body is taking a beating.

2

Theme

5 min5.2%+1 tone

Hooper's girlfriend Gwen or his doctor warns him about his deteriorating physical condition and suggests he should consider retiring. The theme of knowing when to quit versus proving yourself is introduced.

3

Worldbuilding

1 min1.0%+1 tone

Introduction to Hooper's world: his relationship with girlfriend Gwen, his stunt crew, his physical ailments requiring medication and doctor visits, the Hollywood stunt community, and his reputation as the best in the business.

4

Disruption

11 min11.5%0 tone

Young hotshot stuntman Ski arrives on set and begins performing increasingly dangerous stunts, challenging Hooper's supremacy. Hooper realizes his position as top stuntman is threatened by younger competition.

5

Resistance

11 min11.5%0 tone

Hooper debates how to respond to Ski's challenge. He struggles between his ego demanding he prove himself and the reality of his aging body. Gwen and his friends warn him to be careful, but he can't back down.

Act II

Confrontation
6

First Threshold

25 min25.0%+1 tone

Hooper decides to actively compete with Ski rather than step aside. He accepts or initiates a rivalry that will push him to prove he's still the best, despite the physical cost.

7

Mirror World

29 min29.2%+2 tone

Development of the relationship between Hooper and Ski shifts from pure rivalry to mutual respect. Their interactions reflect the film's theme about legacy, passing the torch, and what truly defines greatness.

8

Premise

25 min25.0%+1 tone

The fun and games of stunt work: Hooper and Ski engage in escalating stunts and competitions, showing off spectacular action sequences. Hooper proves he can still match the young rival, but the physical toll increases.

9

Midpoint

50 min50.0%+3 tone

Hooper successfully completes a major dangerous stunt that appears to settle the competition with Ski (false victory). He seems to have proven himself, but an even bigger challenge is about to be proposed.

10

Opposition

50 min50.0%+3 tone

A hotshot director proposes the most dangerous stunt ever attempted: a rocket car jump over a collapsed bridge. The stakes raise enormously. Hooper's body deteriorates further, pressure mounts from Gwen to quit, and the danger becomes very real.

11

Collapse

73 min74.0%+2 tone

Hooper suffers a serious injury or medical crisis that makes clear his body is failing. Doctor tells him he must quit or risk permanent damage/death. His mortality is undeniable - the "whiff of death" moment.

12

Crisis

73 min74.0%+2 tone

Hooper faces the darkness of potentially having to walk away from the big stunt and admit he's finished. He wrestles with his identity, ego, and what he owes himself versus what he owes Gwen and those who care about him.

Act III

Resolution
13

Second Threshold

78 min79.2%+3 tone

Hooper decides to attempt the rocket car stunt anyway, but with a new understanding. It's not about proving himself to Ski or anyone else - it's about going out on his own terms, one last ride for himself.

14

Synthesis

78 min79.2%+3 tone

The finale stunt sequence: Hooper prepares for and executes the death-defying rocket car jump over the bridge. Maximum tension as the stunt plays out, combining all his skills and courage for one final spectacular moment.

15

Transformation

98 min99.0%+4 tone

Hooper survives the stunt and walks away from stunt work with Gwen, having proven what he needed to prove. Unlike the opening where he couldn't imagine stopping, he now chooses life and love over glory - transformed and at peace.