
Jimmy Neutron: Boy Genius
Jimmy Neutron is a boy genius and way ahead of his friends, but when it comes to being cool, he's a little behind. All until one day when his parents, and parents all over Earth are kidnapped by aliens, it's up to him to lead all the children of the world to rescue their parents.
Despite a mid-range budget of $25.0M, Jimmy Neutron: Boy Genius became a commercial success, earning $80.9M worldwide—a 224% return.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Jimmy Neutron: Boy Genius (2001) exemplifies precise dramatic framework, characteristic of John A. Davis's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 22 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Jimmy Neutron in his lab working on inventions, establishing him as a boy genius who feels misunderstood and underappreciated by adults, particularly his parents who treat him like an ordinary kid.. Of particular interest, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 10 minutes when Jimmy's parents forbid him from going to the opening of Retroland amusement park, treating him like a child. This denial becomes the catalyst for his rebellion.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 21 minutes marks the transition into Act II, occurring at 25% of the runtime. This indicates the protagonist's commitment to Jimmy and all the kids of Retroville successfully sneak out to Retroland, actively choosing rebellion and independence. They enter a world without parents - their wish seemingly granted., moving from reaction to action.
At 41 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat The kids successfully launch into space and reach the Yokian planet. False victory: they've made it to space and feel capable and heroic, but they don't yet understand the true danger they face., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 62 minutes (75% through) represents the emotional nadir. Here, The kids completely abandon Jimmy, calling him out for his arrogance and blaming him for the parent abduction. Jimmy is left alone, his friendships destroyed, facing the reality that his actions led to this disaster. Emotional death of his ego and relationships., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 66 minutes initiates the final act resolution at 80% of the runtime. Jimmy has a breakthrough combining his intelligence with emotional maturity. He realizes the solution and reconciles with his friends, who recognize his growth. United, they formulate the plan to defeat the Yokians and save their parents., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Jimmy Neutron: Boy Genius's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Jimmy Neutron: Boy Genius against these established plot points, we can identify how John A. Davis utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Jimmy Neutron: Boy Genius within the family genre.
John A. Davis's Structural Approach
Among the 2 John A. Davis films analyzed on Arcplot, the average structural score is 6.9, demonstrating varied approaches to story architecture. Jimmy Neutron: Boy Genius represents one of the director's most structurally precise works. For comparative analysis, explore the complete John A. Davis filmography.
Comparative Analysis
Additional family films include The Bad Guys, Like A Rolling Stone and Cats Don't Dance. For more John A. Davis analyses, see The Ant Bully.
Plot Points by Act
Act I
SetupStatus Quo
Jimmy Neutron in his lab working on inventions, establishing him as a boy genius who feels misunderstood and underappreciated by adults, particularly his parents who treat him like an ordinary kid.
Theme
Jimmy's parents discuss how he needs to learn responsibility and that growing up means making your own choices. Theme: the balance between childhood freedom and adult responsibility.
Worldbuilding
Introduction to Retroville, Jimmy's friends (Carl and Sheen), his rival Cindy, his crush on Betty, and his frustration with parental rules. Establishes his desire to prove himself and be treated as mature.
Disruption
Jimmy's parents forbid him from going to the opening of Retroland amusement park, treating him like a child. This denial becomes the catalyst for his rebellion.
Resistance
Jimmy debates whether to defy his parents. He creates a satellite to fake a message from his parents, allowing all the kids to sneak out to Retroland. The kids celebrate their freedom from parental supervision.
Act II
ConfrontationFirst Threshold
Jimmy and all the kids of Retroville successfully sneak out to Retroland, actively choosing rebellion and independence. They enter a world without parents - their wish seemingly granted.
Mirror World
The kids return home to discover all the parents have been abducted by aliens (the Yokians). The consequence of their wish for freedom becomes terrifyingly real - they are truly alone.
Premise
The promise of the premise: kids running a town without adults. Initial fun turns to chaos as they struggle without guidance. Jimmy realizes they must rescue their parents and leads the mission to build rockets and travel to space.
Midpoint
The kids successfully launch into space and reach the Yokian planet. False victory: they've made it to space and feel capable and heroic, but they don't yet understand the true danger they face.
Opposition
The kids infiltrate the Yokian planet and discover their parents will be sacrificed to a monster god. Plans go wrong, kids turn on Jimmy blaming him for everything, and the Yokians close in. Jimmy's leadership and genius are questioned.
Collapse
The kids completely abandon Jimmy, calling him out for his arrogance and blaming him for the parent abduction. Jimmy is left alone, his friendships destroyed, facing the reality that his actions led to this disaster. Emotional death of his ego and relationships.
Crisis
Jimmy reflects on his mistakes in isolation, processing his failure as a leader and friend. He experiences genuine loneliness and regret, understanding for the first time what his parents and friends truly mean to him.
Act III
ResolutionSecond Threshold
Jimmy has a breakthrough combining his intelligence with emotional maturity. He realizes the solution and reconciles with his friends, who recognize his growth. United, they formulate the plan to defeat the Yokians and save their parents.
Synthesis
The finale battle against King Goobot and the Yokians. Jimmy leads the kids using both his inventions and collaborative teamwork. They rescue their parents from sacrifice, defeat the alien threat, and return home as heroes, transformed by the experience.
Transformation
Jimmy reunites with his parents with newfound appreciation, understanding the value of their guidance. Mirror of opening: still a genius, but now balanced with humility and emotional intelligence. He's learned responsibility comes with freedom.




