
Juvenile
11-year-old Yusuke and his classmates camp in the woods and see a strange light. They discover a small metallic object like a robot which talks, calls himself Tetra and knows Yusuke's name. Tetra can create wonderful gadgets but actually has to save the world with Yusuke's help from extraterrestrials with bad intentions.
The film earned $10.0M at the global box office.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Juvenile (2000) exemplifies carefully calibrated narrative architecture, characteristic of Takashi Yamazaki's storytelling approach. This structural analysis examines how the film's 12-point plot structure maps to proven narrative frameworks across 1 hour and 37 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Yusuke and his delinquent friends hang out aimlessly in their Osaka neighborhood, engaging in petty crime and vandalism with no direction or purpose in their lives.. Notably, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 12 minutes when Yusuke is arrested and sent to a juvenile detention facility after a robbery goes wrong, separating him from his friends and forcing him into the harsh reality of the reform system.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 24 minutes marks the transition into Act II, occurring at 25% of the runtime. This demonstrates the protagonist's commitment to Yusuke makes the choice to engage with the reform process, whether through forced participation or a moment of surrender to his circumstances, entering the transformative journey., moving from reaction to action.
At 49 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat A violent incident or betrayal occurs within the facility that shatters Yusuke's fragile progress, revealing that the system itself may be as corrupt and broken as the kids it houses., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 73 minutes (75% through) represents the emotional nadir. Here, Yusuke experiences his darkest moment: a severe punishment, the loss of his closest ally in the facility, or a complete breakdown that forces him to confront his deepest wounds., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 78 minutes initiates the final act resolution at 80% of the runtime. Yusuke takes action based on his transformation, whether confronting authority, protecting others, or preparing for release with a new sense of purpose and self-understanding., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Juvenile's emotional architecture traces a deliberate progression across 12 carefully calibrated beats.
Narrative Framework
This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Juvenile against these established plot points, we can identify how Takashi Yamazaki utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Juvenile within the fantasy genre.
Takashi Yamazaki's Structural Approach
Among the 5 Takashi Yamazaki films analyzed on Arcplot, the average structural score is 7.0, demonstrating varied approaches to story architecture. Juvenile represents one of the director's most structurally precise works. For comparative analysis, explore the complete Takashi Yamazaki filmography.
Comparative Analysis
Additional fantasy films include Harry Potter and the Philosopher's Stone, Conan the Barbarian and Batman Forever. For more Takashi Yamazaki analyses, see Godzilla Minus One, Stand by Me Doraemon and The Eternal Zero.
Plot Points by Act
Act I
SetupStatus Quo
Yusuke and his delinquent friends hang out aimlessly in their Osaka neighborhood, engaging in petty crime and vandalism with no direction or purpose in their lives.
Theme
A teacher or authority figure comments that "even bad kids need somewhere to belong," establishing the film's theme about finding identity and connection despite society's rejection.
Worldbuilding
Introduction to Yusuke's world: his strained relationship with his distant father, his crew of misfit friends, the juvenile detention system, and the cycle of petty crimes that define their existence.
Disruption
Yusuke is arrested and sent to a juvenile detention facility after a robbery goes wrong, separating him from his friends and forcing him into the harsh reality of the reform system.
Resistance
Yusuke struggles to adapt to detention life, experiencing both the brutality of the system and encounters with counselors who attempt to reach him. He resists change and rehabilitation efforts.
Act II
ConfrontationFirst Threshold
Yusuke makes the choice to engage with the reform process, whether through forced participation or a moment of surrender to his circumstances, entering the transformative journey.
Premise
Yusuke navigates life in detention, forming alliances, facing conflicts with other inmates, and beginning to confront the pain and abandonment that led to his delinquency.
Midpoint
A violent incident or betrayal occurs within the facility that shatters Yusuke's fragile progress, revealing that the system itself may be as corrupt and broken as the kids it houses.
Opposition
Tensions escalate as Yusuke faces increasing pressure from both the authoritarian staff and hostile inmates. His relationships strain and the possibility of redemption seems increasingly distant.
Collapse
Yusuke experiences his darkest moment: a severe punishment, the loss of his closest ally in the facility, or a complete breakdown that forces him to confront his deepest wounds.
Crisis
In isolation or despair, Yusuke reflects on his life, his choices, and what he truly wants. The darkness forces him to face who he has become and who he might be.
Act III
ResolutionSynthesis
Yusuke takes action based on his transformation, whether confronting authority, protecting others, or preparing for release with a new sense of purpose and self-understanding.