Labyrinth poster
6.4
Arcplot Score
Unverified

Labyrinth

1986101 minPG
Director: Jim Henson
Writers:Terry Jones, Jim Henson, Dennis Lee
Cinematographer: Alex Thomson
Composer: Trevor Jones

Teenager Sarah is forced by her father and her stepmother to babysit her baby brother Toby while they are outside home. Toby does not stop crying and Sarah wishes that her stepbrother be taken by the Goblin King Jareth. Out of the blue, Toby stops crying and when Sarah looks for him in the cradle, she learns that her wish was granted and the Goblin King Jareth has taken him to his castle in the Goblin City in the middle of a labyrinth. Sarah repents and asks Jareth to give Toby back; but the Goblin King tells her that she has to rescue her brother before midnight. Soon Sarah teams up with some allies. Will they rescue Toby in time?

Revenue$12.7M
Budget$25.0M
Loss
-12.3M
-49%

The film underperformed commercially against its respectable budget of $25.0M, earning $12.7M globally (-49% loss). While initial box office returns were modest, the film has gained appreciation for its fresh perspective within the adventure genre.

Awards

Nominated for 1 BAFTA Award4 nominations

Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-3
0m25m49m74m99m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

Loading Story Circle...

Arcplot Score Breakdown

Structural Adherence: Flexible
8/10
3.5/10
1.5/10
Overall Score6.4/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Labyrinth (1986) reveals carefully calibrated narrative architecture, characteristic of Jim Henson's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 41 minutes. With an Arcplot score of 6.4, the film takes an unconventional approach to traditional narrative frameworks.

Characters

Cast & narrative archetypes

Jennifer Connelly

Sarah Williams

Hero
Jennifer Connelly
David Bowie

Jareth

Shadow
Shapeshifter
David Bowie
Shari Weiser

Hoggle

Ally
Threshold Guardian
Shari Weiser
Rob Mills

Ludo

Ally
Rob Mills
Dave Goelz

Sir Didymus

Ally
Threshold Guardian
Dave Goelz
Toby Froud

Toby Williams

Herald
Toby Froud

Main Cast & Characters

Sarah Williams

Played by Jennifer Connelly

Hero

A teenage girl who must navigate a magical labyrinth to rescue her baby brother from the Goblin King

Jareth

Played by David Bowie

ShadowShapeshifter

The seductive and manipulative Goblin King who rules the labyrinth and kidnaps Sarah's brother

Hoggle

Played by Shari Weiser

AllyThreshold Guardian

A cowardly dwarf who initially serves Jareth but becomes Sarah's reluctant guide and friend

Ludo

Played by Rob Mills

Ally

A large, gentle beast with the ability to summon rocks, who becomes one of Sarah's loyal companions

Sir Didymus

Played by Dave Goelz

AllyThreshold Guardian

A brave, chivalrous fox-terrier knight who guards the bridge and joins Sarah's quest

Toby Williams

Played by Toby Froud

Herald

Sarah's infant half-brother who is wished away to Jareth and becomes the object of her quest

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Sarah, dressed in costume, rehearses lines from her favorite book in the park with her dog Merlin, lost in fantasy while neglecting real-world responsibilities.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when In a moment of frustrated anger, Sarah wishes the goblins would take Toby away. Jareth the Goblin King appears and reveals he has taken the baby - her careless words have real consequences.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 25 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to Sarah commits to entering the labyrinth proper, choosing left at Hoggle's false advice. She makes the active choice to pursue Toby despite the impossible odds, leaving the ordinary world behind entirely., moving from reaction to action.

At 51 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Of particular interest, this crucial beat Sarah and her companions successfully cross the Bog of Eternal Stench via Ludo's rock-calling powers. False victory - she believes she's making real progress with loyal friends, but Jareth watches and escalates his manipulation of Hoggle., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 75 minutes (74% through) represents the emotional nadir. Here, Sarah breaks free from the ballroom illusion only to fall into the junkyard. The Junk Lady tries to bury her in possessions from her room, nearly convincing her that these objects ARE her identity. Sarah almost forgets Toby entirely - a death of purpose., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 81 minutes initiates the final act resolution at 80% of the runtime. Sarah declares "I have to face him alone" and enters the castle while her friends battle the goblin army. She synthesizes her journey's lessons - accepting help while taking personal responsibility - and chooses to confront Jareth directly., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Labyrinth's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Labyrinth against these established plot points, we can identify how Jim Henson utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Labyrinth within the adventure genre.

Jim Henson's Structural Approach

Among the 2 Jim Henson films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. Labyrinth takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Jim Henson filmography.

Comparative Analysis

Additional adventure films include The Black Stallion, The Bad Guys and Puss in Boots. For more Jim Henson analyses, see The Great Muppet Caper.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Sarah, dressed in costume, rehearses lines from her favorite book in the park with her dog Merlin, lost in fantasy while neglecting real-world responsibilities.

2

Theme

5 min5.0%0 tone

Sarah's stepmother criticizes her for living in fantasy: "You're sixteen years old - you should have dates, not be playing dress-up." The theme of growing up and accepting responsibility is stated.

3

Worldbuilding

1 min1.0%0 tone

Sarah's world is established: her absent mother replaced by a stepmother, her resentment of baby brother Toby, her room filled with escapist fantasy objects including the book "The Labyrinth," and her self-centered teenage frustration.

4

Disruption

13 min12.5%-1 tone

In a moment of frustrated anger, Sarah wishes the goblins would take Toby away. Jareth the Goblin King appears and reveals he has taken the baby - her careless words have real consequences.

5

Resistance

13 min12.5%-1 tone

Jareth offers Sarah her dreams in exchange for forgetting Toby. She refuses and demands him back. Jareth reveals the labyrinth and gives her 13 hours to solve it or Toby becomes a goblin forever. Sarah enters the labyrinth and meets Hoggle, who reluctantly shows her the entrance.

Act II

Confrontation
6

First Threshold

25 min25.0%-2 tone

Sarah commits to entering the labyrinth proper, choosing left at Hoggle's false advice. She makes the active choice to pursue Toby despite the impossible odds, leaving the ordinary world behind entirely.

7

Mirror World

30 min30.0%-1 tone

Sarah befriends the worm who teaches her that things aren't always what they seem - "If she'd kept going that way, she'd have gone straight to the castle." The labyrinth's true nature as a test of perception begins.

8

Premise

25 min25.0%-2 tone

Sarah navigates the labyrinth's challenges: solving the two-door riddle with lying guards, escaping the oubliette with Hoggle's help, encountering the Helping Hands, and forming her unlikely fellowship with Hoggle, Ludo the gentle beast, and Sir Didymus the brave fox knight.

9

Midpoint

51 min50.0%0 tone

Sarah and her companions successfully cross the Bog of Eternal Stench via Ludo's rock-calling powers. False victory - she believes she's making real progress with loyal friends, but Jareth watches and escalates his manipulation of Hoggle.

10

Opposition

51 min50.0%0 tone

Jareth intensifies his schemes: he threatens Hoggle, sends the Goblin army and the Cleaners, and manipulates Sarah with the enchanted peach that traps her in a fantasy ballroom dream. Sarah's progress slows as the clock races toward zero.

11

Collapse

75 min74.0%-1 tone

Sarah breaks free from the ballroom illusion only to fall into the junkyard. The Junk Lady tries to bury her in possessions from her room, nearly convincing her that these objects ARE her identity. Sarah almost forgets Toby entirely - a death of purpose.

12

Crisis

75 min74.0%-1 tone

Sarah realizes "It's all junk!" and breaks free from the false room. She confronts the emptiness of her self-centered fantasy life. Reunited with her friends at the gates of the Goblin City, she must now face what she truly fears.

Act III

Resolution
13

Second Threshold

81 min80.0%0 tone

Sarah declares "I have to face him alone" and enters the castle while her friends battle the goblin army. She synthesizes her journey's lessons - accepting help while taking personal responsibility - and chooses to confront Jareth directly.

14

Synthesis

81 min80.0%0 tone

Sarah navigates the Escher-room illusion pursuing Toby. Jareth offers her everything - her dreams, to fear her, love her, be her slave - if she'll just let him rule her. Sarah struggles to remember the words that will defeat him as time runs out.

15

Transformation

99 min98.0%+1 tone

Sarah speaks the words: "You have no power over me." She reclaims Toby and returns home, now able to appreciate her real life while keeping her imagination. Her friends appear in her mirror - fantasy and maturity can coexist.