Land of Bad poster
7
Arcplot Score
Unverified

Land of Bad

2024113 minR
Director: William Eubank

A Delta Force team fights for survival as an Air Force drone pilot becomes its eyes in the sky.

Revenue$7.0M
Budget$18.0M
Loss
-11.0M
-61%

The film box office disappointment against its respectable budget of $18.0M, earning $7.0M globally (-61% loss). While initial box office returns were modest, the film has gained appreciation for its bold vision within the action genre.

Awards

1 nomination

Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111513
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

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0m21m42m64m85m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.7/10
3.5/10
2.5/10
Overall Score7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Land of Bad (2024) exemplifies precise plot construction, characteristic of William Eubank's storytelling approach. This structural analysis examines how the film's 12-point plot structure maps to proven narrative frameworks across 1 hour and 53 minutes. With an Arcplot score of 7.0, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Kinney, a green JTAC operator, arrives at the Air Force base for what he expects to be routine duty. He's inexperienced and eager to prove himself, but clearly out of his depth in the special operations world.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 14 minutes when The team inserts into the Philippines jungle to rescue the CIA operative. What should be a straightforward extraction mission is revealed to be far more dangerous than briefed, with heavily armed insurgents in the area.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 28 minutes marks the transition into Act II, occurring at 25% of the runtime. This illustrates the protagonist's commitment to The mission goes catastrophically wrong. The team is ambushed by a large insurgent force. In the brutal firefight, most of the Delta operators are killed, including Sugar. Only Kinney survives, alone and hunted in enemy territory. He must choose to either surrender to fear or fight for survival., moving from reaction to action.

The Collapse moment at 85 minutes (75% through) represents the emotional nadir. Here, Kinney is surrounded with no way out. Reaper's drone is pulled from station by command, leaving Kinney without eyes in the sky. Communication is lost. Kinney faces certain death or capture, completely alone. Reaper is relieved of duty and escorted from the operations center. All appears lost., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 90 minutes initiates the final act resolution at 80% of the runtime. The finale: Reaper coordinates a full-scale rescue operation, calling in airstrikes and directing a Special Forces extraction team to Kinney's position. Kinney fights off insurgents in a climactic battle, using everything he's learned. The rescue team arrives and extracts Kinney under fire as Reaper provides precise drone support, eliminating threats., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Land of Bad's emotional architecture traces a deliberate progression across 12 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Land of Bad against these established plot points, we can identify how William Eubank utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Land of Bad within the action genre.

William Eubank's Structural Approach

Among the 2 William Eubank films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Land of Bad takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete William Eubank filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more William Eubank analyses, see Underwater.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.2%0 tone

Kinney, a green JTAC operator, arrives at the Air Force base for what he expects to be routine duty. He's inexperienced and eager to prove himself, but clearly out of his depth in the special operations world.

2

Theme

6 min5.5%0 tone

Reaper (Russell Crowe), the drone pilot working from Nellis Air Force Base, talks about the importance of leaving no man behind and watching over those in the field. "We don't leave our people out there." This establishes the film's thematic core: loyalty, brotherhood, and the bond between operators.

3

Worldbuilding

1 min1.2%0 tone

Introduction to the dual worlds: the elite Delta Force team led by Master Sergeant Sugar Sweet preparing for a mission in the Philippines, and Reaper's drone operation center in Nevada. Kinney is integrated into the team despite his inexperience. The stakes are established: locate and extract a CIA asset in hostile territory.

4

Disruption

14 min12.5%-1 tone

The team inserts into the Philippines jungle to rescue the CIA operative. What should be a straightforward extraction mission is revealed to be far more dangerous than briefed, with heavily armed insurgents in the area.

5

Resistance

14 min12.5%-1 tone

The team navigates through hostile jungle terrain. Sugar mentors Kinney on the realities of combat operations. Reaper provides overwatch from thousands of miles away, guiding them toward the target. Kinney struggles with his role and the team's skepticism of his abilities.

Act II

Confrontation
6

First Threshold

28 min25.0%-2 tone

The mission goes catastrophically wrong. The team is ambushed by a large insurgent force. In the brutal firefight, most of the Delta operators are killed, including Sugar. Only Kinney survives, alone and hunted in enemy territory. He must choose to either surrender to fear or fight for survival.

7

Mirror World

34 min30.0%-2 tone

Kinney establishes communication with Reaper, who becomes his lifeline and only connection to survival. Their relationship deepens from professional to personal as Reaper commits to bringing Kinney home despite bureaucratic obstacles. This bond embodies the theme of brotherhood across distance.

8

Premise

28 min25.0%-2 tone

The "man alone" survival story unfolds. Kinney evades enemy forces through the jungle while Reaper provides drone surveillance and guidance. Kinney must use his limited training while Reaper fights military bureaucracy to maintain his shift and keep eyes on Kinney. The inexperienced operator begins to find his competence under pressure.

10

Opposition

57 min50.0%-2 tone

The insurgents intensify their search with reinforcements. Reaper is ordered to hand over control to another shift, but refuses, risking his career. The bureaucratic antagonists pressure him to stand down. Kinney's physical condition deteriorates. Every victory is temporary as the enemy closes in and political forces work against rescue efforts.

11

Collapse

85 min75.0%-3 tone

Kinney is surrounded with no way out. Reaper's drone is pulled from station by command, leaving Kinney without eyes in the sky. Communication is lost. Kinney faces certain death or capture, completely alone. Reaper is relieved of duty and escorted from the operations center. All appears lost.

12

Crisis

85 min75.0%-3 tone

Kinney, wounded and exhausted, prepares for a last stand. He reflects on his fallen teammates and records a final message. Reaper, removed from his station, grapples with the choice between following orders and saving a life. Both men face their darkest moment of despair.

Act III

Resolution
14

Synthesis

90 min80.0%-3 tone

The finale: Reaper coordinates a full-scale rescue operation, calling in airstrikes and directing a Special Forces extraction team to Kinney's position. Kinney fights off insurgents in a climactic battle, using everything he's learned. The rescue team arrives and extracts Kinney under fire as Reaper provides precise drone support, eliminating threats.