
Little Shop of Horrors
Seymour Krelborn is a nerdy orphan working at Mushnik's; a flower shop in urban Skid Row. He harbors a crush on fellow co-worker, Audrey Fulquard, and is berated by Mr. Mushnik daily. One day, Seymour finds a very mysterious unidentified plant which he calls Audrey II. The plant seems to have a craving for blood and soon begins to sing for it’s supper.
Despite a respectable budget of $25.0M, Little Shop of Horrors became a solid performer, earning $54.0M worldwide—a 116% return.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Little Shop of Horrors (1986) exhibits deliberately positioned plot construction, characteristic of Frank Oz's storytelling approach. This structural analysis examines how the film's 11-point plot structure maps to proven narrative frameworks across 1 hour and 34 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Skid Row chorus establishes the bleak, hopeless world of downtown decay where Seymour and Audrey toil at Mushnik's struggling flower shop.. Notably, this early placement immediately immerses viewers in the story world.
The First Threshold at 24 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to Seymour makes the active choice to feed Audrey II his own blood, crossing the line from innocent plant-keeper to willing enabler of the creature's dark appetite., moving from reaction to action.
The Collapse moment at 70 minutes (75% through) represents the emotional nadir. Here, Audrey II devours Audrey. Seymour loses the woman he loves, the "whiff of death" literal as his greed and cowardice directly cause her demise., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 76 minutes initiates the final act resolution at 81% of the runtime. Seymour battles Audrey II but is ultimately consumed. The plant's offspring spread worldwide, fulfilling the alien vegetation's plan for global conquest., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Little Shop of Horrors's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.
Narrative Framework
This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Little Shop of Horrors against these established plot points, we can identify how Frank Oz utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Little Shop of Horrors within the horror genre.
Frank Oz's Structural Approach
Among the 11 Frank Oz films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Little Shop of Horrors takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Frank Oz filmography.
Comparative Analysis
Additional horror films include Lake Placid, A Nightmare on Elm Street and Cat's Eye. For more Frank Oz analyses, see The Indian in the Cupboard, The Score and The Dark Crystal.
Plot Points by Act
Act I
SetupStatus Quo
Skid Row chorus establishes the bleak, hopeless world of downtown decay where Seymour and Audrey toil at Mushnik's struggling flower shop.
Theme
Mushnik complains "The meek shall inherit," foreshadowing the story's examination of ambition, greed, and what one will sacrifice for success.
Worldbuilding
Introduction to the struggling flower shop, Seymour's hopeless love for Audrey, her abusive relationship with Orin the dentist, and the shop's imminent closure.
Resistance
The plant becomes a sensation, but Seymour discovers it needs blood to survive. He debates the moral implications while the plant begins to wilt and fame beckons.
Act II
ConfrontationFirst Threshold
Seymour makes the active choice to feed Audrey II his own blood, crossing the line from innocent plant-keeper to willing enabler of the creature's dark appetite.
Premise
Seymour enjoys fame and success as Audrey II grows larger. He witnesses Orin's accidental death and dismembers the body to feed the plant, fully entering the dark comedy world.
Opposition
Audrey II reveals its intelligence and world domination plans, demanding Seymour kill Mushnik and then Audrey. Seymour's moral corruption deepens as the plant gains control.
Collapse
Audrey II devours Audrey. Seymour loses the woman he loves, the "whiff of death" literal as his greed and cowardice directly cause her demise.
Crisis
Seymour processes his grief and guilt, hearing Audrey's voice from inside the plant. He confronts the full horror of what his ambition has cost.
Act III
ResolutionSynthesis
Seymour battles Audrey II but is ultimately consumed. The plant's offspring spread worldwide, fulfilling the alien vegetation's plan for global conquest.
Transformation
Giant Audrey II plants tower over cities worldwide as humanity screams. The meek inherited nothing—greed and ambition brought apocalypse. Dark transformation complete.





