Live and Let Die poster
6.7
Arcplot Score
Unverified

Live and Let Die

1973121 minPG
Director: Guy Hamilton
Writers:Ian Fleming, Tom Mankiewicz

James Bond must investigate a mysterious murder case of a British agent in New Orleans. Soon he finds himself up against a gangster boss named Mr. Big.

Keywords
new york citylondon, englandsheriffdual identitybased on novel or bookdrug smugglingbombenglandsecret missionspyboatsecret intelligence service+11 more
Revenue$126.4M
Budget$7.0M
Profit
+119.4M
+1706%

Despite its limited budget of $7.0M, Live and Let Die became a box office phenomenon, earning $126.4M worldwide—a remarkable 1706% return. The film's compelling narrative connected with viewers, illustrating how strong storytelling can transcend budget limitations.

Awards

Nominated for 1 Oscar. 3 wins & 3 nominations

Where to Watch
NetflixFandango At HomeNetflix Standard with AdsApple TV StoreYouTubeGoogle Play MoviesPlex

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+30-3
0m30m60m90m120m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.6/10
3/10
1.5/10
Overall Score6.7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Live and Let Die (1973) demonstrates carefully calibrated dramatic framework, characteristic of Guy Hamilton's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 1 minutes. With an Arcplot score of 6.7, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Roger Moore

James Bond

Hero
Roger Moore
Yaphet Kotto

Dr. Kananga / Mr. Big

Shadow
Yaphet Kotto
Jane Seymour

Solitaire

Love Interest
Shapeshifter
Jane Seymour
Julius Harris

Tee Hee

Threshold Guardian
Julius Harris
Geoffrey Holder

Baron Samedi

Trickster
Geoffrey Holder
Clifton James

Sheriff J.W. Pepper

Trickster
Clifton James
David Hedison

Felix Leiter

Ally
David Hedison
Gloria Hendry

Rosie Carver

Shapeshifter
Gloria Hendry

Main Cast & Characters

James Bond

Played by Roger Moore

Hero

British MI6 agent investigating deaths of three agents, leading him to a Caribbean drug lord with ties to voodoo.

Dr. Kananga / Mr. Big

Played by Yaphet Kotto

Shadow

Prime Minister of San Monique and secret crime lord planning to distribute free heroin to monopolize the drug trade.

Solitaire

Played by Jane Seymour

Love InterestShapeshifter

Tarot card reader with psychic abilities who serves Kananga but falls for Bond, losing her powers.

Tee Hee

Played by Julius Harris

Threshold Guardian

Kananga's chief henchman with a mechanical arm that doubles as a deadly weapon.

Baron Samedi

Played by Geoffrey Holder

Trickster

Voodoo priest associated with Kananga who seemingly cannot be killed, blurring supernatural and theatricality.

Sheriff J.W. Pepper

Played by Clifton James

Trickster

Loud Louisiana sheriff who gets caught up in Bond's boat chase pursuit.

Felix Leiter

Played by David Hedison

Ally

CIA agent and Bond's American ally assisting with the investigation in the United States.

Rosie Carver

Played by Gloria Hendry

Shapeshifter

CIA agent assigned to assist Bond but revealed to be a double agent working for Kananga.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Three British agents are systematically murdered in New Orleans, New York, and San Monique, establishing a world of danger and international conspiracy before Bond enters the story.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 15 minutes when Bond arrives in New York and is immediately followed by Mr. Big's network. His driver is killed by a poison dart from a mysterious figure, signaling that Bond has entered hostile territory and the enemy knows his every move.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 30 minutes marks the transition into Act II, occurring at 25% of the runtime. This indicates the protagonist's commitment to Bond makes the active choice to travel to San Monique, the island nation ruled by Dr. Kananga, committing himself to infiltrating the enemy's home territory despite knowing the supernatural dangers that await., moving from reaction to action.

At 61 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat Bond and Solitaire consummate their relationship, which destroys her psychic abilities. This is a false victory—Bond believes he has gained an ally and neutralized Kananga's greatest asset, but this act makes Solitaire a target for death and exposes Bond's deception., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 91 minutes (75% through) represents the emotional nadir. Here, Bond and Solitaire are captured by Kananga in his underground lair. Solitaire is sentenced to death by voodoo sacrifice for her betrayal, and Bond faces execution. All of Bond's progress is undone—the mission has failed and both their lives hang in the balance., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 97 minutes initiates the final act resolution at 80% of the runtime. Using the compressed gas shark pellet from Q, Bond frees himself from the pool. He realizes that all of Kananga's supernatural power is theatrical deception—Baron Samedi is just a man, and the voodoo is smoke and mirrors concealing a drug empire., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Live and Let Die's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Live and Let Die against these established plot points, we can identify how Guy Hamilton utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Live and Let Die within the adventure genre.

Guy Hamilton's Structural Approach

Among the 7 Guy Hamilton films analyzed on Arcplot, the average structural score is 6.9, demonstrating varied approaches to story architecture. Live and Let Die takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Guy Hamilton filmography.

Comparative Analysis

Additional adventure films include The Black Stallion, The Bad Guys and Puss in Boots. For more Guy Hamilton analyses, see The Mirror Crack'd, Force 10 from Navarone and Remo Williams: The Adventure Begins.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%-1 tone

Three British agents are systematically murdered in New Orleans, New York, and San Monique, establishing a world of danger and international conspiracy before Bond enters the story.

2

Theme

6 min5.2%-1 tone

M briefs Bond at his apartment, noting the agents were investigating Dr. Kananga. The theme of superstition versus rational investigation is introduced—the idea that what appears supernatural may have earthly explanations.

3

Worldbuilding

1 min1.0%-1 tone

The film establishes the dual world of Caribbean voodoo culture and Cold War espionage. Bond's playboy lifestyle is shown as he entertains a woman while receiving his mission. The mysterious connection between San Monique, Harlem, and the murdered agents is laid out.

4

Disruption

15 min12.1%-2 tone

Bond arrives in New York and is immediately followed by Mr. Big's network. His driver is killed by a poison dart from a mysterious figure, signaling that Bond has entered hostile territory and the enemy knows his every move.

5

Resistance

15 min12.1%-2 tone

Bond investigates in Harlem, meeting CIA ally Felix Leiter. He discovers Mr. Big's Fillet of Soul restaurant is a front operation. Bond debates his approach—going undercover to San Monique or directly confronting Mr. Big in New York. He gathers intelligence about Solitaire's tarot abilities.

Act II

Confrontation
6

First Threshold

30 min25.0%-1 tone

Bond makes the active choice to travel to San Monique, the island nation ruled by Dr. Kananga, committing himself to infiltrating the enemy's home territory despite knowing the supernatural dangers that await.

7

Mirror World

37 min30.2%0 tone

Bond first encounters Solitaire in her tarot chamber. She is Kananga's psychic advisor, trapped by her gift. She represents the supernatural world Bond must understand and ultimately liberate—her virginity tied to her powers mirrors the theme of truth versus deception.

8

Premise

30 min25.0%-1 tone

Bond explores San Monique, witnessing voodoo ceremonies and investigating Kananga's poppy fields. He uses a stacked tarot deck to seduce Solitaire, causing her to lose her powers. Classic Bond action includes boat chases through Louisiana bayous and encounters with the hook-handed Tee Hee.

9

Midpoint

61 min50.0%+1 tone

Bond and Solitaire consummate their relationship, which destroys her psychic abilities. This is a false victory—Bond believes he has gained an ally and neutralized Kananga's greatest asset, but this act makes Solitaire a target for death and exposes Bond's deception.

10

Opposition

61 min50.0%+1 tone

Kananga's forces close in relentlessly. Bond is captured multiple times—left for crocodiles, chased through bayous by Sheriff J.W. Pepper, and narrowly escapes Baron Samedi's voodoo death traps. Kananga's heroin distribution plot is fully revealed as he plans to give away free drugs to destroy competitors.

11

Collapse

91 min75.0%0 tone

Bond and Solitaire are captured by Kananga in his underground lair. Solitaire is sentenced to death by voodoo sacrifice for her betrayal, and Bond faces execution. All of Bond's progress is undone—the mission has failed and both their lives hang in the balance.

12

Crisis

91 min75.0%0 tone

Bond is bound and lowered toward a shark pool while Solitaire awaits ritual sacrifice. The voodoo ceremony begins on the surface as Baron Samedi presides. Bond must reconcile his rational worldview with the seemingly supernatural forces arrayed against him.

Act III

Resolution
13

Second Threshold

97 min80.2%+1 tone

Using the compressed gas shark pellet from Q, Bond frees himself from the pool. He realizes that all of Kananga's supernatural power is theatrical deception—Baron Samedi is just a man, and the voodoo is smoke and mirrors concealing a drug empire.

14

Synthesis

97 min80.2%+1 tone

Bond fights through Kananga's underground base, rescuing Solitaire from the sacrificial altar. He confronts Kananga directly, and in their final struggle, forces a compressed gas pellet into Kananga's mouth, causing him to inflate and explode. The heroin operation is destroyed.

15

Transformation

120 min99.0%+2 tone

Bond and Solitaire travel together by train, free from Kananga's shadow. But Tee Hee attacks one final time before Bond throws him from the train. The closing image shows Baron Samedi laughing on the locomotive's cowcatcher—suggesting the supernatural may not be fully defeated, leaving ambiguity about what was real.