Mad Max poster
6.8
Arcplot Score
Unverified

Mad Max

197991 minR
Director: George Miller
Writers:Byron Kennedy, James McCausland, George Miller
Cinematographer: David Eggby
Composer: Brian May
Producer:Byron Kennedy

In the ravaged near-future, a savage motorcycle gang rules the road. Terrorizing innocent civilians while tearing up the streets, the ruthless gang laughs in the face of a police force hell-bent on stopping them.

Revenue$100.0M
Budget$0.3M
Profit
+99.7M
+28471%

Despite its shoestring budget of $350K, Mad Max became a massive hit, earning $100.0M worldwide—a remarkable 28471% return. The film's compelling narrative found its audience, illustrating how strong storytelling can transcend budget limitations.

Awards

6 wins & 8 nominations

Where to Watch
Amazon Prime Video with AdsFandango At HomePlexPeacock Premium PlusAmazon VideoApple TV StoreYouTubeGoogle Play MoviesPeacock PremiumAmazon Prime Video

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+2-1-4
0m23m45m68m90m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.8/10
3/10
1.5/10
Overall Score6.8/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Mad Max (1979) exemplifies deliberately positioned plot construction, characteristic of George Miller's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 31 minutes. With an Arcplot score of 6.8, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Mel Gibson

Max Rockatansky

Hero
Mel Gibson
Hugh Keays-Byrne

Toecutter

Shadow
Hugh Keays-Byrne
Joanne Samuel

Jessie Rockatansky

Love Interest
Joanne Samuel
Steve Bisley

Jim Goose

Ally
Steve Bisley
Roger Ward

Fifi Macaffee

Mentor
Roger Ward
Tim Burns

Johnny the Boy

Herald
Tim Burns
Geoff Parry

Bubba Zanetti

Shadow
Geoff Parry

Main Cast & Characters

Max Rockatansky

Played by Mel Gibson

Hero

Main Force Patrol officer who loses his family to biker gang violence and transforms into a vengeful warrior.

Toecutter

Played by Hugh Keays-Byrne

Shadow

Psychotic leader of a violent motorcycle gang terrorizing the highways.

Jessie Rockatansky

Played by Joanne Samuel

Love Interest

Max's wife and mother of their infant son, represents his connection to normal life.

Jim Goose

Played by Steve Bisley

Ally

Max's reckless and jovial partner in the MFP, motorcycle rider and best friend.

Fifi Macaffee

Played by Roger Ward

Mentor

MFP captain who tries to keep Max from resigning, pragmatic commander.

Johnny the Boy

Played by Tim Burns

Herald

Young, unstable member of Toecutter's gang, captured and released by authorities.

Bubba Zanetti

Played by Geoff Parry

Shadow

Toecutter's cold and calculating second-in-command.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Max Rockatansky is introduced as the MFP's top pursuit officer, a cool professional in a world beginning to collapse. His black Interceptor represents order in chaos.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when The Nightrider is killed in pursuit. Toecutter's gang arrives in town, establishing a vendetta against the MFP. Max's colleague Goose becomes their target.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 23 minutes marks the transition into Act II, occurring at 25% of the runtime. This indicates the protagonist's commitment to Max chooses to take extended leave and drive his family to a remote coastal area. He actively decides to step away from violence and protect what matters most., moving from reaction to action.

At 46 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat Toecutter's gang discovers Jessie at the farmhouse and terrorizes her. The illusion of safety shatters—the violence Max fled has followed him. False security becomes real threat., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 68 minutes (75% through) represents the emotional nadir. Here, Jessie and Sprog are run down by the gang on the highway. Max finds them broken on the road. His wife clings to life but his son is dead. Everything he loved is destroyed., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 73 minutes initiates the final act resolution at 80% of the runtime. Max returns to the MFP garage, takes his black pursuit leathers, and reclaims the Interceptor. He's no longer a cop seeking justice—he's becoming the thing Fifi warned about., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Mad Max's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Mad Max against these established plot points, we can identify how George Miller utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Mad Max within the adventure genre.

George Miller's Structural Approach

Among the 10 George Miller films analyzed on Arcplot, the average structural score is 6.8, demonstrating varied approaches to story architecture. Mad Max represents one of the director's most structurally precise works. For comparative analysis, explore the complete George Miller filmography.

Comparative Analysis

Additional adventure films include The Black Stallion, The Bad Guys and Puss in Boots. For more George Miller analyses, see Mad Max 2, Furiosa: A Mad Max Saga and Happy Feet Two.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Max Rockatansky is introduced as the MFP's top pursuit officer, a cool professional in a world beginning to collapse. His black Interceptor represents order in chaos.

2

Theme

5 min5.0%0 tone

Fifi tells Max that the officers are starting to enjoy the violence too much, warning that "they're out there thinking they're invincible." The theme: savagery is contagious.

3

Worldbuilding

1 min1.0%0 tone

The deteriorating Australian outback society is established: understaffed police, roving gangs, crumbling infrastructure. The MFP tries to maintain order as civilization frays at the edges.

4

Disruption

11 min12.0%-1 tone

The Nightrider is killed in pursuit. Toecutter's gang arrives in town, establishing a vendetta against the MFP. Max's colleague Goose becomes their target.

5

Resistance

11 min12.0%-1 tone

Max debates leaving the force. After Goose is horrifically burned by the gang, Max tells Fifi he's quitting before he becomes like them. He seeks escape with his family.

Act II

Confrontation
6

First Threshold

23 min25.0%0 tone

Max chooses to take extended leave and drive his family to a remote coastal area. He actively decides to step away from violence and protect what matters most.

7

Mirror World

27 min30.0%+1 tone

Max's tender moments with Jessie and baby Sprog on vacation represent everything worth preserving. Their love embodies the humanity he risks losing to the road.

8

Premise

23 min25.0%0 tone

The family vacation unfolds with domestic bliss—beach trips, saxophone playing, intimacy. Max believes he's escaped. But the gang is searching, and May Swaisey's farm isn't far enough.

9

Midpoint

46 min50.0%0 tone

Toecutter's gang discovers Jessie at the farmhouse and terrorizes her. The illusion of safety shatters—the violence Max fled has followed him. False security becomes real threat.

10

Opposition

46 min50.0%0 tone

The gang hunts Max's family relentlessly. Jessie flees with Sprog but they're pursued across the countryside. Max races to reach them but arrives too late to prevent tragedy.

11

Collapse

68 min75.0%-1 tone

Jessie and Sprog are run down by the gang on the highway. Max finds them broken on the road. His wife clings to life but his son is dead. Everything he loved is destroyed.

12

Crisis

68 min75.0%-1 tone

Max sits in the hospital corridor, catatonic with grief. The man who tried to walk away from violence has had violence follow him home and take everything. His humanity dies with his family.

Act III

Resolution
13

Second Threshold

73 min80.0%-2 tone

Max returns to the MFP garage, takes his black pursuit leathers, and reclaims the Interceptor. He's no longer a cop seeking justice—he's becoming the thing Fifi warned about.

14

Synthesis

73 min80.0%-2 tone

Max systematically hunts down every gang member. Johnny the Boy, Toecutter, and the others fall one by one. Each kill is cold, methodical—not justice, but annihilation.

15

Transformation

90 min99.0%-3 tone

Max drives alone into the wasteland, eyes empty, humanity extinguished. The opening's professional officer is gone. What remains is Mad Max—more machine than man, consumed by the road.