Monster House poster
7
Arcplot Score
Unverified

Monster House

200691 minPG
Director: Gil Kenan

13-year-old DJ is observing his neighbor Nebbercracker on the other side of the street in the suburb that destroys tricycles of children that trespass his lawn. When DJ's parents travel on the eve of Halloween and the abusive babysitter Zee stays with him, he calls his clumsy best friend Chowder to play basketball. But when the ball falls in Nebbercracker's lawn, the old man has a heart attack, and soon they find that the house is a monster. Later the boys rescue the smart Jenny from the house and the trio unsuccessfully tries to convince the babysitter, her boyfriend Bones and two police officers that the haunted house is a monster, but nobody believes them. The teenagers ask their video-game addicted acquaintance Skull how to destroy the house, and they disclose its secret on the Halloween night.

Revenue$140.2M
Budget$75.0M
Profit
+65.2M
+87%

Working with a substantial budget of $75.0M, the film achieved a steady performer with $140.2M in global revenue (+87% profit margin).

Awards

Nominated for 1 Oscar. 4 wins & 23 nominations

Where to Watch
Amazon VideoApple TVGoogle Play MoviesYouTubeFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111513
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-5
0m17m34m51m68m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.7/10
3.5/10
2.5/10
Overall Score7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Monster House (2006) reveals meticulously timed story structure, characteristic of Gil Kenan's storytelling approach. This structural analysis examines how the film's 12-point plot structure maps to proven narrative frameworks across 1 hour and 31 minutes. With an Arcplot score of 7.0, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes DJ watches the creepy Nebbercracker house from his window, establishing his isolated, fearful world where he observes rather than participates in childhood adventures.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Nebbercracker appears to die of a heart attack while chasing DJ for his basketball, leaving DJ guilt-ridden and convinced he killed the old man.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 23 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to DJ, Chowder, and Jenny actively choose to investigate the house together after it nearly consumes Jenny, committing themselves to solving the mystery rather than running away., moving from reaction to action.

At 46 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat The house fully awakens and attacks in broad daylight, uprooting itself and chasing the children through the neighborhood, revealing the full scope of the threat they face., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 68 minutes (75% through) represents the emotional nadir. Here, The children are swallowed by the house and trapped inside its stomach-like basement, seemingly doomed as the house prepares to digest them along with all the other captured toys and belongings., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 72 minutes initiates the final act resolution at 79% of the runtime. DJ courageously leads the mission to destroy the furnace, combining his observational knowledge with newfound bravery. He confronts the house, uses the dynamite, and frees Constance's spirit, saving the neighborhood., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Monster House's emotional architecture traces a deliberate progression across 12 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Monster House against these established plot points, we can identify how Gil Kenan utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Monster House within the animation genre.

Gil Kenan's Structural Approach

Among the 4 Gil Kenan films analyzed on Arcplot, the average structural score is 7.3, reflecting strong command of classical structure. Monster House takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Gil Kenan filmography.

Comparative Analysis

Additional animation films include The Bad Guys, The Quintessential Quintuplets Movie and Fate/stay night: Heaven's Feel I. Presage Flower. For more Gil Kenan analyses, see Poltergeist, City of Ember and Ghostbusters: Frozen Empire.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

DJ watches the creepy Nebbercracker house from his window, establishing his isolated, fearful world where he observes rather than participates in childhood adventures.

2

Theme

5 min5.5%0 tone

Chowder tells DJ, "You need to let go and have fun" - the story's central theme about overcoming fear and growing up by facing the unknown rather than hiding from it.

3

Worldbuilding

1 min1.1%0 tone

Introduction to DJ's cautious personality, his friendship with Chowder, his parents leaving for the weekend, and the mysterious, angry Nebbercracker who terrorizes neighborhood kids and confiscates their toys.

4

Disruption

11 min12.1%-1 tone

Nebbercracker appears to die of a heart attack while chasing DJ for his basketball, leaving DJ guilt-ridden and convinced he killed the old man.

5

Resistance

11 min12.1%-1 tone

DJ debates whether the house is alive while his babysitter dismisses his fears. The house begins exhibiting supernatural behavior, eating toys and threatening the kids, but no adults believe them.

Act II

Confrontation
6

First Threshold

23 min25.3%-2 tone

DJ, Chowder, and Jenny actively choose to investigate the house together after it nearly consumes Jenny, committing themselves to solving the mystery rather than running away.

8

Premise

23 min25.3%-2 tone

The kids explore the mystery - consulting gamers Skull and Bones, researching the house's history, discovering Constance's tragic story, and planning their attack on the living house structure.

9

Midpoint

46 min50.5%-3 tone

The house fully awakens and attacks in broad daylight, uprooting itself and chasing the children through the neighborhood, revealing the full scope of the threat they face.

10

Opposition

46 min50.5%-3 tone

The house becomes more aggressive, the kids are nearly consumed multiple times, adults still won't help, and they learn the house's heart (the furnace) must be destroyed. Tensions rise as their plans keep failing.

11

Collapse

68 min74.7%-4 tone

The children are swallowed by the house and trapped inside its stomach-like basement, seemingly doomed as the house prepares to digest them along with all the other captured toys and belongings.

12

Crisis

68 min74.7%-4 tone

Inside the house, DJ confronts his deepest fears in the darkness, processing his guilt about Nebbercracker and realizing he must act courageously rather than cautiously to save his friends.

Act III

Resolution
14

Synthesis

72 min79.1%-4 tone

DJ courageously leads the mission to destroy the furnace, combining his observational knowledge with newfound bravery. He confronts the house, uses the dynamite, and frees Constance's spirit, saving the neighborhood.