
Overlord
On the eve of D-Day, the 5th of June, 1944, several American paratroopers are dropped behind enemy lines to carry out a mission crucial to the invasion's success: destroy a radio tower built in a little castle of an old French town that the Third Reich uses for communication between Berlin and Normandy beaches' bunkers. Due to the intense enemy fire, the planes are shot down and most soldiers die in the landing or are killed by the Nazis' night patrols after they land. However, a private named Ed Boyce survives to find Corporal Ford, a last-minute incorporation from Italy and a veteran expert in bombs and explosives, rogue sniper Tibbet, war photographer Chase, and finally private Dawson. After they watch the killing of their superior Sergeant Eldson by a Nazi night patrol, Ford becomes leader of the group and they try to get the town with the tower in order to complete the mission. In the forest close to the town they meet Chloe, a villager who assists the soldiers in her home with her elderly aunt and little brother Paul. But the mission gets complicated when, by accident, Boyce ends up inside the Nazi radio tower, only to find horrible secret experiments with human beings that could empower a victory for Hitler and would change the fate of the world forever. With D-Day approaching, Boyce and the others begin to realize there is more going on in this Nazi-occupied village than a simple military operation. They not only have to fight against soldiers to destroy the radio tower, but also against the results of the experiments to turn the entire place to ruins. All this before dawn and Hitler gets his Third Reich of a thousand years that he promised.
Working with a moderate budget of $38.0M, the film achieved a steady performer with $41.7M in global revenue (+10% profit margin).
2 wins & 7 nominations
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Overlord (2018) reveals strategically placed story structure, characteristic of Julius Avery's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 50 minutes. With an Arcplot score of 6.5, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Private Boyce and his squad fly toward Normandy on D-Day Eve, a diverse group of paratroopers preparing for a critical mission behind enemy lines.. The analysis reveals that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 13 minutes when The transport plane is hit by heavy anti-aircraft fire. Chaos erupts as soldiers are killed, the plane tears apart, and Boyce is forced to jump into the night sky as the aircraft explodes.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 28 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to The survivors meet French villager Chloe, who hides them in her home. They commit to infiltrating the village and the church despite impossible odds, crossing into enemy-occupied territory with no extraction plan., moving from reaction to action.
At 55 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat Boyce escapes the lab with evidence of the experiments, including a serum sample. Nazi officer Wafner arrives at Chloe's house, raising the stakes. The squad now faces two missions: destroy the tower and stop the experiments., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 83 minutes (75% through) represents the emotional nadir. Here, Wafner escapes and takes Chloe's brother Paul hostage. Several squad members are dead or injured. Ford is severely wounded. The mission appears impossible and the human cost has become devastating., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 88 minutes initiates the final act resolution at 80% of the runtime. Boyce chooses humanity over blind obedience. He uses the Nazi serum on the dying Ford to save him, and the squad commits to both destroying the lab and rescuing Paul, refusing to sacrifice innocence for strategy., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Overlord's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Overlord against these established plot points, we can identify how Julius Avery utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Overlord within the action genre.
Julius Avery's Structural Approach
Among the 2 Julius Avery films analyzed on Arcplot, the average structural score is 6.8, demonstrating varied approaches to story architecture. Overlord takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Julius Avery filmography.
Comparative Analysis
Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Julius Avery analyses, see The Pope's Exorcist.
Plot Points by Act
Act I
SetupStatus Quo
Private Boyce and his squad fly toward Normandy on D-Day Eve, a diverse group of paratroopers preparing for a critical mission behind enemy lines.
Theme
Corporal Ford tells Boyce the mission is bigger than any one of them - the church radio tower must be destroyed no matter the cost, establishing the theme of duty versus humanity.
Worldbuilding
The squad boards planes, exchanges banter revealing personalities and fears. Boyce records messages for home. The dangerous nature of their mission and the camaraderie among soldiers is established.
Disruption
The transport plane is hit by heavy anti-aircraft fire. Chaos erupts as soldiers are killed, the plane tears apart, and Boyce is forced to jump into the night sky as the aircraft explodes.
Resistance
Boyce lands in hostile territory and searches for survivors. He finds scattered remnants of his squad, witnesses German atrocities, and they regroup under Ford's leadership to continue the mission despite being severely undermanned.
Act II
ConfrontationFirst Threshold
The survivors meet French villager Chloe, who hides them in her home. They commit to infiltrating the village and the church despite impossible odds, crossing into enemy-occupied territory with no extraction plan.
Mirror World
Chloe and her young brother Paul represent the innocent civilians suffering under Nazi occupation. Their relationship with Boyce humanizes the mission and challenges his view of war as purely strategic.
Premise
The squad plans their infiltration. Boyce sneaks into the church and discovers the horrifying Nazi laboratory beneath it, filled with grotesque experiments creating superhuman soldiers. The war movie becomes a horror film.
Midpoint
Boyce escapes the lab with evidence of the experiments, including a serum sample. Nazi officer Wafner arrives at Chloe's house, raising the stakes. The squad now faces two missions: destroy the tower and stop the experiments.
Opposition
Wafner threatens Chloe and discovers the Americans. The squad captures him, but he reveals the scope of the Nazi experiments. A reanimated soldier attacks them. The situation deteriorates as they're running out of time before the D-Day invasion.
Collapse
Wafner escapes and takes Chloe's brother Paul hostage. Several squad members are dead or injured. Ford is severely wounded. The mission appears impossible and the human cost has become devastating.
Crisis
Boyce must decide between mission objectives and saving innocent lives. Ford insists the mission comes first. Boyce grapples with whether following orders justifies abandoning Chloe and Paul to the Nazis.
Act III
ResolutionSecond Threshold
Boyce chooses humanity over blind obedience. He uses the Nazi serum on the dying Ford to save him, and the squad commits to both destroying the lab and rescuing Paul, refusing to sacrifice innocence for strategy.
Synthesis
The squad infiltrates the church, plants explosives throughout the lab, rescues Paul, and confronts the now-monstrous Wafner injected with serum. Boyce defeats him, and they escape as the entire facility explodes, completing both missions.
Transformation
Boyce and the surviving squad members watch Allied planes fly overhead toward Normandy. The radio tower is destroyed, D-Day will succeed. Boyce has transformed from naive soldier to a man who chooses compassion within the horrors of war.







