Police Academy 2: Their First Assignment poster
7.3
Arcplot Score
Unverified

Police Academy 2: Their First Assignment

198587 minPG-13
Director: Jerry Paris
Writers:Barry W. Blaustein, David Sheffield
Cinematographer: James Crabe
Composer: Robert Folk
Editor:Bob Wyman

Officer Carey Mahoney and his cohorts have finally graduated from the Police Academy and are about to hit the streets on their first assignment. Question is, are they ready to do battle with a band of graffiti-tagging terrorists? Time will tell, but don't sell short this cheerful band of doltish boys in blue.

Revenue$55.6M
Budget$7.6M
Profit
+48.0M
+632%

Despite its modest budget of $7.6M, Police Academy 2: Their First Assignment became a commercial juggernaut, earning $55.6M worldwide—a remarkable 632% return. The film's bold vision attracted moviegoers, confirming that strong storytelling can transcend budget limitations.

Awards

1 win

Where to Watch
YouTubeSpectrum On DemandApple TV StoreYouTube TVGoogle Play MoviesFandango At HomeAmazon Video

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m21m43m64m86m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
3/10
Overall Score7.3/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Police Academy 2: Their First Assignment (1985) reveals precise story structure, characteristic of Jerry Paris's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 27 minutes. With an Arcplot score of 7.3, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Steve Guttenberg

Carey Mahoney

Hero
Trickster
Steve Guttenberg
Bubba Smith

Moses Hightower

Ally
Bubba Smith
Michael Winslow

Larvell Jones

Trickster
Michael Winslow
David Graf

Eugene Tackleberry

Ally
David Graf
Marion Ramsey

Laverne Hooks

Ally
Marion Ramsey
Bruce Mahler

Douglas Fackler

Trickster
Bruce Mahler
George Gaynes

Commandant Eric Lassard

Mentor
George Gaynes
Howard Hesseman

Captain Pete Lassard

Herald
Howard Hesseman
Bobcat Goldthwait

Zed McGlunk

Shadow
Bobcat Goldthwait
Art Metrano

Lt. Mauser

Contagonist
Art Metrano

Main Cast & Characters

Carey Mahoney

Played by Steve Guttenberg

HeroTrickster

A quick-witted troublemaker turned police officer who uses charm and cunning to navigate the corrupt precinct and outsmart gang leader Zed.

Moses Hightower

Played by Bubba Smith

Ally

A gentle giant with incredible strength who provides muscle and heart to the team while remaining calm under pressure.

Larvell Jones

Played by Michael Winslow

Trickster

A human sound effects machine whose vocal talents provide comic relief and occasional tactical advantage.

Eugene Tackleberry

Played by David Graf

Ally

A weapons-obsessed officer whose enthusiasm for firearms and military tactics borders on fanatical devotion.

Laverne Hooks

Played by Marion Ramsey

Ally

A soft-spoken, timid officer who finds her powerful voice and courage when the situation demands it.

Douglas Fackler

Played by Bruce Mahler

Trickster

A well-meaning but accident-prone officer whose clumsiness creates chaos wherever he goes.

Commandant Eric Lassard

Played by George Gaynes

Mentor

The benevolent but oblivious head of the Police Academy who assigns his graduates to save his brother's precinct.

Captain Pete Lassard

Played by Howard Hesseman

Herald

Eric's brother and the beleaguered captain of the 16th Precinct who struggles against both gang crime and internal sabotage.

Zed McGlunk

Played by Bobcat Goldthwait

Shadow

The unhinged leader of a local gang called The Scullions who terrorizes the precinct's neighborhood with anarchic violence.

Lt. Mauser

Played by Art Metrano

Contagonist

A scheming, ambitious lieutenant who sabotages Captain Lassard to take over the precinct for himself.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes The city is overrun by crime and chaos as the Scullions gang terrorizes businesses. Mahoney and crew are still at the Academy, while Lassard oversees a failing precinct.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Commandant Lassard assigns the new recruits to Captain Pete Lassard's precinct, the worst in the city, with the secret mission to save both the precinct and his brother's career.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 21 minutes marks the transition into Act II, occurring at 25% of the runtime. This indicates the protagonist's commitment to Mahoney and team actively choose to take on the Scullions gang and commit to community policing, beginning their first patrol into the dangerous neighborhood., moving from reaction to action.

At 44 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat The recruits successfully organize a community fair that brings the neighborhood together, appearing to turn the tide. False victory: they seem to be winning, but this draws the Scullions' direct retaliation., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 64 minutes (74% through) represents the emotional nadir. Here, The Scullions kidnap Captain Lassard and ransack the precinct. Mauser takes command and orders the recruits off the case. The precinct is set to be shut down, and their mentor is in mortal danger., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 69 minutes initiates the final act resolution at 79% of the runtime. Mahoney rallies the team with the realization that rules matter less than doing what's right. They choose to disobey Mauser and mount a rescue, synthesizing their training with their heart., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Police Academy 2: Their First Assignment's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Police Academy 2: Their First Assignment against these established plot points, we can identify how Jerry Paris utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Police Academy 2: Their First Assignment within the comedy genre.

Jerry Paris's Structural Approach

Among the 3 Jerry Paris films analyzed on Arcplot, the average structural score is 7.3, reflecting strong command of classical structure. Police Academy 2: Their First Assignment exemplifies the director's characteristic narrative technique. For comparative analysis, explore the complete Jerry Paris filmography.

Comparative Analysis

Additional comedy films include The Bad Guys, Ella Enchanted and The Evening Star. For more Jerry Paris analyses, see Police Academy 3: Back in Training, Don't Raise the Bridge, Lower the River.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.2%0 tone

The city is overrun by crime and chaos as the Scullions gang terrorizes businesses. Mahoney and crew are still at the Academy, while Lassard oversees a failing precinct.

2

Theme

4 min5.2%0 tone

Captain Pete Lassard tells his brother Commandant Lassard that he needs help but is afraid to ask, embodying the theme: admitting weakness and asking for help is the path to strength.

3

Worldbuilding

1 min1.2%0 tone

Establishment of the failing 16th Precinct under Captain Pete Lassard, the Scullions gang's reign of terror, and the graduation ceremony where Mahoney and his friends complete their training.

4

Disruption

11 min12.3%-1 tone

Commandant Lassard assigns the new recruits to Captain Pete Lassard's precinct, the worst in the city, with the secret mission to save both the precinct and his brother's career.

5

Resistance

11 min12.3%-1 tone

The recruits arrive at the 16th Precinct and encounter resistance from Lt. Mauser, who wants them to fail. They meet the demoralized veteran officers and see the scale of the gang problem.

Act II

Confrontation
6

First Threshold

21 min24.7%0 tone

Mahoney and team actively choose to take on the Scullions gang and commit to community policing, beginning their first patrol into the dangerous neighborhood.

7

Mirror World

26 min29.6%+1 tone

Mahoney connects with a local business owner and begins building community relationships, representing the thematic counterpoint to force and authority: cooperation and trust.

8

Premise

21 min24.7%0 tone

The fun of watching the misfit officers use their unique talents to combat crime: Tackleberry's weapons obsession, Jones's sound effects, Hooks's hidden voice, all while building community trust despite Mauser's sabotage.

9

Midpoint

44 min50.6%+2 tone

The recruits successfully organize a community fair that brings the neighborhood together, appearing to turn the tide. False victory: they seem to be winning, but this draws the Scullions' direct retaliation.

10

Opposition

44 min50.6%+2 tone

Zed and the Scullions escalate their attacks on the community. Mauser intensifies his sabotage efforts, setting up the recruits to fail. The precinct faces closure as crime statistics worsen.

11

Collapse

64 min74.1%+1 tone

The Scullions kidnap Captain Lassard and ransack the precinct. Mauser takes command and orders the recruits off the case. The precinct is set to be shut down, and their mentor is in mortal danger.

12

Crisis

64 min74.1%+1 tone

The team wrestles with their powerlessness and faces the choice to obey orders or violate them to save Lassard. They must decide what kind of officers they want to be.

Act III

Resolution
13

Second Threshold

69 min79.0%+2 tone

Mahoney rallies the team with the realization that rules matter less than doing what's right. They choose to disobey Mauser and mount a rescue, synthesizing their training with their heart.

14

Synthesis

69 min79.0%+2 tone

The recruits infiltrate the Scullions' hideout at the abandoned zoo, using each of their unique skills in coordinated action. They rescue Lassard, defeat Zed, and dismantle the gang operation.

15

Transformation

86 min98.8%+3 tone

The precinct is saved and celebrated. Mahoney and team are commended as heroes. The community thrives. Mauser is reassigned. The misfits have become respected officers who changed their world.