Prophecy poster
7.3
Arcplot Score
Unverified

Prophecy

1979102 minPG

When a dispute occurs between a logging operation and a nearby Native American tribe, Dr. Robert Verne and his wife, Maggie, are sent in to mediate. Chief John Hawks insists the loggers are poisoning the water supply, and, though company man Isley denies it, the Vernes can't ignore the strangely mutated wildlife roaming the woods. Robert captures a bear cub for testing and soon finds himself the target of an angry mutant grizzly.

Revenue$54.0M
Budget$12.0M
Profit
+42.0M
+350%

Despite its tight budget of $12.0M, Prophecy became a commercial success, earning $54.0M worldwide—a 350% return. The film's bold vision engaged audiences, confirming that strong storytelling can transcend budget limitations.

TMDb5.4
Popularity7.0
Where to Watch
Apple TVAmazon VideoFandango At HomeGoogle Play MoviesYouTube

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-6
0m25m50m76m101m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
3/10
Overall Score7.3/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Prophecy (1979) exhibits precise narrative architecture, characteristic of John Frankenheimer's storytelling approach. This structural analysis examines how the film's 14-point plot structure maps to proven narrative frameworks across 1 hour and 42 minutes. With an Arcplot score of 7.3, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Dr. Rob Verne works as a dedicated inner-city physician in Washington D.C., treating poor patients while feeling increasingly disillusioned with the systemic problems he cannot solve.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Rob reluctantly accepts the assignment to go to Maine and mediate the logging dispute between the paper company and the Native American tribe, despite his cynicism about making real change.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 26 minutes marks the transition into Act II, occurring at 25% of the runtime. This illustrates the protagonist's commitment to Rob decides to venture into the wilderness with the Native American guides to see the truth for himself, crossing into the contaminated forest where the real danger lurks., moving from reaction to action.

At 51 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat The mutated bear creature attacks the camping party, killing several people including children in sleeping bags. Rob realizes the true scope of the horror—this isn't just pollution data, but a lethal monster created by corporate negligence., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 77 minutes (75% through) represents the emotional nadir. Here, The group is cornered and John Hawks is killed by the creature. Rob faces the seeming impossibility of survival—outrunning a monster while protecting his pregnant wife in the wilderness., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 82 minutes initiates the final act resolution at 80% of the runtime. Rob uses his knowledge and improvised weapons to battle the creature. He and Maggie make their final stand, ultimately destroying the adult monster. Rob has transformed from passive cynic to active protector., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Prophecy's emotional architecture traces a deliberate progression across 14 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Prophecy against these established plot points, we can identify how John Frankenheimer utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Prophecy within the horror genre.

John Frankenheimer's Structural Approach

Among the 11 John Frankenheimer films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Prophecy represents one of the director's most structurally precise works. For comparative analysis, explore the complete John Frankenheimer filmography.

Comparative Analysis

Additional horror films include Lake Placid, A Nightmare on Elm Street and Cat's Eye. For more John Frankenheimer analyses, see The Manchurian Candidate, Ronin and The Island of Dr. Moreau.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.2%0 tone

Dr. Rob Verne works as a dedicated inner-city physician in Washington D.C., treating poor patients while feeling increasingly disillusioned with the systemic problems he cannot solve.

2

Theme

5 min4.8%0 tone

Maggie tells Rob they need to talk about their future and starting a family. Rob expresses his fear of bringing children into a world filled with pollution and corporate greed—stating the thematic question about responsibility in a corrupted world.

3

Worldbuilding

1 min1.2%0 tone

Establishment of Rob and Maggie's relationship, his medical practice, her pregnancy secret, and the introduction of the environmental conflict between the paper mill and Native Americans in Maine. Rob is offered a job investigating the dispute.

4

Disruption

13 min12.5%-1 tone

Rob reluctantly accepts the assignment to go to Maine and mediate the logging dispute between the paper company and the Native American tribe, despite his cynicism about making real change.

5

Resistance

13 min12.5%-1 tone

Rob and Maggie travel to Maine, meet with the paper company executives who downplay environmental concerns, and begin to investigate the forest. Rob debates whether this mission will matter or just be another futile gesture.

Act II

Confrontation
6

First Threshold

26 min25.0%-2 tone

Rob decides to venture into the wilderness with the Native American guides to see the truth for himself, crossing into the contaminated forest where the real danger lurks.

7

Mirror World

31 min30.0%-2 tone

Rob forms a bond with John Hawks, the Native American activist, who represents a different kind of fight—one rooted in protecting the land and future generations, mirroring Rob's own suppressed idealism.

8

Premise

26 min25.0%-2 tone

Rob investigates the environmental disaster, discovering mutated animals and increasing evidence of mercury poisoning. The horror elements emerge as strange deaths occur and the creature stalks the forest.

9

Midpoint

51 min50.0%-3 tone

The mutated bear creature attacks the camping party, killing several people including children in sleeping bags. Rob realizes the true scope of the horror—this isn't just pollution data, but a lethal monster created by corporate negligence.

10

Opposition

51 min50.0%-3 tone

The survivors try to escape the forest while the creature hunts them. The paper company tries to cover up the contamination. Rob struggles to protect Maggie and gather evidence while being pursued by an unstoppable force of nature.

11

Collapse

77 min75.0%-4 tone

The group is cornered and John Hawks is killed by the creature. Rob faces the seeming impossibility of survival—outrunning a monster while protecting his pregnant wife in the wilderness.

12

Crisis

77 min75.0%-4 tone

Rob and Maggie, devastated and exhausted, must confront their darkest fears about bringing children into this poisoned world. The abstract concern has become terrifyingly literal.

Act III

Resolution
14

Synthesis

82 min80.0%-4 tone

Rob uses his knowledge and improvised weapons to battle the creature. He and Maggie make their final stand, ultimately destroying the adult monster. Rob has transformed from passive cynic to active protector.

15

Transformation

101 min99.0%-5 tone

Rob and Maggie escape in a helicopter, but the final image reveals the creature's cubs still alive in the forest—the contamination continues, and the fight is far from over. Rob's idealism is now matched with grim determination.