Rebound poster
7.1
Arcplot Score
Unverified

Rebound

200586 minPG
Director: Steve Carr
Writers:Jon Lucas, William Wolff, Scott Moore, Ed Decter, John J. Strauss

An acclaimed college hoops coach is demoted to a junior varsity team after a public meltdown.

Revenue$16.8M
Budget$45.0M
Loss
-28.2M
-63%

The film financial setback against its moderate budget of $45.0M, earning $16.8M globally (-63% loss). While initial box office returns were modest, the film has gained appreciation for its distinctive approach within the comedy genre.

Awards

2 nominations

Where to Watch
Fandango At HomeApple TVAmazon VideoYouTubeGoogle Play MoviesStarz Apple TV Channel

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-1-3
0m21m43m64m85m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.7/10
5/10
2/10
Overall Score7.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Rebound (2005) reveals deliberately positioned plot construction, characteristic of Steve Carr's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 26 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Martin Lawrence

Roy McCormick

Hero
Martin Lawrence
Tara Correa-McMullen

Keith Ellis

Ally
Tara Correa-McMullen
Breckin Meyer

Ralph

Trickster
Breckin Meyer
Gus Hoffman

Big Mac

Supporting
Gus Hoffman
Steven Anthony Lawrence

Wes

Threshold Guardian
Steven Anthony Lawrence
Wendy Raquel Robinson

Yvette

Love Interest
Mentor
Wendy Raquel Robinson
Patrick Warburton

Tom Arnold

Shadow
Patrick Warburton
Oren Williams

Goggles

Trickster
Oren Williams

Main Cast & Characters

Roy McCormick

Played by Martin Lawrence

Hero

Egotistical college basketball coach who is suspended and forced to coach a middle school team to restore his reputation.

Keith Ellis

Played by Tara Correa-McMullen

Ally

Undersized point guard with determination and basketball IQ who becomes the team leader.

Ralph

Played by Breckin Meyer

Trickster

Overweight and clumsy player who struggles with confidence but has a good heart.

Big Mac

Played by Gus Hoffman

Supporting

Tall, awkward center who lacks coordination but has size advantage.

Wes

Played by Steven Anthony Lawrence

Threshold Guardian

Athletic player who initially lacks discipline but has natural talent.

Yvette

Played by Wendy Raquel Robinson

Love InterestMentor

Assistant principal and love interest who challenges Roy to be a better person and coach.

Tom Arnold

Played by Patrick Warburton

Shadow

Rival middle school coach who is competitive and antagonistic toward Roy.

Goggles

Played by Oren Williams

Trickster

Smart, nerdy player who wears protective goggles and provides comic relief.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Roy McCormick coaching college basketball at the height of his career, arrogant and self-centered, berating players and officials while winning championships.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 10 minutes when Roy has a spectacular meltdown during a televised game, throwing a tantrum and physically acting out, resulting in his immediate suspension from college basketball coaching.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 22 minutes marks the transition into Act II, occurring at 25% of the runtime. This demonstrates the protagonist's commitment to Roy reluctantly accepts the middle school coaching position at Mt. Vernon Junior High, entering a world completely different from elite college basketball - a world of awkward kids who can't play., moving from reaction to action.

At 45 minutes, the Midpoint arrives at 52% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat False victory: The team wins their first game or shows major improvement. Roy experiences genuine connection with the kids, particularly Keith. He begins to realize this experience might matter more than his college career. Stakes raise as his emotional investment deepens., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 67 minutes (78% through) represents the emotional nadir. Here, Roy chooses his old life and abandons the team before their championship game. The kids feel betrayed. Roy gets what he thought he wanted but it feels empty - his dream of college glory is revealed as hollow. He's become the selfish person again and hurt those who trusted him., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 71 minutes initiates the final act resolution at 83% of the runtime. Roy makes the active choice to return to the team, synthesizing his basketball knowledge with his newfound understanding of what truly matters. He sacrifices his college career for the kids, choosing humility and service over ego and glory., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Rebound's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Rebound against these established plot points, we can identify how Steve Carr utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Rebound within the comedy genre.

Steve Carr's Structural Approach

Among the 6 Steve Carr films analyzed on Arcplot, the average structural score is 7.3, reflecting strong command of classical structure. Rebound takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Steve Carr filmography.

Comparative Analysis

Additional comedy films include The Bad Guys, Ella Enchanted and The Evening Star. For more Steve Carr analyses, see Are We Done Yet?, Next Friday and Daddy Day Care.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.2%0 tone

Roy McCormick coaching college basketball at the height of his career, arrogant and self-centered, berating players and officials while winning championships.

2

Theme

4 min4.8%0 tone

Someone comments to Roy that winning isn't everything, hinting at the value of character and relationships over trophies - Roy dismisses this completely.

3

Worldbuilding

1 min1.2%0 tone

Establishing Roy's world as a successful but toxic college basketball coach: his ego, his treatment of others, his isolation despite fame, and his fatal flaw of putting winning above everything.

4

Disruption

10 min12.1%-1 tone

Roy has a spectacular meltdown during a televised game, throwing a tantrum and physically acting out, resulting in his immediate suspension from college basketball coaching.

5

Resistance

10 min12.1%-1 tone

Roy resists his new reality as a pariah in college basketball. His agent searches for opportunities but no major program will hire him. He's offered a volunteer position coaching middle school basketball at his alma mater and debates whether to accept something so beneath him.

Act II

Confrontation
6

First Threshold

22 min25.3%-2 tone

Roy reluctantly accepts the middle school coaching position at Mt. Vernon Junior High, entering a world completely different from elite college basketball - a world of awkward kids who can't play.

7

Mirror World

27 min31.3%-2 tone

Roy meets Jeanie Ellis, a grounded teacher and single mother whose son Keith is on the team. She represents the caring, selfless approach to working with kids that Roy lacks, embodying the thematic lesson he must learn.

8

Premise

22 min25.3%-2 tone

Roy attempts to coach the misfit middle school team using his aggressive college tactics, which fail miserably. Through comic disasters, humiliating losses, and gradual adjustment, Roy begins to actually teach the kids and connect with them as individuals, slowly learning to care.

9

Midpoint

45 min51.8%-1 tone

False victory: The team wins their first game or shows major improvement. Roy experiences genuine connection with the kids, particularly Keith. He begins to realize this experience might matter more than his college career. Stakes raise as his emotional investment deepens.

10

Opposition

45 min51.8%-1 tone

Despite progress, challenges intensify: the team faces tougher opponents, Roy's old college coaching world comes calling with lucrative offers, and he must choose between returning to glory or staying committed to kids who now depend on him. Internal and external pressure mounts.

11

Collapse

67 min78.3%-2 tone

Roy chooses his old life and abandons the team before their championship game. The kids feel betrayed. Roy gets what he thought he wanted but it feels empty - his dream of college glory is revealed as hollow. He's become the selfish person again and hurt those who trusted him.

12

Crisis

67 min78.3%-2 tone

Roy's dark night of the soul: he recognizes that coaching these kids and being part of their lives matters more than trophies and fame. He confronts his need to be someone who builds others up rather than serving only his ego.

Act III

Resolution
13

Second Threshold

71 min83.1%-1 tone

Roy makes the active choice to return to the team, synthesizing his basketball knowledge with his newfound understanding of what truly matters. He sacrifices his college career for the kids, choosing humility and service over ego and glory.

14

Synthesis

71 min83.1%-1 tone

Roy returns and apologizes to the team and Jeanie. The championship game unfolds with Roy coaching from his heart, the team applying everything they've learned about teamwork and belief. The game's outcome becomes secondary to the emotional victory of Roy's transformation and the team's growth.

15

Transformation

85 min99.4%0 tone

Final image mirrors the opening but shows complete transformation: instead of Roy standing alone in arrogant glory, he's surrounded by the team and Jeanie - connected, humble, and genuinely happy. He's found something more valuable than trophies: meaningful relationships and purpose.