Riddick poster
6.6
Arcplot Score
Unverified

Riddick

2013119 minR
Director: David Twohy
Writer:David Twohy
Cinematographer: David Eggby
Composer: Graeme Revell
Producers:Vin Diesel, George Zakk, Ted Field +2 more

Betrayed by his own kind and left for dead on a desolate planet, Riddick fights for survival against alien predators and becomes more powerful and dangerous than ever before. Soon bounty hunters from throughout the galaxy descend on Riddick only to find themselves pawns in his greater scheme for revenge. With his enemies right where he wants them, Riddick unleashes a vicious attack of vengeance before returning to his home planet of Furya to save it from destruction.

Revenue$98.3M
Budget$38.0M
Profit
+60.3M
+159%

Despite a respectable budget of $38.0M, Riddick became a financial success, earning $98.3M worldwide—a 159% return.

Awards

2 nominations

Where to Watch
Starz Apple TV ChannelAmazon VideoApple TVPeacock PremiumYouTubeFandango At HomePeacock Premium PlusGoogle Play Movies

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

0-3-6
0m29m59m88m118m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.2/10
4/10
2/10
Overall Score6.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Riddick (2013) demonstrates precise dramatic framework, characteristic of David Twohy's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 59 minutes. With an Arcplot score of 6.6, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Vin Diesel

Richard B. Riddick

Hero
Vin Diesel
Matt Nable

Boss Johns

Shadow
Contagonist
Matt Nable
Katee Sackhoff

Dahl

Ally
Shapeshifter
Katee Sackhoff
Jordi Mollà

Santana

Shadow
Jordi Mollà
Dave Bautista

Diaz

Threshold Guardian
Dave Bautista
Bokeem Woodbine

Moss

Ally
Bokeem Woodbine

Main Cast & Characters

Richard B. Riddick

Played by Vin Diesel

Hero

A dangerous escaped convict with night vision who must survive on a hostile alien planet and outwit mercenaries hunting him.

Boss Johns

Played by Matt Nable

ShadowContagonist

A tough, pragmatic mercenary leader seeking revenge for his son's death while hunting Riddick.

Dahl

Played by Katee Sackhoff

AllyShapeshifter

A skilled Nordic mercenary and sniper who proves herself capable in combat and resistant to intimidation.

Santana

Played by Jordi Mollà

Shadow

A ruthless, sadistic mercenary captain more interested in profit than honor or survival.

Diaz

Played by Dave Bautista

Threshold Guardian

Santana's second-in-command and enforcer, loyal but increasingly concerned about their mission.

Moss

Played by Bokeem Woodbine

Ally

A religious mercenary who serves as the crew's medic and moral compass.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Riddick lies broken and buried under rocks on a desolate alien planet, his leg shattered, left for dead. This image of the once-powerful Lord Marshal reduced to prey establishes how far he has fallen.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 14 minutes when Riddick discovers the water source is infested with deadly Mud Demons that emerge during rain. With the rainy season approaching, he cannot survive on this side of the planet—he must find another way off-world.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 30 minutes marks the transition into Act II, occurring at 25% of the runtime. This indicates the protagonist's commitment to Riddick deliberately activates the emergency beacon at the mercenary station, knowing it will bring bounty hunters to the planet. He chooses to become the hunted in order to steal a ship and escape before the Mud Demons emerge., moving from reaction to action.

At 60 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Of particular interest, this crucial beat The storm begins and Mud Demons start emerging from the water. Riddick's captured by the mercenaries, but the real threat reveals itself—everyone is now trapped together as prey. The game shifts from cat-and-mouse to survival horror., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 89 minutes (75% through) represents the emotional nadir. Here, Riddick's loyal jackal companion is killed by Mud Demons during the retrieval mission. The one pure connection Riddick formed on this world—the creature that represented his return to his primal self—is torn away, leaving him truly alone., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 95 minutes initiates the final act resolution at 80% of the runtime. Riddick tells Johns the truth: his son wasn't a victim but became a morphine-addicted liability who would have gotten everyone killed. Johns accepts this, gives Riddick the antidote, and they form an alliance. Enemies become reluctant allies united against a common threat., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Riddick's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Riddick against these established plot points, we can identify how David Twohy utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Riddick within the science fiction genre.

David Twohy's Structural Approach

Among the 5 David Twohy films analyzed on Arcplot, the average structural score is 7.0, reflecting strong command of classical structure. Riddick takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete David Twohy filmography.

Comparative Analysis

Additional science fiction films include The Postman, Mad Max 2 and AVP: Alien vs. Predator. For more David Twohy analyses, see The Chronicles of Riddick, Pitch Black and The Arrival.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%-1 tone

Riddick lies broken and buried under rocks on a desolate alien planet, his leg shattered, left for dead. This image of the once-powerful Lord Marshal reduced to prey establishes how far he has fallen.

2

Theme

6 min5.0%-1 tone

In voiceover, Riddick reflects that he "got civilized" as Lord Marshal of the Necromongers, losing his survival edge. The theme is clear: domestication weakens; returning to primal instincts is the path to survival.

3

Worldbuilding

1 min1.0%-1 tone

Riddick's brutal survival against the hostile planet is established. Through flashbacks, we learn how Vaako betrayed him for the location of Furya, leaving him on this desolate world. He fights venomous alien dogs, sets his broken leg, and begins to adapt.

4

Disruption

14 min12.0%-2 tone

Riddick discovers the water source is infested with deadly Mud Demons that emerge during rain. With the rainy season approaching, he cannot survive on this side of the planet—he must find another way off-world.

5

Resistance

14 min12.0%-2 tone

Riddick raises and bonds with an alien jackal pup, regaining his survival instincts through nurturing another predator. He trains himself and the dog, building immunity to venom, scouting the terrain, and locating a mercenary station across the deadly wasteland.

Act II

Confrontation
6

First Threshold

30 min25.0%-3 tone

Riddick deliberately activates the emergency beacon at the mercenary station, knowing it will bring bounty hunters to the planet. He chooses to become the hunted in order to steal a ship and escape before the Mud Demons emerge.

7

Mirror World

36 min30.0%-3 tone

Two rival mercenary teams arrive: Santana's brutal scavengers seeking the bounty, and Boss Johns' professional crew seeking answers about his son's death. Johns becomes Riddick's thematic mirror—both seeking closure and truth about the past.

8

Premise

30 min25.0%-3 tone

Riddick hunts the hunters. He stalks the mercenary teams from the shadows, picking them off one by one, demonstrating his reclaimed predator skills. He negotiates, threatens, and toys with both crews while securing his escape plan.

9

Midpoint

60 min50.0%-4 tone

The storm begins and Mud Demons start emerging from the water. Riddick's captured by the mercenaries, but the real threat reveals itself—everyone is now trapped together as prey. The game shifts from cat-and-mouse to survival horror.

10

Opposition

60 min50.0%-4 tone

Bound and beaten, Riddick is at the mercenaries' mercy while Mud Demons swarm the station. Santana's crew is decimated. Johns demands truth about his son. Dahl begins to see Riddick differently. The power nodes for the ships are stranded across the demon-infested terrain.

11

Collapse

89 min75.0%-5 tone

Riddick's loyal jackal companion is killed by Mud Demons during the retrieval mission. The one pure connection Riddick formed on this world—the creature that represented his return to his primal self—is torn away, leaving him truly alone.

12

Crisis

89 min75.0%-5 tone

Riddick is poisoned by Mud Demon venom and dying. Johns has the antidote but demands the truth about his son first. Riddick must confront and confess what really happened with Johns' son on that dark planet years ago.

Act III

Resolution
13

Second Threshold

95 min80.0%-4 tone

Riddick tells Johns the truth: his son wasn't a victim but became a morphine-addicted liability who would have gotten everyone killed. Johns accepts this, gives Riddick the antidote, and they form an alliance. Enemies become reluctant allies united against a common threat.

14

Synthesis

95 min80.0%-4 tone

Riddick leads the survivors through the Mud Demon swarm to retrieve the power nodes. Using his primal skills, night vision, and hard-won knowledge of the creatures, he fights through waves of monsters. He fulfills his promise to kill Santana with his own blade.

15

Transformation

118 min99.0%-3 tone

Riddick flies off alone into space, leaving the survivors behind. No longer the compromised Lord Marshal, he has reclaimed his identity as the ultimate survivor—a predator among predators. The animal who was buried under rocks now roams free among the stars.