Ripley's Game poster
6.9
Arcplot Score
Unverified

Ripley's Game

2002110 minR
Director: Liliana Cavani

Tom Ripley - cool, urbane, wealthy, and murderous - lives in a villa in the Veneto with Luisa, his harpsichord-playing girlfriend. A former business associate from Berlin's underworld pays a call asking Ripley's help in killing a rival. Ripley - ever a student of human nature - initiates a game to turn a mild and innocent local picture framer into a hit man. The artisan, Jonathan Trevanny, who's dying of cancer, has a wife, young son, and little to leave them. If Ripley draws Jonathan into the game, can Ripley maintain control? Does it stop at one killing? What if Ripley develops a conscience? Luisa prepares for her concert.

Revenue$6.2M
Budget$30.0M
Loss
-23.8M
-79%

The film financial setback against its moderate budget of $30.0M, earning $6.2M globally (-79% loss). While initial box office returns were modest, the film has gained appreciation for its unconventional structure within the crime genre.

Awards

3 nominations

Where to Watch
Apple TVFandango At HomeGoogle Play MoviesYouTubeAmazon Video

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-6
0m27m54m81m108m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.4/10
4/10
3/10
Overall Score6.9/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Ripley's Game (2002) showcases meticulously timed narrative architecture, characteristic of Liliana Cavani's storytelling approach. This structural analysis examines how the film's 14-point plot structure maps to proven narrative frameworks across 1 hour and 50 minutes. With an Arcplot score of 6.9, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Tom Ripley lives a sophisticated life in Italy, attending a harpsichord concert with his wife Luisa. He appears cultured, wealthy, and content in his carefully constructed world of art and refinement.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when Reeves, a criminal associate, asks Ripley to recommend someone for a murder job. Ripley, still smarting from the insult, suggests Jonathan Trevanny - a sick man who might be desperate enough. This sets the deadly game in motion.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 27 minutes marks the transition into Act II, occurring at 24% of the runtime. This shows the protagonist's commitment to Jonathan makes the active choice to accept the murder contract. He crosses into a dark new world, agreeing to kill a stranger on a train in exchange for money that will secure his family's future after his death., moving from reaction to action.

The Collapse moment at 82 minutes (75% through) represents the emotional nadir. Here, Jonathan's wife Sarah discovers the truth about his murders and leaves him, taking their son. Jonathan loses everything he killed to protect. His moral death is complete - he's become a murderer and lost his family. He sits alone, devastated, having sacrificed his soul for nothing., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 88 minutes initiates the final act resolution at 80% of the runtime. Jonathan synthesizes his new killer instincts with his old moral framework to make a choice: he will eliminate the final threats, including Reeves who started this, not for money but for closure. He accepts what he's become while trying to protect what remains., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Ripley's Game's emotional architecture traces a deliberate progression across 14 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Ripley's Game against these established plot points, we can identify how Liliana Cavani utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Ripley's Game within the crime genre.

Comparative Analysis

Additional crime films include The Bad Guys, Batman Forever and 12 Rounds.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min0.9%0 tone

Tom Ripley lives a sophisticated life in Italy, attending a harpsichord concert with his wife Luisa. He appears cultured, wealthy, and content in his carefully constructed world of art and refinement.

2

Theme

5 min4.7%0 tone

At a party, someone questions the morality of manipulation and whether we can use people without consequence. Jonathan Trevanny insults Ripley, calling him a "third-rate game player," establishing the theme of moral corruption and the cost of playing dangerous games.

3

Worldbuilding

1 min0.9%0 tone

Introduction to Tom Ripley's elegant Italian existence and Jonathan Trevanny's struggling life as a picture framer in Berlin. Jonathan has leukemia and a young family. Ripley, insulted by Jonathan, begins to consider revenge. We see the contrast between Ripley's amoral sophistication and Jonathan's moral middle-class life.

4

Disruption

12 min11.2%-1 tone

Reeves, a criminal associate, asks Ripley to recommend someone for a murder job. Ripley, still smarting from the insult, suggests Jonathan Trevanny - a sick man who might be desperate enough. This sets the deadly game in motion.

5

Resistance

12 min11.2%-1 tone

Jonathan is approached by Reeves with the murder proposition. He initially refuses but learns his leukemia has worsened. Desperate for money to provide for his wife Sarah and son, Jonathan debates the impossible choice. Ripley observes from a distance, manipulating events.

Act II

Confrontation
6

First Threshold

27 min24.3%-2 tone

Jonathan makes the active choice to accept the murder contract. He crosses into a dark new world, agreeing to kill a stranger on a train in exchange for money that will secure his family's future after his death.

7

Mirror World

33 min29.9%-3 tone

Ripley begins to actively assist Jonathan, teaching him about the world of murder and amorality. This relationship becomes the thematic core - Ripley represents what Jonathan could become if he fully embraces this dark path. Ripley shows unexpected concern for Jonathan.

8

Premise

27 min24.3%-2 tone

Jonathan executes the train murder in a tense, amateur fashion - it's messy and traumatic. Ripley becomes more involved, drawn to Jonathan despite himself. They are pulled into a second job together. The premise delivers on the psychological thriller promise: watching a decent man descend into murder while an amoral puppet master pulls strings.

10

Opposition

54 min49.5%-3 tone

The Russian mafia closes in seeking revenge. Jonathan's marriage deteriorates as Sarah senses his transformation. Reeves becomes a liability and threat. The police investigate. Jonathan's moral decay accelerates - he's now a killer multiple times over, and the consequences are mounting on all fronts.

11

Collapse

82 min74.8%-4 tone

Jonathan's wife Sarah discovers the truth about his murders and leaves him, taking their son. Jonathan loses everything he killed to protect. His moral death is complete - he's become a murderer and lost his family. He sits alone, devastated, having sacrificed his soul for nothing.

12

Crisis

82 min74.8%-4 tone

Jonathan processes his devastation. Ripley, showing unusual emotional engagement, tries to help. Jonathan realizes he must finish what he started - deal with the remaining threats - even though his family is already gone. He has nothing left but to see the game through.

Act III

Resolution
13

Second Threshold

88 min80.4%-4 tone

Jonathan synthesizes his new killer instincts with his old moral framework to make a choice: he will eliminate the final threats, including Reeves who started this, not for money but for closure. He accepts what he's become while trying to protect what remains.

14

Synthesis

88 min80.4%-4 tone

The finale unfolds as Jonathan and Ripley confront the remaining threats. Reeves is killed. The Russian mobsters are dealt with. Ripley shows genuine care for Jonathan, an unusual crack in his sociopathic armor. Jonathan completes his transformation from moral family man to efficient killer.

15

Transformation

108 min98.1%-5 tone

Jonathan returns home alone to his empty house. Unlike Ripley's opening sophisticated world, Jonathan sits in quiet devastation. He played Ripley's game and survived physically but lost everything that mattered. The transformation is complete: he's alive but morally dead, alone with his corruption.