Sneakers poster
7.2
Arcplot Score
Unverified

Sneakers

1992125 minPG-13
Writers:Lawrence Lasker, Phil Alden Robinson, Walter F. Parkes

When shadowy U.S. intelligence agents blackmail a reformed computer hacker and his eccentric team of security experts into stealing a code-breaking 'black box' from a Soviet-funded genius, they uncover a bigger conspiracy. Now, he and his 'sneakers' must save themselves and the world economy by retrieving the box from their blackmailers.

Revenue$105.2M
Budget$23.0M
Profit
+82.2M
+358%

Despite a moderate budget of $23.0M, Sneakers became a box office success, earning $105.2M worldwide—a 358% return.

Awards

2 nominations

Where to Watch
Fandango At HomeYouTubeGoogle Play MoviesApple TV StoreAmazon Video

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-2
0m31m62m93m124m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.8/10
4/10
3/10
Overall Score7.2/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Sneakers (1992) exhibits meticulously timed dramatic framework, characteristic of Phil Alden Robinson's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 5 minutes. With an Arcplot score of 7.2, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Robert Redford

Martin Bishop

Hero
Robert Redford
Sidney Poitier

Donald Crease

Mentor
Sidney Poitier
Dan Aykroyd

Mother

Trickster
Dan Aykroyd
River Phoenix

Carl Arbogast

Ally
River Phoenix
David Strathairn

Whistler

Ally
David Strathairn
Ben Kingsley

Cosmo

Shadow
Ben Kingsley
Mary McDonnell

Liz

Love Interest
Mary McDonnell

Main Cast & Characters

Martin Bishop

Played by Robert Redford

Hero

Former hacker turned security consultant leading a team of specialists, haunted by his radical past and living under an assumed identity.

Donald Crease

Played by Sidney Poitier

Mentor

Blind sound specialist and former CIA operative who uses his exceptional hearing to crack security systems.

Mother

Played by Dan Aykroyd

Trickster

Conspiracy theorist and electronics expert with paranoid tendencies who believes the world is controlled by secret organizations.

Carl Arbogast

Played by River Phoenix

Ally

Young, cocky phone systems expert and ladies' man who enjoys the technical challenges of their work.

Whistler

Played by David Strathairn

Ally

Elderly blind technician specializing in electronic surveillance and phone phreaking, valued for his technical wizardry.

Cosmo

Played by Ben Kingsley

Shadow

Martin's former partner from his radical hacker past, now working for the NSA with a twisted vision of controlling information.

Liz

Played by Mary McDonnell

Love Interest

Martin's girlfriend who gets reluctantly drawn into the dangerous conspiracy surrounding the black box.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes 1969 flashback: Young Martin Bishop and Cosmo hack into the Republican National Committee as college idealists, establishing Bishop's origins as a hacker with a conscience and his fateful friendship with Cosmo.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 15 minutes when Two NSA agents, Dick Gordon and Buddy Wallace, approach Bishop with knowledge of his true identity and criminal past. They blackmail him into stealing a black box from mathematician Dr. Gunter Janek in exchange for clearing his record.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 31 minutes marks the transition into Act II, occurring at 25% of the runtime. This indicates the protagonist's commitment to Bishop and the team commit to the heist, executing an elaborate infiltration of Janek's office building. They successfully steal the mysterious black box, crossing the point of no return into a dangerous conspiracy., moving from reaction to action.

At 63 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat Dr. Janek is murdered and Bishop discovers Gordon and Wallace aren't NSA agents - they work for organized crime or worse. The stakes become life-and-death as Bishop realizes he's been manipulated into stealing the most dangerous device imaginable., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 94 minutes (75% through) represents the emotional nadir. Here, Bishop escapes but Cosmo has the box. The team is compromised, the real NSA and FBI are closing in, and Bishop faces prison or death. His past has finally caught up with him completely - he's lost everything including the trust of his team., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 100 minutes initiates the final act resolution at 80% of the runtime. The team identifies Cosmo's Playtronics headquarters from audio clues. Bishop realizes he must face Cosmo directly and take responsibility for the consequences of his choices. They devise a new heist plan to recover the box and stop Cosmo., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Sneakers's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Sneakers against these established plot points, we can identify how Phil Alden Robinson utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Sneakers within the comedy genre.

Phil Alden Robinson's Structural Approach

Among the 3 Phil Alden Robinson films analyzed on Arcplot, the average structural score is 6.7, demonstrating varied approaches to story architecture. Sneakers represents one of the director's most structurally precise works. For comparative analysis, explore the complete Phil Alden Robinson filmography.

Comparative Analysis

Additional comedy films include The Bad Guys, Ella Enchanted and The Evening Star. For more Phil Alden Robinson analyses, see Field of Dreams, The Sum of All Fears.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

1969 flashback: Young Martin Bishop and Cosmo hack into the Republican National Committee as college idealists, establishing Bishop's origins as a hacker with a conscience and his fateful friendship with Cosmo.

2

Theme

6 min5.0%0 tone

During the team's demonstration of their security testing abilities, the theme of trust and deception emerges - "It's not about the technology, it's about the people." The work reveals how easily trust can be exploited.

3

Worldbuilding

1 min1.0%0 tone

We meet Bishop's ragtag team of security specialists: Mother, Carl, Crease, and Whistler. They run penetration tests for banks, living on the margins of legality. Bishop hides his true identity and past, living under an assumed name.

4

Disruption

15 min12.0%-1 tone

Two NSA agents, Dick Gordon and Buddy Wallace, approach Bishop with knowledge of his true identity and criminal past. They blackmail him into stealing a black box from mathematician Dr. Gunter Janek in exchange for clearing his record.

5

Resistance

15 min12.0%-1 tone

Bishop reluctantly brings the job to his team. They debate the risks and ethics. The team conducts reconnaissance on Janek's facility, planning their approach. Bishop reconnects with his ex-girlfriend Liz, seeking her help with the operation.

Act II

Confrontation
6

First Threshold

31 min25.0%0 tone

Bishop and the team commit to the heist, executing an elaborate infiltration of Janek's office building. They successfully steal the mysterious black box, crossing the point of no return into a dangerous conspiracy.

7

Mirror World

38 min30.0%+1 tone

Liz becomes more deeply involved in the mission, representing Bishop's chance at redemption and genuine connection. Their rekindled relationship embodies the theme of trust - she believes in him despite his past deceptions.

8

Premise

31 min25.0%0 tone

The team discovers the box can decrypt any encryption system in the world - a device of unimaginable power. They revel in testing its capabilities while trying to understand who really wants it. Classic heist movie fun as they piece together the puzzle.

9

Midpoint

63 min50.0%0 tone

Dr. Janek is murdered and Bishop discovers Gordon and Wallace aren't NSA agents - they work for organized crime or worse. The stakes become life-and-death as Bishop realizes he's been manipulated into stealing the most dangerous device imaginable.

10

Opposition

63 min50.0%0 tone

The team is hunted. Bishop is kidnapped and comes face-to-face with Cosmo, now a powerful criminal mastermind who staged everything to reunite with his old partner. Cosmo offers Bishop a chance to join him in reshaping the world, but Bishop refuses.

11

Collapse

94 min75.0%-1 tone

Bishop escapes but Cosmo has the box. The team is compromised, the real NSA and FBI are closing in, and Bishop faces prison or death. His past has finally caught up with him completely - he's lost everything including the trust of his team.

12

Crisis

94 min75.0%-1 tone

In the aftermath of failure, the team regroups. Bishop must confront his decades of deception and hiding. Using only the sounds Bishop heard while blindfolded, Whistler helps reconstruct Cosmo's location - an act of profound trust in Bishop.

Act III

Resolution
13

Second Threshold

100 min80.0%0 tone

The team identifies Cosmo's Playtronics headquarters from audio clues. Bishop realizes he must face Cosmo directly and take responsibility for the consequences of his choices. They devise a new heist plan to recover the box and stop Cosmo.

14

Synthesis

100 min80.0%0 tone

The team executes an intricate heist on Playtronics, using all their combined skills. Bishop confronts Cosmo one final time, refusing his vision of chaos. The team recovers the box while Cosmo is killed by his own people. They negotiate with the real NSA for their freedom.

15

Transformation

124 min99.0%+1 tone

The team extracts personal favors from the government: Crease gets his CIA file, Mother gets a Winnebago, Carl gets a trip to visit his hero. Bishop gets his record cleared and reconciles with Liz. He's transformed from a man hiding from his past to one who has earned genuine trust.