Star Trek II: The Wrath of Khan poster
7.1
Arcplot Score
Unverified

Star Trek II: The Wrath of Khan

1982112 minPG
Director: Nicholas Meyer

The starship Enterprise and its crew is pulled back into action when old nemesis, Khan, steals a top secret device called Project Genesis.

Revenue$96.6M
Budget$12.0M
Profit
+84.6M
+705%

Despite its modest budget of $12.0M, Star Trek II: The Wrath of Khan became a commercial juggernaut, earning $96.6M worldwide—a remarkable 705% return. The film's distinctive approach connected with viewers, proving that strong storytelling can transcend budget limitations.

TMDb7.4
Popularity2.3
Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

0-2-5
0m28m55m83m110m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
3/10
3/10
Overall Score7.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Star Trek II: The Wrath of Khan (1982) exemplifies strategically placed dramatic framework, characteristic of Nicholas Meyer's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 52 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Saavik commands the Enterprise in the Kobayashi Maru simulation, facing certain death. Kirk's world: he is now an Admiral, training cadets, removed from the captain's chair and the adventure he craves.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 14 minutes when Khan and his followers hijack the USS Reliant after Commander Chekov and Captain Terrell beam down to Ceti Alpha V. Khan learns about Genesis and begins his revenge plot against Kirk, the man who marooned him fifteen years ago.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 28 minutes marks the transition into Act II, occurring at 25% of the runtime. This demonstrates the protagonist's commitment to Kirk assumes command of the Enterprise, ordering Spock to set course for Regula I. He chooses to step back into the captain's chair, leaving his Admiral's desk behind and returning to active duty in the field., moving from reaction to action.

At 57 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Of particular interest, this crucial beat Khan discovers the true power of Genesis: it can reorganize dead matter into life, but it will destroy all existing life in the process. Khan decides to steal the Genesis Device to use as the ultimate weapon. The stakes escalate from personal revenge to galactic threat., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 83 minutes (74% through) represents the emotional nadir. Here, Khan activates the Genesis Device inside the Mutara Nebula. With Enterprise's warp drive disabled, the ship cannot escape the explosion radius. Kirk faces certain death—the no-win scenario—with no way to cheat. "Hours instead of days," Spock says. All is lost., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 89 minutes initiates the final act resolution at 79% of the runtime. Spock enters the radiation-flooded engine room and repairs the warp drive with his bare hands, sacrificing himself to save the ship. Kirk realizes what Spock is doing but cannot stop him. The cost of survival: his best friend's life., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Star Trek II: The Wrath of Khan's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Star Trek II: The Wrath of Khan against these established plot points, we can identify how Nicholas Meyer utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Star Trek II: The Wrath of Khan within the action genre.

Nicholas Meyer's Structural Approach

Among the 4 Nicholas Meyer films analyzed on Arcplot, the average structural score is 7.0, demonstrating varied approaches to story architecture. Star Trek II: The Wrath of Khan represents one of the director's most structurally precise works. For comparative analysis, explore the complete Nicholas Meyer filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Nicholas Meyer analyses, see Time After Time, Star Trek VI: The Undiscovered Country and Volunteers.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%-1 tone

Saavik commands the Enterprise in the Kobayashi Maru simulation, facing certain death. Kirk's world: he is now an Admiral, training cadets, removed from the captain's chair and the adventure he craves.

2

Theme

6 min5.3%-1 tone

McCoy gives Kirk antique reading glasses for his birthday, saying "I know you better than you know yourself." He tells Kirk, "You're hiding from something" and "You're afraid of getting old." Theme: confronting mortality, aging, and what it means to face death.

3

Worldbuilding

1 min1.1%-1 tone

Establish Kirk's malaise as an Admiral, the training voyage of the Enterprise with Spock as captain, the Genesis Project on Regula I, and Khan's exile on Ceti Alpha V. Kirk feels old and obsolete; Spock commands his ship; Carol Marcus develops terraforming technology.

4

Disruption

14 min12.3%-2 tone

Khan and his followers hijack the USS Reliant after Commander Chekov and Captain Terrell beam down to Ceti Alpha V. Khan learns about Genesis and begins his revenge plot against Kirk, the man who marooned him fifteen years ago.

5

Resistance

14 min12.3%-2 tone

Khan attacks Regula I station to steal Genesis data. Kirk receives a coded message from Carol Marcus and debates whether to investigate. Spock encourages Kirk to take command, recognizing his restlessness. Kirk resists, unsure if he still has what it takes.

Act II

Confrontation
6

First Threshold

28 min24.6%-1 tone

Kirk assumes command of the Enterprise, ordering Spock to set course for Regula I. He chooses to step back into the captain's chair, leaving his Admiral's desk behind and returning to active duty in the field.

7

Mirror World

33 min29.2%-1 tone

Kirk learns that Carol Marcus is the head of the Genesis Project and that David Marcus, a young scientist on the team, is his son—a relationship he abandoned years ago. This subplot will force Kirk to confront what he sacrificed for his career.

8

Premise

28 min24.6%-1 tone

Kirk vs. Khan: the battle of wits begins. Khan ambushes Enterprise in the Mutara Nebula, crippling the ship and killing trainees. Kirk uses prefix codes to disable Reliant. Both ships damaged, Khan retreats. Kirk investigates Regula I, finds the Genesis cave, and rescues Carol and David.

9

Midpoint

57 min50.8%-2 tone

Khan discovers the true power of Genesis: it can reorganize dead matter into life, but it will destroy all existing life in the process. Khan decides to steal the Genesis Device to use as the ultimate weapon. The stakes escalate from personal revenge to galactic threat.

10

Opposition

57 min50.8%-2 tone

Khan hunts the Enterprise relentlessly. Kirk must protect Genesis while managing his relationship with Carol and David. Khan uses Terrell and Chekov's implanted mind-control creatures to locate Genesis. The Enterprise is outgunned, and Khan's obsession intensifies.

11

Collapse

83 min73.8%-3 tone

Khan activates the Genesis Device inside the Mutara Nebula. With Enterprise's warp drive disabled, the ship cannot escape the explosion radius. Kirk faces certain death—the no-win scenario—with no way to cheat. "Hours instead of days," Spock says. All is lost.

12

Crisis

83 min73.8%-3 tone

Kirk sits helpless in the captain's chair as the Genesis countdown continues. He has no options, no tricks left. For the first time, Kirk must truly face death—not simulate it, not cheat it, but accept it.

Act III

Resolution
13

Second Threshold

89 min79.2%-4 tone

Spock enters the radiation-flooded engine room and repairs the warp drive with his bare hands, sacrificing himself to save the ship. Kirk realizes what Spock is doing but cannot stop him. The cost of survival: his best friend's life.

14

Synthesis

89 min79.2%-4 tone

Enterprise warps to safety as Genesis detonates, creating a new planet. Kirk rushes to the engine room for Spock's final moments. Spock dies with dignity: "I have been, and always shall be, your friend." Spock's funeral on the Genesis planet. Kirk eulogizes his friend.

15

Transformation

110 min98.5%-3 tone

Kirk stands on the bridge, looking at the Genesis planet with hope. "I feel young," he says—transformed from the aging, obsolete Admiral into a man who has faced death, accepted loss, and found renewal. Spock's coffin rests on the Genesis planet as new life blooms.