Star Trek: Insurrection poster
7.6
Arcplot Score
Unverified

Star Trek: Insurrection

1998102 minPG
Director: Jonathan Frakes
Writer:Michael Piller

When an alien race and factions within Starfleet attempt to take over a planet that has "regenerative" properties, it falls upon Captain Picard and the crew of the Enterprise to defend the planet's people as well as the very ideals upon which the Federation itself was founded.

Revenue$112.6M
Budget$70.0M
Profit
+42.6M
+61%

Working with a respectable budget of $70.0M, the film achieved a respectable showing with $112.6M in global revenue (+61% profit margin).

Awards

3 wins & 8 nominations

Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-2
0m25m50m76m101m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
5/10
4/10
Overall Score7.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Star Trek: Insurrection (1998) exemplifies deliberately positioned narrative design, characteristic of Jonathan Frakes's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 42 minutes. With an Arcplot score of 7.6, the film showcases strong structural fundamentals.

Characters

Cast & narrative archetypes

Patrick Stewart

Jean-Luc Picard

Hero
Patrick Stewart
Jonathan Frakes

William Riker

Ally
Jonathan Frakes
Brent Spiner

Data

Herald
Brent Spiner
LeVar Burton

Geordi La Forge

Ally
LeVar Burton
Michael Dorn

Worf

Ally
Michael Dorn
Gates McFadden

Beverly Crusher

Ally
Gates McFadden
Marina Sirtis

Deanna Troi

Ally
Marina Sirtis
F. Murray Abraham

Ru'afo

Shadow
F. Murray Abraham
Donna Murphy

Anij

Love Interest
Mentor
Donna Murphy
Anthony Zerbe

Admiral Dougherty

Threshold Guardian
Anthony Zerbe

Main Cast & Characters

Jean-Luc Picard

Played by Patrick Stewart

Hero

Captain of the USS Enterprise who discovers a conspiracy to forcibly relocate the peaceful Ba'ku people and defies Starfleet orders to protect them.

William Riker

Played by Jonathan Frakes

Ally

First Officer of the Enterprise who supports Picard's moral stand and experiences physical rejuvenation on the Ba'ku planet.

Data

Played by Brent Spiner

Herald

Android officer who malfunctions during a covert mission, triggering the discovery of the conspiracy against the Ba'ku.

Geordi La Forge

Played by LeVar Burton

Ally

Chief Engineer who regains his natural eyesight due to the metaphasic radiation of the Ba'ku planet.

Worf

Played by Michael Dorn

Ally

Klingon tactical officer dealing with uncomfortable physical changes caused by the planet's rejuvenating effects.

Beverly Crusher

Played by Gates McFadden

Ally

Chief Medical Officer who experiences renewed vitality and romantic attraction to Picard on the Ba'ku planet.

Deanna Troi

Played by Marina Sirtis

Ally

Ship's counselor who supports the crew and experiences the rejuvenating effects of the Ba'ku world.

Ru'afo

Played by F. Murray Abraham

Shadow

Leader of the Son'a who seeks to harvest the Ba'ku planet's radiation to save his dying race, willing to commit genocide.

Anij

Played by Donna Murphy

Love InterestMentor

Ba'ku woman who develops a romantic connection with Picard and teaches him to appreciate the present moment.

Admiral Dougherty

Played by Anthony Zerbe

Threshold Guardian

Starfleet Admiral who secretly allies with the Son'a to relocate the Ba'ku, prioritizing political expediency over ethics.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes The Ba'ku live in peaceful harmony on their idyllic planet, practicing a simple agrarian lifestyle enriched by regenerative metaphasic radiation. Children play while adults tend their fields in a serene, almost utopian existence.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Data goes rogue, attacks the observation team, and threatens to expose the entire mission to the Ba'ku. The Enterprise is called in to retrieve him, pulling Picard away from a diplomatic mission.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 26 minutes marks the transition into Act II, occurring at 25% of the runtime. This illustrates the protagonist's commitment to Picard chooses to defy Starfleet orders and investigate the conspiracy. He beams down to the Ba'ku planet to learn the truth, committing himself to protecting the Ba'ku regardless of the consequences., moving from reaction to action.

At 52 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat The truth is fully revealed: the Son'a are actually Ba'ku exiles seeking revenge, and the relocation will kill the 600 Ba'ku to extend billions of lives. Picard realizes Starfleet has betrayed its principles, and the stakes become moral survival versus physical survival., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 77 minutes (76% through) represents the emotional nadir. Here, Admiral Dougherty is killed by Ru'afo when he tries to stop the madness. The death of this authority figure represents the complete moral collapse of the Federation's position and the failure of institutional restraint., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 82 minutes initiates the final act resolution at 80% of the runtime. Picard realizes he must board the Son'a collector ship and stop it from the inside. He synthesizes his Starfleet tactical skills with the Ba'ku philosophy of living in the moment, finding clarity in purpose., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Star Trek: Insurrection's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Star Trek: Insurrection against these established plot points, we can identify how Jonathan Frakes utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Star Trek: Insurrection within the science fiction genre.

Jonathan Frakes's Structural Approach

Among the 4 Jonathan Frakes films analyzed on Arcplot, the average structural score is 7.4, reflecting strong command of classical structure. Star Trek: Insurrection represents one of the director's most structurally precise works. For comparative analysis, explore the complete Jonathan Frakes filmography.

Comparative Analysis

Additional science fiction films include The Postman, Mad Max 2 and AVP: Alien vs. Predator. For more Jonathan Frakes analyses, see Clockstoppers, Thunderbirds and Star Trek: First Contact.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

The Ba'ku live in peaceful harmony on their idyllic planet, practicing a simple agrarian lifestyle enriched by regenerative metaphasic radiation. Children play while adults tend their fields in a serene, almost utopian existence.

2

Theme

5 min5.3%0 tone

Ru'afo discusses the "quest for youth" and the price of immortality, establishing the thematic question: How far should we go in pursuit of longevity, and what moral lines must not be crossed?

3

Worldbuilding

1 min1.1%0 tone

Introduction to the Ba'ku planet observation mission. Data is undercover observing the Ba'ku when he malfunctions and exposes the hidden Federation duck blind, revealing a covert operation studying the peaceful inhabitants.

4

Disruption

13 min12.6%-1 tone

Data goes rogue, attacks the observation team, and threatens to expose the entire mission to the Ba'ku. The Enterprise is called in to retrieve him, pulling Picard away from a diplomatic mission.

5

Resistance

13 min12.6%-1 tone

Picard and crew investigate Data's malfunction while becoming suspicious of Admiral Dougherty and the Son'a. Picard debates whether to accept the official story or dig deeper into the conspiracy he senses.

Act II

Confrontation
6

First Threshold

26 min25.3%0 tone

Picard chooses to defy Starfleet orders and investigate the conspiracy. He beams down to the Ba'ku planet to learn the truth, committing himself to protecting the Ba'ku regardless of the consequences.

7

Mirror World

31 min30.5%+1 tone

Picard meets Anij, a Ba'ku woman who teaches him to perceive time differently—to "slow down and see" the moments that make life meaningful. This relationship embodies the theme of quality versus quantity of life.

8

Premise

26 min25.3%0 tone

The crew experiences the rejuvenating effects of the Ba'ku planet (Geordi regains sight, Worf goes through puberty again). Picard uncovers the conspiracy: the Federation and Son'a plan to forcibly relocate the Ba'ku to harvest the metaphasic radiation.

9

Midpoint

52 min50.5%0 tone

The truth is fully revealed: the Son'a are actually Ba'ku exiles seeking revenge, and the relocation will kill the 600 Ba'ku to extend billions of lives. Picard realizes Starfleet has betrayed its principles, and the stakes become moral survival versus physical survival.

10

Opposition

52 min50.5%0 tone

Picard commits mutiny, choosing the Ba'ku over Starfleet orders. The Son'a and Admiral Dougherty escalate their plan. Ru'afo becomes increasingly unstable and violent as opposition grows, while Picard and crew work to evacuate and protect the Ba'ku.

11

Collapse

77 min75.8%-1 tone

Admiral Dougherty is killed by Ru'afo when he tries to stop the madness. The death of this authority figure represents the complete moral collapse of the Federation's position and the failure of institutional restraint.

12

Crisis

77 min75.8%-1 tone

Ru'afo seizes control and activates the radiation collector, which will kill everyone on the planet. Picard faces the dark reality that his mutiny may have been in vain, and everything he fought to protect will be destroyed.

Act III

Resolution
13

Second Threshold

82 min80.0%0 tone

Picard realizes he must board the Son'a collector ship and stop it from the inside. He synthesizes his Starfleet tactical skills with the Ba'ku philosophy of living in the moment, finding clarity in purpose.

14

Synthesis

82 min80.0%0 tone

Picard infiltrates the collector ship and confronts Ru'afo in a final showdown. He destroys the radiation harvester by transporting Ru'afo into the collecting process, poetically making him a victim of his own greed. The Ba'ku are saved, and Starfleet must reckon with its actions.

15

Transformation

101 min99.0%+1 tone

Picard says goodbye to Anij, having learned to appreciate the moment rather than just the mission. He returns to the Enterprise transformed, having rediscovered the principles that made him join Starfleet—standing for what's right over what's expedient.