Star Trek: Insurrection poster
7.6
Arcplot Score
Unverified

Star Trek: Insurrection

1998102 minPG
Director: Jonathan Frakes

When an alien race and factions within Starfleet attempt to take over a planet that has "regenerative" properties, it falls upon Captain Picard and the crew of the Enterprise to defend the planet's people as well as the very ideals upon which the Federation itself was founded.

Revenue$112.6M
Budget$70.0M
Profit
+42.6M
+61%

Working with a mid-range budget of $70.0M, the film achieved a steady performer with $112.6M in global revenue (+61% profit margin).

TMDb6.4
Popularity2.0
Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-2
0m25m50m76m101m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
5/10
4/10
Overall Score7.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Star Trek: Insurrection (1998) reveals strategically placed narrative design, characteristic of Jonathan Frakes's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 42 minutes. With an Arcplot score of 7.6, the film showcases strong structural fundamentals.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes The Ba'ku live in peaceful harmony on their idyllic planet, practicing a simple agrarian lifestyle enriched by regenerative metaphasic radiation. Children play while adults tend their fields in a serene, almost utopian existence.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Data goes rogue, attacks the observation team, and threatens to expose the entire mission to the Ba'ku. The Enterprise is called in to retrieve him, pulling Picard away from a diplomatic mission.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 26 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to Picard chooses to defy Starfleet orders and investigate the conspiracy. He beams down to the Ba'ku planet to learn the truth, committing himself to protecting the Ba'ku regardless of the consequences., moving from reaction to action.

At 52 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat The truth is fully revealed: the Son'a are actually Ba'ku exiles seeking revenge, and the relocation will kill the 600 Ba'ku to extend billions of lives. Picard realizes Starfleet has betrayed its principles, and the stakes become moral survival versus physical survival., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 77 minutes (76% through) represents the emotional nadir. Here, Admiral Dougherty is killed by Ru'afo when he tries to stop the madness. The death of this authority figure represents the complete moral collapse of the Federation's position and the failure of institutional restraint., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 82 minutes initiates the final act resolution at 80% of the runtime. Picard realizes he must board the Son'a collector ship and stop it from the inside. He synthesizes his Starfleet tactical skills with the Ba'ku philosophy of living in the moment, finding clarity in purpose., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Star Trek: Insurrection's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Star Trek: Insurrection against these established plot points, we can identify how Jonathan Frakes utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Star Trek: Insurrection within the science fiction genre.

Jonathan Frakes's Structural Approach

Among the 4 Jonathan Frakes films analyzed on Arcplot, the average structural score is 7.4, reflecting strong command of classical structure. Star Trek: Insurrection represents one of the director's most structurally precise works. For comparative analysis, explore the complete Jonathan Frakes filmography.

Comparative Analysis

Additional science fiction films include Lake Placid, The Postman and Oblivion. For more Jonathan Frakes analyses, see Star Trek: First Contact, Clockstoppers and Thunderbirds.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

The Ba'ku live in peaceful harmony on their idyllic planet, practicing a simple agrarian lifestyle enriched by regenerative metaphasic radiation. Children play while adults tend their fields in a serene, almost utopian existence.

2

Theme

5 min5.3%0 tone

Ru'afo discusses the "quest for youth" and the price of immortality, establishing the thematic question: How far should we go in pursuit of longevity, and what moral lines must not be crossed?

3

Worldbuilding

1 min1.1%0 tone

Introduction to the Ba'ku planet observation mission. Data is undercover observing the Ba'ku when he malfunctions and exposes the hidden Federation duck blind, revealing a covert operation studying the peaceful inhabitants.

4

Disruption

13 min12.6%-1 tone

Data goes rogue, attacks the observation team, and threatens to expose the entire mission to the Ba'ku. The Enterprise is called in to retrieve him, pulling Picard away from a diplomatic mission.

5

Resistance

13 min12.6%-1 tone

Picard and crew investigate Data's malfunction while becoming suspicious of Admiral Dougherty and the Son'a. Picard debates whether to accept the official story or dig deeper into the conspiracy he senses.

Act II

Confrontation
6

First Threshold

26 min25.3%0 tone

Picard chooses to defy Starfleet orders and investigate the conspiracy. He beams down to the Ba'ku planet to learn the truth, committing himself to protecting the Ba'ku regardless of the consequences.

7

Mirror World

31 min30.5%+1 tone

Picard meets Anij, a Ba'ku woman who teaches him to perceive time differently—to "slow down and see" the moments that make life meaningful. This relationship embodies the theme of quality versus quantity of life.

8

Premise

26 min25.3%0 tone

The crew experiences the rejuvenating effects of the Ba'ku planet (Geordi regains sight, Worf goes through puberty again). Picard uncovers the conspiracy: the Federation and Son'a plan to forcibly relocate the Ba'ku to harvest the metaphasic radiation.

9

Midpoint

52 min50.5%0 tone

The truth is fully revealed: the Son'a are actually Ba'ku exiles seeking revenge, and the relocation will kill the 600 Ba'ku to extend billions of lives. Picard realizes Starfleet has betrayed its principles, and the stakes become moral survival versus physical survival.

10

Opposition

52 min50.5%0 tone

Picard commits mutiny, choosing the Ba'ku over Starfleet orders. The Son'a and Admiral Dougherty escalate their plan. Ru'afo becomes increasingly unstable and violent as opposition grows, while Picard and crew work to evacuate and protect the Ba'ku.

11

Collapse

77 min75.8%-1 tone

Admiral Dougherty is killed by Ru'afo when he tries to stop the madness. The death of this authority figure represents the complete moral collapse of the Federation's position and the failure of institutional restraint.

12

Crisis

77 min75.8%-1 tone

Ru'afo seizes control and activates the radiation collector, which will kill everyone on the planet. Picard faces the dark reality that his mutiny may have been in vain, and everything he fought to protect will be destroyed.

Act III

Resolution
13

Second Threshold

82 min80.0%0 tone

Picard realizes he must board the Son'a collector ship and stop it from the inside. He synthesizes his Starfleet tactical skills with the Ba'ku philosophy of living in the moment, finding clarity in purpose.

14

Synthesis

82 min80.0%0 tone

Picard infiltrates the collector ship and confronts Ru'afo in a final showdown. He destroys the radiation harvester by transporting Ru'afo into the collecting process, poetically making him a victim of his own greed. The Ba'ku are saved, and Starfleet must reckon with its actions.

15

Transformation

101 min99.0%+1 tone

Picard says goodbye to Anij, having learned to appreciate the moment rather than just the mission. He returns to the Enterprise transformed, having rediscovered the principles that made him join Starfleet—standing for what's right over what's expedient.