
State of Siege
In Uruguay in the early 1970s, an official of the US Agency for International Development (a group used as a front for training foreign police in counterinsurgency methods) is kidnapped by a group of urban guerillas. Using his interrogation as a backdrop, the film explores the often brutal consequences of the struggle between Uruguay's government and the leftist Tupamaro guerillas.
The film earned $8.0M at the global box office.
1 BAFTA Award2 wins & 5 nominations
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
State of Siege (1972) demonstrates strategically placed narrative design, characteristic of Costa-Gavras's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 2 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 2 minutes (1% through the runtime) establishes Discovery of Santore's dead body in an abandoned car establishes the story's tragic endpoint, then flashes back to show his ordinary life as a USAID official in Montevideo.. The analysis reveals that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 15 minutes when Santore is kidnapped by Tupamaros guerrillas in a coordinated operation along with other officials, disrupting the facade of normalcy and beginning his interrogation.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 31 minutes marks the transition into Act II, occurring at 25% of the runtime. This illustrates the protagonist's commitment to The government officially refuses to negotiate with the Tupamaros, choosing a hardline stance that sets the conflict on an irreversible path toward violence., moving from reaction to action.
At 61 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat Santore admits to his role in training police in torture techniques and counterinsurgency operations, a false defeat for him but a false victory for the guerrillas, as this revelation won't change the government's refusal to negotiate., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 92 minutes (75% through) represents the emotional nadir. Here, The deadline passes with no government concessions. The Tupamaros vote to execute Santore, and he is killed—the literal death that was foreshadowed in the opening, now understood in full context., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 98 minutes initiates the final act resolution at 80% of the runtime. Santore's body is discovered where we first saw it, and the government uses his death as justification for declaring a state of siege, escalating the cycle of repression the guerrillas fought to expose., demonstrating the transformation achieved throughout the journey.
Emotional Journey
State of Siege's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping State of Siege against these established plot points, we can identify how Costa-Gavras utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish State of Siege within the crime genre.
Costa-Gavras's Structural Approach
Among the 5 Costa-Gavras films analyzed on Arcplot, the average structural score is 6.9, demonstrating varied approaches to story architecture. State of Siege represents one of the director's most structurally precise works. For comparative analysis, explore the complete Costa-Gavras filmography.
Comparative Analysis
Additional crime films include The Bad Guys, Batman Forever and 12 Rounds. For more Costa-Gavras analyses, see Missing, Mad City and Music Box.
Plot Points by Act
Act I
SetupStatus Quo
Discovery of Santore's dead body in an abandoned car establishes the story's tragic endpoint, then flashes back to show his ordinary life as a USAID official in Montevideo.
Theme
A journalist questions the true nature of American foreign aid and technical assistance programs, suggesting they serve broader political interests rather than humanitarian goals.
Worldbuilding
Establishment of the political climate in Uruguay: mounting civil unrest, the Tupamaros guerrilla movement, government repression, and Santore's role training police in counterinsurgency tactics under the guise of traffic safety.
Disruption
Santore is kidnapped by Tupamaros guerrillas in a coordinated operation along with other officials, disrupting the facade of normalcy and beginning his interrogation.
Resistance
The government debates how to respond to the kidnapping while the Tupamaros establish their demands. Flashbacks reveal Santore's training methods and connections to torture techniques, contextualizing the guerrillas' actions.
Act II
ConfrontationFirst Threshold
The government officially refuses to negotiate with the Tupamaros, choosing a hardline stance that sets the conflict on an irreversible path toward violence.
Mirror World
The interrogation sessions between Santore and his captors create a philosophical mirror world where ideology, morality, and political justification are debated, exposing the human faces on both sides of the conflict.
Premise
The film delivers its promise: a systematic exposure of American involvement in teaching torture and repression in Latin America through extensive flashbacks and interrogation scenes that peel back layers of Santore's true mission.
Midpoint
Santore admits to his role in training police in torture techniques and counterinsurgency operations, a false defeat for him but a false victory for the guerrillas, as this revelation won't change the government's refusal to negotiate.
Opposition
Government crackdown intensifies with mass arrests and increased repression. The Tupamaros' deadline approaches while other hostages are released, but the government remains intransigent, isolating Santore further.
Collapse
The deadline passes with no government concessions. The Tupamaros vote to execute Santore, and he is killed—the literal death that was foreshadowed in the opening, now understood in full context.
Crisis
The aftermath of the execution: the guerrillas process their decision, the government prepares its response, and the moral weight of political violence settles over all parties.
Act III
ResolutionSecond Threshold
Santore's body is discovered where we first saw it, and the government uses his death as justification for declaring a state of siege, escalating the cycle of repression the guerrillas fought to expose.
Synthesis
The state of siege is implemented with mass arrests, military occupation, and the dismantling of civil liberties—the synthesis reveals how both sides' actions fed into an escalating cycle of violence and repression.
Transformation
The closing image shows the militarized streets of Montevideo under martial law, transforming from the relatively open society at the beginning to an authoritarian state—the ultimate irony of the counterinsurgency mission.





