The Dirty Dozen poster
6.7
Arcplot Score
Unverified

The Dirty Dozen

1967149 minNR
Director: Robert Aldrich
Writers:Lukas Heller, E.M. Nathanson, Nunnally Johnson
Cinematographer: Edward Scaife
Composer: Frank De Vol
Producer:Kenneth Hyman

12 American military prisoners in World War II are ordered to infiltrate a well-guarded enemy château and kill the Nazi officers vacationing there. The soldiers, most of whom are facing death sentences for a variety of violent crimes, agree to the mission and the possible commuting of their sentences.

Keywords
missionbased on novel or booknazisecret missionworld war iicastlehand grenadetrainingus armyfistfightshootoutsuicide mission+6 more
Revenue$45.3M
Budget$5.4M
Profit
+39.9M
+739%

Despite its small-scale budget of $5.4M, The Dirty Dozen became a massive hit, earning $45.3M worldwide—a remarkable 739% return. The film's innovative storytelling attracted moviegoers, proving that strong storytelling can transcend budget limitations.

Awards

1 Oscar. 5 wins & 9 nominations

Where to Watch
Google Play MoviesApple TV StoreAmazon VideoYouTubeFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m37m74m111m148m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.6/10
3/10
1.5/10
Overall Score6.7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

The Dirty Dozen (1967) exemplifies meticulously timed plot construction, characteristic of Robert Aldrich's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 29 minutes. With an Arcplot score of 6.7, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Lee Marvin

Major John Reisman

Hero
Lee Marvin
Charles Bronson

Joseph Wladislaw

Ally
Charles Bronson
Jim Brown

Robert Jefferson

Ally
Jim Brown
John Cassavetes

Victor Franko

Shapeshifter
John Cassavetes
Telly Savalas

Archer Maggott

Shadow
Telly Savalas
George Kennedy

Major Max Armbruster

Threshold Guardian
George Kennedy
Ernest Borgnine

General Worden

Mentor
Ernest Borgnine
Robert Ryan

Colonel Everett Dasher Breed

Shadow
Robert Ryan
Clint Walker

Samson Posey

Ally
Clint Walker
Donald Sutherland

Vernon Pinkley

Trickster
Donald Sutherland

Main Cast & Characters

Major John Reisman

Played by Lee Marvin

Hero

Rebellious Army major tasked with training twelve convicted criminals for a suicide mission behind enemy lines.

Joseph Wladislaw

Played by Charles Bronson

Ally

Pragmatic and cunning Polish-American convict, one of the more intelligent and reliable members of the Dozen.

Robert Jefferson

Played by Jim Brown

Ally

Defiant and angry African-American soldier convicted of killing racist officers in self-defense.

Victor Franko

Played by John Cassavetes

Shapeshifter

Hot-headed, violent Italian-American soldier with a chip on his shoulder and a death sentence.

Archer Maggott

Played by Telly Savalas

Shadow

Religious fanatic and psychopathic racist whose instability threatens the mission.

Major Max Armbruster

Played by George Kennedy

Threshold Guardian

By-the-book psychiatrist and skeptical observer who doubts the viability of Reisman's mission.

General Worden

Played by Ernest Borgnine

Mentor

Sympathetic commanding general who supports Reisman despite opposition from other officers.

Colonel Everett Dasher Breed

Played by Robert Ryan

Shadow

Arrogant and antagonistic colonel who opposes Reisman and tries to sabotage the mission.

Samson Posey

Played by Clint Walker

Ally

Gentle giant Native American convicted of murder, soft-spoken but physically powerful.

Vernon Pinkley

Played by Donald Sutherland

Trickster

Comedic and nervous member of the Dozen who provides comic relief with his impersonations.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Major Reisman witnesses the execution of a condemned soldier, establishing the brutal military justice system and the fate awaiting the men he will soon command.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 18 minutes when Reisman is ordered to recruit twelve convicted murderers, rapists, and criminals facing execution, training them for a suicide mission behind enemy lines before D-Day.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 37 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to The twelve prisoners agree to join Reisman's unit, choosing the dangerous mission over certain execution. They leave the prison for the isolated training compound, crossing into a new world of possibility., moving from reaction to action.

At 75 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat False victory: The Dirty Dozen successfully humiliate Colonel Breed's elite unit in the war games, proving their worth and earning grudging respect. The ragtag criminals have become a cohesive fighting force., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 112 minutes (75% through) represents the emotional nadir. Here, During the actual mission, Maggott's psychotic break alerts the Germans, Posey is killed, and the carefully planned operation descends into chaos. The whiff of death becomes reality as men start falling., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 119 minutes initiates the final act resolution at 80% of the runtime. Reisman realizes they can complete the mission by trapping the German officers in the bomb shelter and dropping grenades through the air shafts. A new, brutal plan emerges from desperation., demonstrating the transformation achieved throughout the journey.

Emotional Journey

The Dirty Dozen's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping The Dirty Dozen against these established plot points, we can identify how Robert Aldrich utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Dirty Dozen within the action genre.

Robert Aldrich's Structural Approach

Among the 5 Robert Aldrich films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. The Dirty Dozen takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Robert Aldrich filmography.

Comparative Analysis

Additional action films include The Bad Guys, Puss in Boots and Venom: The Last Dance. For more Robert Aldrich analyses, see Hustle, The Longest Yard and The Frisco Kid.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Major Reisman witnesses the execution of a condemned soldier, establishing the brutal military justice system and the fate awaiting the men he will soon command.

2

Theme

7 min5.0%0 tone

General Worden tells Reisman that condemned men deserve a chance at redemption through sacrifice, stating the film's core theme: even society's outcasts can find honor through purpose.

3

Worldbuilding

1 min1.0%0 tone

The World War II military hierarchy is established, introducing the rigid class system, the condemned prisoners, and the impossible mission parameters that will bring them together.

4

Disruption

18 min12.0%-1 tone

Reisman is ordered to recruit twelve convicted murderers, rapists, and criminals facing execution, training them for a suicide mission behind enemy lines before D-Day.

5

Resistance

18 min12.0%-1 tone

Reisman visits the military prison to interview and select his dirty dozen, meeting each condemned man and assessing their potential, while facing skepticism from military brass about the mission's viability.

Act II

Confrontation
6

First Threshold

37 min25.0%0 tone

The twelve prisoners agree to join Reisman's unit, choosing the dangerous mission over certain execution. They leave the prison for the isolated training compound, crossing into a new world of possibility.

7

Mirror World

45 min30.0%+1 tone

Sergeant Bowren and the MPs assigned to guard the prisoners become reluctant allies, and the men begin forming bonds as a unit, reflecting the theme that shared purpose transcends past sins.

8

Premise

37 min25.0%0 tone

The promise of the premise delivers: brutal training montages, the men learning to work together, personality clashes with Maggott and Franko, and the developing camaraderie among misfits who have nothing to lose.

9

Midpoint

75 min50.0%+2 tone

False victory: The Dirty Dozen successfully humiliate Colonel Breed's elite unit in the war games, proving their worth and earning grudging respect. The ragtag criminals have become a cohesive fighting force.

10

Opposition

75 min50.0%+2 tone

Colonel Breed seeks revenge and attempts to sabotage the mission. The men face inspection and nearly fail. Reisman must defend his unorthodox methods as the mission date approaches and stakes intensify.

11

Collapse

112 min75.0%+1 tone

During the actual mission, Maggott's psychotic break alerts the Germans, Posey is killed, and the carefully planned operation descends into chaos. The whiff of death becomes reality as men start falling.

12

Crisis

112 min75.0%+1 tone

Trapped in the chateau with German forces closing in, the surviving members must abandon the original plan. Multiple team members are killed as they fight desperately to complete the mission.

Act III

Resolution
13

Second Threshold

119 min80.0%+2 tone

Reisman realizes they can complete the mission by trapping the German officers in the bomb shelter and dropping grenades through the air shafts. A new, brutal plan emerges from desperation.

14

Synthesis

119 min80.0%+2 tone

The surviving members execute the desperate finale: pouring gasoline into the ventilation shafts and dropping grenades to eliminate the German officers. One by one, the Dirty Dozen sacrifice themselves to ensure mission success.

15

Transformation

148 min99.0%+3 tone

Reisman and the few survivors escape as the chateau explodes. The mission succeeds at tremendous cost. The condemned criminals died as soldiers, their sacrifice earning them the redemption denied by military courts.