
The Dirty Dozen
12 American military prisoners in World War II are ordered to infiltrate a well-guarded enemy château and kill the Nazi officers vacationing there. The soldiers, most of whom are facing death sentences for a variety of violent crimes, agree to the mission and the possible commuting of their sentences.
Despite its small-scale budget of $5.4M, The Dirty Dozen became a massive hit, earning $45.3M worldwide—a remarkable 739% return. The film's innovative storytelling attracted moviegoers, proving that strong storytelling can transcend budget limitations.
1 Oscar. 5 wins & 9 nominations
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
The Dirty Dozen (1967) exemplifies meticulously timed plot construction, characteristic of Robert Aldrich's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 29 minutes. With an Arcplot score of 6.7, the film balances conventional beats with creative variation.
Characters
Cast & narrative archetypes
Major John Reisman
Joseph Wladislaw
Robert Jefferson
Victor Franko
Archer Maggott
Major Max Armbruster
General Worden
Colonel Everett Dasher Breed
Samson Posey
Vernon Pinkley
Main Cast & Characters
Major John Reisman
Played by Lee Marvin
Rebellious Army major tasked with training twelve convicted criminals for a suicide mission behind enemy lines.
Joseph Wladislaw
Played by Charles Bronson
Pragmatic and cunning Polish-American convict, one of the more intelligent and reliable members of the Dozen.
Robert Jefferson
Played by Jim Brown
Defiant and angry African-American soldier convicted of killing racist officers in self-defense.
Victor Franko
Played by John Cassavetes
Hot-headed, violent Italian-American soldier with a chip on his shoulder and a death sentence.
Archer Maggott
Played by Telly Savalas
Religious fanatic and psychopathic racist whose instability threatens the mission.
Major Max Armbruster
Played by George Kennedy
By-the-book psychiatrist and skeptical observer who doubts the viability of Reisman's mission.
General Worden
Played by Ernest Borgnine
Sympathetic commanding general who supports Reisman despite opposition from other officers.
Colonel Everett Dasher Breed
Played by Robert Ryan
Arrogant and antagonistic colonel who opposes Reisman and tries to sabotage the mission.
Samson Posey
Played by Clint Walker
Gentle giant Native American convicted of murder, soft-spoken but physically powerful.
Vernon Pinkley
Played by Donald Sutherland
Comedic and nervous member of the Dozen who provides comic relief with his impersonations.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Major Reisman witnesses the execution of a condemned soldier, establishing the brutal military justice system and the fate awaiting the men he will soon command.. The analysis reveals that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 18 minutes when Reisman is ordered to recruit twelve convicted murderers, rapists, and criminals facing execution, training them for a suicide mission behind enemy lines before D-Day.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 37 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to The twelve prisoners agree to join Reisman's unit, choosing the dangerous mission over certain execution. They leave the prison for the isolated training compound, crossing into a new world of possibility., moving from reaction to action.
At 75 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat False victory: The Dirty Dozen successfully humiliate Colonel Breed's elite unit in the war games, proving their worth and earning grudging respect. The ragtag criminals have become a cohesive fighting force., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 112 minutes (75% through) represents the emotional nadir. Here, During the actual mission, Maggott's psychotic break alerts the Germans, Posey is killed, and the carefully planned operation descends into chaos. The whiff of death becomes reality as men start falling., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 119 minutes initiates the final act resolution at 80% of the runtime. Reisman realizes they can complete the mission by trapping the German officers in the bomb shelter and dropping grenades through the air shafts. A new, brutal plan emerges from desperation., demonstrating the transformation achieved throughout the journey.
Emotional Journey
The Dirty Dozen's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping The Dirty Dozen against these established plot points, we can identify how Robert Aldrich utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Dirty Dozen within the action genre.
Robert Aldrich's Structural Approach
Among the 5 Robert Aldrich films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. The Dirty Dozen takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Robert Aldrich filmography.
Comparative Analysis
Additional action films include The Bad Guys, Puss in Boots and Venom: The Last Dance. For more Robert Aldrich analyses, see Hustle, The Longest Yard and The Frisco Kid.
Plot Points by Act
Act I
SetupStatus Quo
Major Reisman witnesses the execution of a condemned soldier, establishing the brutal military justice system and the fate awaiting the men he will soon command.
Theme
General Worden tells Reisman that condemned men deserve a chance at redemption through sacrifice, stating the film's core theme: even society's outcasts can find honor through purpose.
Worldbuilding
The World War II military hierarchy is established, introducing the rigid class system, the condemned prisoners, and the impossible mission parameters that will bring them together.
Disruption
Reisman is ordered to recruit twelve convicted murderers, rapists, and criminals facing execution, training them for a suicide mission behind enemy lines before D-Day.
Resistance
Reisman visits the military prison to interview and select his dirty dozen, meeting each condemned man and assessing their potential, while facing skepticism from military brass about the mission's viability.
Act II
ConfrontationFirst Threshold
The twelve prisoners agree to join Reisman's unit, choosing the dangerous mission over certain execution. They leave the prison for the isolated training compound, crossing into a new world of possibility.
Mirror World
Sergeant Bowren and the MPs assigned to guard the prisoners become reluctant allies, and the men begin forming bonds as a unit, reflecting the theme that shared purpose transcends past sins.
Premise
The promise of the premise delivers: brutal training montages, the men learning to work together, personality clashes with Maggott and Franko, and the developing camaraderie among misfits who have nothing to lose.
Midpoint
False victory: The Dirty Dozen successfully humiliate Colonel Breed's elite unit in the war games, proving their worth and earning grudging respect. The ragtag criminals have become a cohesive fighting force.
Opposition
Colonel Breed seeks revenge and attempts to sabotage the mission. The men face inspection and nearly fail. Reisman must defend his unorthodox methods as the mission date approaches and stakes intensify.
Collapse
During the actual mission, Maggott's psychotic break alerts the Germans, Posey is killed, and the carefully planned operation descends into chaos. The whiff of death becomes reality as men start falling.
Crisis
Trapped in the chateau with German forces closing in, the surviving members must abandon the original plan. Multiple team members are killed as they fight desperately to complete the mission.
Act III
ResolutionSecond Threshold
Reisman realizes they can complete the mission by trapping the German officers in the bomb shelter and dropping grenades through the air shafts. A new, brutal plan emerges from desperation.
Synthesis
The surviving members execute the desperate finale: pouring gasoline into the ventilation shafts and dropping grenades to eliminate the German officers. One by one, the Dirty Dozen sacrifice themselves to ensure mission success.
Transformation
Reisman and the few survivors escape as the chateau explodes. The mission succeeds at tremendous cost. The condemned criminals died as soldiers, their sacrifice earning them the redemption denied by military courts.




