The Witches poster
7.5
Arcplot Score
Unverified

The Witches

199091 minPG
Director: Nicolas Roeg
Writers:Roald Dahl, Allan Scott
Cinematographer: Harvey Harrison
Composer: Stanley Myers

A recently orphaned young boy is taken to a seaside hotel in England by his grandmother, who is recuperating after an illness.. Also staying at their hotel is a group of witches who have gathered to prepare a plot to rid England of all children.

Revenue$15.4M
Budget$11.0M
Profit
+4.4M
+40%

Working with a small-scale budget of $11.0M, the film achieved a respectable showing with $15.4M in global revenue (+40% profit margin).

Awards

Nominated for 1 BAFTA Award3 wins & 8 nominations

Where to Watch
Google Play MoviesFandango At HomeApple TV StoreAmazon VideoYouTube

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-1-4
0m23m45m68m90m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.8/10
5/10
4/10
Overall Score7.5/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

The Witches (1990) exhibits meticulously timed dramatic framework, characteristic of Nicolas Roeg's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 31 minutes. With an Arcplot score of 7.5, the film showcases strong structural fundamentals.

Characters

Cast & narrative archetypes

Jasen Fisher

Luke Eveshim

Hero
Jasen Fisher
Mai Zetterling

Helga Eveshim

Mentor
Mai Zetterling
Anjelica Huston

Grand High Witch

Shadow
Anjelica Huston
Rowan Atkinson

Mr. Stringer

Threshold Guardian
Rowan Atkinson

Main Cast & Characters

Luke Eveshim

Played by Jasen Fisher

Hero

A young boy who stumbles upon a witches' convention and must stop their plan to turn all children into mice.

Helga Eveshim

Played by Mai Zetterling

Mentor

Luke's loving grandmother who knows about witches and helps protect him from their evil schemes.

Grand High Witch

Played by Anjelica Huston

Shadow

The terrifying leader of all witches who plots to eliminate every child in England by turning them into mice.

Mr. Stringer

Played by Rowan Atkinson

Threshold Guardian

The hotel manager who unknowingly hosts the witches' convention at his establishment.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Young Luke lives happily in Norway with his parents and beloved Grandmother Helga, who tells him bedtime stories about her encounters with witches as a child.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Luke's parents are killed in a car accident, leaving him orphaned. His grandmother Helga becomes his guardian, and they must relocate to England to settle his parents' affairs.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 23 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to Luke hides behind a screen in the ballroom to train his mice, and becomes trapped when the Royal Society for the Prevention of Cruelty to Children convention begins—actually a gathering of all the witches of England., moving from reaction to action.

At 46 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Of particular interest, this crucial beat Mouse-Luke reunites with his grandmother Helga in her hotel room. Despite his transformation, she immediately recognizes and accepts him. Together they form a plan: steal the Formula 86 and use it against the witches themselves., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 68 minutes (75% through) represents the emotional nadir. Here, The Grand High Witch discovers Luke in her room and nearly kills him. He barely escapes with the formula, but the witches are now alerted to his presence. The plan seems on the verge of failure as Luke is chased through the hotel., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 73 minutes initiates the final act resolution at 80% of the runtime. Luke reaches the kitchen and manages to pour the entire bottle of Formula 86 into the soup being prepared for the witches' banquet. The plan is set in motion—there's no turning back now., demonstrating the transformation achieved throughout the journey.

Emotional Journey

The Witches's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping The Witches against these established plot points, we can identify how Nicolas Roeg utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Witches within the adventure genre.

Comparative Analysis

Additional adventure films include The Black Stallion, The Bad Guys and Puss in Boots.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Young Luke lives happily in Norway with his parents and beloved Grandmother Helga, who tells him bedtime stories about her encounters with witches as a child.

2

Theme

5 min5.0%0 tone

Grandmother Helga warns Luke: "Real witches dress in ordinary clothes and look like ordinary women. They live in ordinary houses and work in ordinary jobs." The theme of hidden evil beneath respectable surfaces is established.

3

Worldbuilding

1 min1.0%0 tone

Luke learns the rules of witch identification from his grandmother: they are bald, have square feet, blue saliva, and despise children. His parents die in a car accident, and Luke moves to England with Helga.

4

Disruption

11 min12.0%-1 tone

Luke's parents are killed in a car accident, leaving him orphaned. His grandmother Helga becomes his guardian, and they must relocate to England to settle his parents' affairs.

5

Resistance

11 min12.0%-1 tone

Helga falls ill and doctors recommend seaside air for her recovery. She and Luke travel to a grand hotel in Bournemouth. Luke explores the hotel with his pet mice, unaware that a convention of witches is also checking in.

Act II

Confrontation
6

First Threshold

23 min25.0%-2 tone

Luke hides behind a screen in the ballroom to train his mice, and becomes trapped when the Royal Society for the Prevention of Cruelty to Children convention begins—actually a gathering of all the witches of England.

7

Mirror World

27 min30.0%-3 tone

Luke meets Bruno Jenkins, a gluttonous boy lured by the Grand High Witch with chocolate. Bruno represents what happens to children who don't heed warnings—he becomes the first victim of Formula 86, transformed into a mouse.

8

Premise

23 min25.0%-2 tone

Luke witnesses the Grand High Witch reveal her horrifying true face and demonstrate Formula 86 on Bruno. When discovered, Luke is force-fed the potion and transformed into a mouse. He must now navigate the hotel as a tiny creature, evading cats and humans.

9

Midpoint

46 min50.0%-2 tone

Mouse-Luke reunites with his grandmother Helga in her hotel room. Despite his transformation, she immediately recognizes and accepts him. Together they form a plan: steal the Formula 86 and use it against the witches themselves.

10

Opposition

46 min50.0%-2 tone

Luke and Bruno, as mice, must infiltrate the Grand High Witch's room to steal a bottle of Formula 86. They face numerous dangers: the hotel cat, suspicious staff, and near-discovery by the witches. Luke successfully obtains the potion despite multiple close calls.

11

Collapse

68 min75.0%-3 tone

The Grand High Witch discovers Luke in her room and nearly kills him. He barely escapes with the formula, but the witches are now alerted to his presence. The plan seems on the verge of failure as Luke is chased through the hotel.

12

Crisis

68 min75.0%-3 tone

Luke must reach the hotel kitchen while being hunted by witches. Helga creates a distraction while Luke, carrying the precious formula, navigates through dangerous territory. The stakes are highest—fail now and all children in England will be turned into mice.

Act III

Resolution
13

Second Threshold

73 min80.0%-2 tone

Luke reaches the kitchen and manages to pour the entire bottle of Formula 86 into the soup being prepared for the witches' banquet. The plan is set in motion—there's no turning back now.

14

Synthesis

73 min80.0%-2 tone

The witches consume the tainted soup. One by one, they begin transforming into mice in the hotel dining room, creating chaos. The Grand High Witch herself transforms, and the hotel staff unwittingly help destroy the witches by attacking the mice. Luke has saved England's children.

15

Transformation

90 min99.0%-1 tone

Luke remains a mouse but finds peace with his grandmother. Unlike the book, a good witch restores Luke to human form. Either way, Luke has transformed from a frightened boy into a brave hero who saved countless children, forever bonded with Helga.