
Wallace & Gromit: Vengeance Most Fowl
Top dog Gromit springs into action to save his master when Wallace's high-tech invention goes rogue and he is framed for a series of suspicious crimes.
The film earned $191K at the global box office.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Wallace and Gromit run their window-cleaning business "Wash 'N' Go" in their usual cheerful, inventive fashion. Wallace unveils his latest invention: Norbot, a "smart gnome" garden robot designed to help with chores.. Structural examination shows that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 12 minutes when Norbot begins exhibiting strange, autonomous behavior. A news report reveals a crime wave involving garden gnomes committing burglaries across town. The authorities suspect Norbot technology has been hacked or corrupted.. At 10% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
At 51 minutes, the Midpoint arrives at 42% of the runtime—significantly early, compressing the first half. Structural examination shows that this crucial beat The revelation that Feathers McGraw has indeed returned and has been using hacked Norbots as an army of robotic thieves. Wallace's invention has been turned against him. The stakes escalate from mere suspicion to confirmed criminal conspiracy., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 75 minutes (62% through) represents the emotional nadir. Here, Feathers McGraw captures Wallace and/or Gromit, or successfully executes a major heist using the Norbot army. Wallace's blind faith in technology has led to disaster. The duo hits their lowest point, separated or defeated., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 80 minutes initiates the final act resolution at 67% of the runtime. The finale confrontation with Feathers McGraw. Wallace and Gromit work together to outwit the criminal penguin, disable the Norbot army, and restore order. Elaborate contraptions and slapstick action culminate in Feathers' capture., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Wallace & Gromit: Vengeance Most Fowl's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.
Narrative Framework
This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Wallace & Gromit: Vengeance Most Fowl against these established plot points, we can identify how the filmmaker utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Wallace & Gromit: Vengeance Most Fowl within the animation genre.
Comparative Analysis
Additional animation films include The Bad Guys, The Quintessential Quintuplets Movie and Fate/stay night: Heaven's Feel I. Presage Flower.
Plot Points by Act
Act I
SetupStatus Quo
Wallace and Gromit run their window-cleaning business "Wash 'N' Go" in their usual cheerful, inventive fashion. Wallace unveils his latest invention: Norbot, a "smart gnome" garden robot designed to help with chores.
Theme
Gromit expresses concern about Wallace's over-reliance on technology and gadgets, suggesting that some things are better done the old-fashioned way—a warning about innovation without wisdom.
Worldbuilding
Establishment of Wallace's inventor lifestyle, Gromit's loyal but skeptical role, and the introduction of Norbot. The gnome begins performing garden tasks efficiently, impressing Wallace while Gromit remains wary of the technology.
Disruption
Norbot begins exhibiting strange, autonomous behavior. A news report reveals a crime wave involving garden gnomes committing burglaries across town. The authorities suspect Norbot technology has been hacked or corrupted.
Resistance
Wallace refuses to believe Norbot could be responsible and debates what to do. Gromit investigates independently, discovering clues that suggest a familiar criminal mastermind. Wallace struggles between faith in his invention and mounting evidence.
Act II
ConfrontationPremise
Classic Wallace & Gromit detective antics as they pursue leads, encounter gnome-related mishaps, and gather evidence. Comic set pieces involving elaborate contraptions, narrow escapes, and increasing suspicion that arch-nemesis Feathers McGraw is behind the scheme.
Midpoint
The revelation that Feathers McGraw has indeed returned and has been using hacked Norbots as an army of robotic thieves. Wallace's invention has been turned against him. The stakes escalate from mere suspicion to confirmed criminal conspiracy.
Opposition
Feathers McGraw's scheme intensifies. The Norbot army grows more coordinated and dangerous. Wallace's reputation suffers as he's blamed for the invention. Gromit and Wallace's partnership is strained as Wallace's technological hubris is exposed.
Collapse
Feathers McGraw captures Wallace and/or Gromit, or successfully executes a major heist using the Norbot army. Wallace's blind faith in technology has led to disaster. The duo hits their lowest point, separated or defeated.
Crisis
A moment of reflection where Gromit must save the day using ingenuity rather than gadgets, or Wallace must acknowledge his mistakes. The emotional low before the breakthrough realization.
Act III
ResolutionSynthesis
The finale confrontation with Feathers McGraw. Wallace and Gromit work together to outwit the criminal penguin, disable the Norbot army, and restore order. Elaborate contraptions and slapstick action culminate in Feathers' capture.