A Quiet Place: Day One poster
6.7
Arcplot Score
Unverified

A Quiet Place: Day One

2024100 minPG-13

A young woman named Sam finds herself trapped in New York City during the early stages of an invasion by alien creatures with ultra-sensitive hearing.

Revenue$261.9M
Budget$67.0M
Profit
+194.9M
+291%

Despite a respectable budget of $67.0M, A Quiet Place: Day One became a box office success, earning $261.9M worldwide—a 291% return.

Awards

5 wins & 12 nominations

Where to Watch
Amazon Prime VideofuboTVMGM+ Amazon ChannelParamount+ Amazon ChannelParamount+ Roku Premium ChannelMGM PlusPhiloAmazon Prime Video with AdsParamount Plus EssentialParamount Plus PremiumAmazon VideoApple TVGoogle Play MoviesYouTubeFandango At HomeJustWatchTVFlixFling

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111513
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

0-2-4
0m19m38m57m76m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.7/10
3.5/10
0.5/10
Overall Score6.7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

A Quiet Place: Day One (2024) reveals strategically placed narrative architecture, characteristic of Michael Sarnoski's storytelling approach. This structural analysis examines how the film's 11-point plot structure maps to proven narrative frameworks across 1 hour and 40 minutes. With an Arcplot score of 6.7, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Lupita Nyong'o

Sam

Hero
Lupita Nyong'o
Joseph Quinn

Eric

Ally
Shapeshifter
Joseph Quinn
Nico and Schnitzel (cats)

Frodo

B-Story
Nico and Schnitzel (cats)
Djimon Hounsou

Henri

Mentor
Djimon Hounsou
Alex Wolff

Reuben

Ally
Alex Wolff

Main Cast & Characters

Sam

Played by Lupita Nyong'o

Hero

A terminally ill cancer patient who finds purpose in surviving the alien invasion alongside an unexpected companion.

Eric

Played by Joseph Quinn

AllyShapeshifter

A British law student who forms an unlikely bond with Sam during the chaos of the invasion.

Frodo

Played by Nico and Schnitzel (cats)

B-Story

Sam's emotional support cat who becomes a symbol of her will to live and a companion through the terror.

Henri

Played by Djimon Hounsou

Mentor

A compassionate nurse who cares for Sam at the hospice and tries to help during the initial invasion.

Reuben

Played by Alex Wolff

Ally

A hospice resident and friend to Sam who shares her final days before the invasion.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Sam, a terminally ill cancer patient, sits withdrawn and disconnected in a hospice facility, showing no interest in living. Her isolation and resignation to death establish her emotional state before the world ends.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Meteorites crash into New York City during the puppet show. The alien creatures emerge and begin their massacre, hunting by sound. The theater erupts in chaos as people scream and are killed. The ordinary world is violently destroyed in moments.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 25 minutes marks the transition into Act II, occurring at 25% of the runtime. This illustrates the protagonist's commitment to Sam makes the active choice to survive and declares her intention to get pizza from Patsy's Pizzeria in Harlem. Rather than giving up or evacuating, she chooses her own mission—a seemingly absurd goal that represents reclaiming agency and meaning in chaos., moving from reaction to action.

The Collapse moment at 76 minutes (76% through) represents the emotional nadir. Here, A major threat nearly kills them both, and Sam faces the reality that she may not survive long enough to reach Patsy's. Her illness and the danger converge. The whiff of death: Sam must confront that her quest might be futile, and her borrowed time is running out in multiple ways., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 80 minutes initiates the final act resolution at 80% of the runtime. Sam and Eric reach Patsy's Pizzeria. Sam gets her pizza and shares the moment with Eric, finding peace in the memory of her father. She then executes her plan: she creates a loud distraction to draw the creatures away, allowing Eric and Frodo to escape to the evacuation boats. Sam faces the creatures on her own terms., demonstrating the transformation achieved throughout the journey.

Emotional Journey

A Quiet Place: Day One's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping A Quiet Place: Day One against these established plot points, we can identify how Michael Sarnoski utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish A Quiet Place: Day One within the drama genre.

Michael Sarnoski's Structural Approach

Among the 2 Michael Sarnoski films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. A Quiet Place: Day One takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Michael Sarnoski filmography.

Comparative Analysis

Additional drama films include Eye for an Eye, South Pacific and Kiss of the Spider Woman. For more Michael Sarnoski analyses, see Pig.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%-1 tone

Sam, a terminally ill cancer patient, sits withdrawn and disconnected in a hospice facility, showing no interest in living. Her isolation and resignation to death establish her emotional state before the world ends.

2

Theme

5 min5.3%-1 tone

Reuben, the hospice nurse, tells Sam that sometimes the smallest things—like pizza or music—are what make life worth living. This introduces the theme: finding meaning and choosing to truly live, even in the face of death.

3

Worldbuilding

1 min1.1%-1 tone

Introduction to Sam's world at the hospice outside New York City. We see her routine, her service cat Frodo, her terminal diagnosis, and her reluctant agreement to join a group outing to Manhattan for a puppet show. Establishes her nihilistic worldview and disconnection from life.

4

Disruption

13 min12.6%-2 tone

Meteorites crash into New York City during the puppet show. The alien creatures emerge and begin their massacre, hunting by sound. The theater erupts in chaos as people scream and are killed. The ordinary world is violently destroyed in moments.

5

Resistance

13 min12.6%-2 tone

Sam navigates the initial chaos and carnage on the streets of Manhattan. She witnesses the creatures' hunting behavior and survivors learning to stay silent. She meets Henri, who helps evacuate people, and observes others figuring out the sound-based hunting pattern. Sam must decide whether to fight for survival despite her terminal illness.

Act II

Confrontation
6

First Threshold

25 min25.3%-2 tone

Sam makes the active choice to survive and declares her intention to get pizza from Patsy's Pizzeria in Harlem. Rather than giving up or evacuating, she chooses her own mission—a seemingly absurd goal that represents reclaiming agency and meaning in chaos.

8

Premise

25 min25.3%-2 tone

Sam and Eric journey through the silent, devastated city toward Harlem with Frodo. They navigate flooded subway tunnels, encounter other survivors, and learn to communicate without sound. The "fun and games" of this premise: creatively surviving in silence, bonding through shared danger, and Sam's determination for pizza becoming meaningful to Eric.

10

Opposition

51 min50.5%-2 tone

The journey becomes more dangerous as they push deeper into Manhattan toward Harlem. Close calls with the creatures intensify. Sam's physical condition deteriorates. The aliens seem to be everywhere. Eric's fear returns as the reality of their situation becomes more dire. Every block closer to Patsy's becomes harder to reach.

11

Collapse

76 min75.8%-3 tone

A major threat nearly kills them both, and Sam faces the reality that she may not survive long enough to reach Patsy's. Her illness and the danger converge. The whiff of death: Sam must confront that her quest might be futile, and her borrowed time is running out in multiple ways.

12

Crisis

76 min75.8%-3 tone

Sam contemplates giving up. Eric, now emotionally invested, refuses to let her quit. Their relationship has reversed—he draws strength from her earlier determination. Sam processes her fear and pain, finding resolve not just for pizza, but for the meaning of choosing how her story ends.

Act III

Resolution
14

Synthesis

80 min80.0%-3 tone

Sam and Eric reach Patsy's Pizzeria. Sam gets her pizza and shares the moment with Eric, finding peace in the memory of her father. She then executes her plan: she creates a loud distraction to draw the creatures away, allowing Eric and Frodo to escape to the evacuation boats. Sam faces the creatures on her own terms.