Alice in Wonderland poster
5.8
Arcplot Score
Unverified

Alice in Wonderland

195175 minG
Director: Clyde Geronimi

On a golden afternoon, wildly curious young Alice tumbles into the burrow and enters the merry, madcap world of Wonderland full of whimsical escapades.

Revenue$57.2M
Budget$3.0M
Profit
+54.2M
+1807%

Despite its small-scale budget of $3.0M, Alice in Wonderland became a commercial juggernaut, earning $57.2M worldwide—a remarkable 1807% return. The film's compelling narrative connected with viewers, showing that strong storytelling can transcend budget limitations.

TMDb7.2
Popularity9.1
Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-2
0m19m37m56m74m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Experimental
6.7/10
4.5/10
3/10
Overall Score5.8/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Alice in Wonderland (1951) exemplifies meticulously timed narrative design, characteristic of Clyde Geronimi's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 15 minutes. With an Arcplot score of 5.8, the film takes an unconventional approach to traditional narrative frameworks.

Characters

Cast & narrative archetypes

Kathryn Beaumont

Alice

Hero
Kathryn Beaumont
Verna Felton

The Queen of Hearts

Shadow
Verna Felton
Ed Wynn

The Mad Hatter

Trickster
Ed Wynn
Sterling Holloway

The Cheshire Cat

Mentor
Shapeshifter
Sterling Holloway
Bill Thompson

The White Rabbit

Herald
Bill Thompson
Richard Haydn

The Caterpillar

Threshold Guardian
Mentor
Richard Haydn
Jerry Colonna

The March Hare

Trickster
Jerry Colonna

Main Cast & Characters

Alice

Played by Kathryn Beaumont

Hero

A curious young girl who falls down a rabbit hole into a nonsensical wonderland where she encounters bizarre creatures and illogical situations.

The Queen of Hearts

Played by Verna Felton

Shadow

A tyrannical, short-tempered monarch who rules Wonderland through fear and her obsession with beheading anyone who displeases her.

The Mad Hatter

Played by Ed Wynn

Trickster

An eccentric hat maker stuck in perpetual tea time, speaking in riddles and nonsense with manic energy.

The Cheshire Cat

Played by Sterling Holloway

MentorShapeshifter

A mysterious, grinning feline who appears and disappears at will, offering cryptic advice and philosophical observations.

The White Rabbit

Played by Bill Thompson

Herald

A nervous, perpetually late rabbit whose frantic rushing initially lures Alice into Wonderland.

The Caterpillar

Played by Richard Haydn

Threshold GuardianMentor

A condescending, hookah-smoking insect who challenges Alice's sense of identity with philosophical questions.

The March Hare

Played by Jerry Colonna

Trickster

The Mad Hatter's equally mad companion at the never-ending tea party, impulsive and illogical.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Alice sits by the riverbank, bored with her sister's history lesson, daydreaming about a world of her own where nothing would be what it is. This establishes her as a curious, imaginative child constrained by the rules and dullness of Victorian society.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 5 minutes when The White Rabbit rushes past, checking his pocket watch and exclaiming he's late. Alice's curiosity is immediately piqued by this impossible talking rabbit in a waistcoat - her wish for a nonsensical world appears to be answered.. At 7% through the film, this Disruption arrives earlier than typical, accelerating the narrative momentum. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 11 minutes marks the transition into Act II, occurring at 15% of the runtime. This demonstrates the protagonist's commitment to Alice drinks from the bottle and shrinks small enough to fit through the tiny door, actively choosing to enter Wonderland despite not knowing what lies ahead. She passes through the door into the garden, leaving the normal world behind., moving from reaction to action.

At 37 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat The Mad Tea Party reaches its climax of frustration. The Mad Hatter and March Hare celebrate their "unbirthday" with complete nonsense. Alice declares she's had enough of their rudeness and storms away, rejecting the very nonsense she thought she wanted. False defeat: her dream world is a nightmare., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 53 minutes (71% through) represents the emotional nadir. Here, Alice breaks down crying in the Tulgey Wood, completely lost and alone. She admits she took bad advice, made poor choices, and wishes she'd listened to her lessons. This is her lowest point - the death of her fantasy of a nonsensical world where she makes the rules., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 57 minutes initiates the final act resolution at 76% of the runtime. Alice enters the Queen's garden and witnesses the card soldiers painting white roses red. She realizes the Queen's world has rules too - arbitrary, tyrannical rules enforced by fear. She understands that complete chaos and totalitarian order are both wrong., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Alice in Wonderland's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Alice in Wonderland against these established plot points, we can identify how Clyde Geronimi utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Alice in Wonderland within the animation genre.

Clyde Geronimi's Structural Approach

Among the 5 Clyde Geronimi films analyzed on Arcplot, the average structural score is 6.7, demonstrating varied approaches to story architecture. Alice in Wonderland takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Clyde Geronimi filmography.

Comparative Analysis

Additional animation films include The Bad Guys, The Quintessential Quintuplets Movie and Fate/stay night: Heaven's Feel I. Presage Flower. For more Clyde Geronimi analyses, see Cinderella, Sleeping Beauty and Peter Pan.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.3%0 tone

Alice sits by the riverbank, bored with her sister's history lesson, daydreaming about a world of her own where nothing would be what it is. This establishes her as a curious, imaginative child constrained by the rules and dullness of Victorian society.

2

Theme

3 min4.0%0 tone

Alice sings "In My World" expressing her desire for a world where things would be nonsensical and she could make her own rules. The theme: the tension between childhood curiosity/imagination and imposed adult logic/order.

3

Worldbuilding

1 min1.3%0 tone

Alice is established as a daydreamer who doesn't fit into her sister's orderly world. She longs for adventure and nonsense, feeling constrained by lessons and proper behavior.

4

Disruption

5 min6.6%+1 tone

The White Rabbit rushes past, checking his pocket watch and exclaiming he's late. Alice's curiosity is immediately piqued by this impossible talking rabbit in a waistcoat - her wish for a nonsensical world appears to be answered.

5

Resistance

5 min6.6%+1 tone

Alice debates whether to follow the rabbit, ultimately choosing curiosity over propriety. She falls down the rabbit hole, tries various potions and cakes that change her size, demonstrating the consequences of rash decisions in this new world.

Act II

Confrontation
6

First Threshold

11 min14.6%0 tone

Alice drinks from the bottle and shrinks small enough to fit through the tiny door, actively choosing to enter Wonderland despite not knowing what lies ahead. She passes through the door into the garden, leaving the normal world behind.

7

Mirror World

14 min18.5%+1 tone

Alice encounters the Dodo and various creatures at the Caucus Race - her first real interaction with Wonderland's inhabitants. They represent the absurdist logic she claimed to want, but she's already finding it frustrating rather than delightful.

8

Premise

11 min14.6%0 tone

Alice explores Wonderland, encountering the promise of the premise: Tweedledee and Tweedledum, the White Rabbit's house (where she grows giant), the Caterpillar, the Cheshire Cat, and the Mad Tea Party. Each encounter shows her that a world without rules is confusing and frustrating.

9

Midpoint

37 min49.0%0 tone

The Mad Tea Party reaches its climax of frustration. The Mad Hatter and March Hare celebrate their "unbirthday" with complete nonsense. Alice declares she's had enough of their rudeness and storms away, rejecting the very nonsense she thought she wanted. False defeat: her dream world is a nightmare.

10

Opposition

37 min49.0%0 tone

Alice wanders lost and confused through the Tulgey Wood, encountering increasingly bizarre and unhelpful creatures. The Cheshire Cat appears and disappears, offering cryptic advice. She's losing her sense of self and purpose, growing increasingly desperate to find her way.

11

Collapse

53 min70.9%-1 tone

Alice breaks down crying in the Tulgey Wood, completely lost and alone. She admits she took bad advice, made poor choices, and wishes she'd listened to her lessons. This is her lowest point - the death of her fantasy of a nonsensical world where she makes the rules.

12

Crisis

53 min70.9%-1 tone

The Cheshire Cat reappears and directs Alice to the Queen of Hearts, suggesting all paths lead there. Alice, broken and defeated, accepts this guidance, having learned that she needs help and direction even in a nonsensical world.

Act III

Resolution
13

Second Threshold

57 min75.5%-1 tone

Alice enters the Queen's garden and witnesses the card soldiers painting white roses red. She realizes the Queen's world has rules too - arbitrary, tyrannical rules enforced by fear. She understands that complete chaos and totalitarian order are both wrong.

14

Synthesis

57 min75.5%-1 tone

Alice navigates the croquet game, witnesses the Queen's tyranny, and is put on trial for absurd charges. When sentenced to beheading, she finally stands up for herself, calling them "a pack of cards" and refusing to be intimidated. The cards attack, Wonderland collapses.

15

Transformation

74 min98.7%0 tone

Alice wakes up by the riverbank with her sister, realizing it was all a dream. She recounts her "curious dream" with newfound appreciation for both imagination and reality. She's learned balance - neither rejecting lessons entirely nor losing her sense of wonder.