Aliens in the Attic poster
7
Arcplot Score
Unverified

Aliens in the Attic

200986 minPG
Director: John Schultz

A group of kids must protect their vacation home from invading aliens.

Revenue$57.9M
Budget$45.0M
Profit
+12.9M
+29%

Working with a mid-range budget of $45.0M, the film achieved a modest success with $57.9M in global revenue (+29% profit margin).

TMDb5.7
Popularity4.8
Where to Watch
Apple TVAmazon VideoYouTubeFandango At HomeGoogle Play Movies

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111513
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-1-4
0m16m33m49m65m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.7/10
3.5/10
2.5/10
Overall Score7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Aliens in the Attic (2009) exemplifies precise narrative design, characteristic of John Schultz's storytelling approach. This structural analysis examines how the film's 11-point plot structure maps to proven narrative frameworks across 1 hour and 26 minutes. With an Arcplot score of 7.0, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Carter Jenkins

Tom Pearson

Hero
Carter Jenkins
Austin Butler

Jake Pearson

Ally
Austin Butler
Ashley Tisdale

Bethany Pearson

Shapeshifter
Ashley Tisdale
Ashley Boettcher

Hannah Pearson

Ally
Ashley Boettcher
Robert Hoffman

Ricky Dillman

Contagonist
Robert Hoffman
J.K. Simmons

Skip

Shadow
J.K. Simmons
Thomas Haden Church

Tazer

Threshold Guardian
Thomas Haden Church
Kari Wahlgren

Razor

Threshold Guardian
Kari Wahlgren
Josh Peck

Sparks

Trickster
Josh Peck
Doris Roberts

Nana Rose

Mentor
Doris Roberts

Main Cast & Characters

Tom Pearson

Played by Carter Jenkins

Hero

A tech-savvy teenager who must lead his family in defending their vacation home against alien invaders.

Jake Pearson

Played by Austin Butler

Ally

Tom's younger brother, a quick-thinking kid who helps fight the aliens using his knowledge of video games.

Bethany Pearson

Played by Ashley Tisdale

Shapeshifter

The older teenage cousin who initially cares only about her boyfriend but grows to help the family.

Hannah Pearson

Played by Ashley Boettcher

Ally

Jake's twin sister, a brave and resourceful girl who takes an active role in fighting the aliens.

Ricky Dillman

Played by Robert Hoffman

Contagonist

Bethany's manipulative boyfriend who gets mind-controlled by the aliens and becomes a puppet antagonist.

Skip

Played by J.K. Simmons

Shadow

The aggressive and hostile alien commander determined to conquer Earth, serving as the primary antagonist.

Tazer

Played by Thomas Haden Church

Threshold Guardian

Skip's tough and loyal second-in-command alien enforcer who follows orders without question.

Razor

Played by Kari Wahlgren

Threshold Guardian

A female alien warrior who is fierce and skilled in combat, loyal to Skip's mission.

Sparks

Played by Josh Peck

Trickster

The alien engineer responsible for technical operations and weaponry, intelligent but cowardly.

Nana Rose

Played by Doris Roberts

Mentor

The tough grandmother who has a military background and becomes a key ally in fighting the aliens.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Tom Pearson is shown as a geeky, video-game-obsessed teenager who struggles to connect with his family, particularly disconnected during the family car ride to the vacation house.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Strange sounds come from the attic and small alien invaders crash-land on the roof, beginning their invasion of the house while the kids investigate the mysterious noises.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

At 43 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat The aliens gain the upper hand, capturing several kids and revealing their larger invasion plan. The kids learn the aliens' true mission threatens the entire planet, raising the stakes from defending one house to saving Earth., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 65 minutes (76% through) represents the emotional nadir. Here, The aliens successfully launch their invasion signal and capture most of the kids. Tom is separated from his team, the house defenses are destroyed, and it appears the aliens have won. All hope seems lost., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 68 minutes initiates the final act resolution at 79% of the runtime. The kids execute their final plan, working together as a true family unit. Tom leads the assault on the alien ship, they free the captured kids, stop the invasion signal, and defeat the alien commander through teamwork and sacrifice., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Aliens in the Attic's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Aliens in the Attic against these established plot points, we can identify how John Schultz utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Aliens in the Attic within the adventure genre.

John Schultz's Structural Approach

Among the 5 John Schultz films analyzed on Arcplot, the average structural score is 7.3, reflecting strong command of classical structure. Aliens in the Attic takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete John Schultz filmography.

Comparative Analysis

Additional adventure films include Harry Potter and the Philosopher's Stone, The Bad Guys and Zoom. For more John Schultz analyses, see Like Mike, The Honeymooners and Judy Moody and the Not Bummer Summer.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Tom Pearson is shown as a geeky, video-game-obsessed teenager who struggles to connect with his family, particularly disconnected during the family car ride to the vacation house.

2

Theme

5 min5.8%0 tone

Tom's grandmother tells him that real courage and teamwork matter more than what's on a screen, hinting at the need for real-world heroism and family unity.

3

Worldbuilding

1 min1.1%0 tone

The Pearson family arrives at their vacation rental home. Tom and his siblings explore the house, meet their cousins, and we see the family dynamics: Tom's disconnection, his sister's boyfriend troubles, and the adults' obliviousness. The attic is discovered.

4

Disruption

11 min12.6%-1 tone

Strange sounds come from the attic and small alien invaders crash-land on the roof, beginning their invasion of the house while the kids investigate the mysterious noises.

5

Resistance

11 min12.6%-1 tone

The kids discover the aliens in the attic and debate what to do. They learn the aliens have mind-control technology that works on adults but not kids. The children argue about whether to tell their parents or handle it themselves.

Act II

Confrontation
8

Premise

22 min25.3%-1 tone

The kids battle the aliens using improvised weapons, booby traps, and teamwork. Tom applies his gaming knowledge to real combat. They control the mind-controlled adults for comic effect and mount increasingly clever defenses of the house.

9

Midpoint

43 min50.6%-2 tone

The aliens gain the upper hand, capturing several kids and revealing their larger invasion plan. The kids learn the aliens' true mission threatens the entire planet, raising the stakes from defending one house to saving Earth.

10

Opposition

43 min50.6%-2 tone

The aliens tighten their grip, the kids' defenses fail, and internal conflicts emerge. Tom's leadership is questioned, his sister's boyfriend (under alien control) creates chaos, and the family fractures under pressure. The aliens prepare their final assault.

11

Collapse

65 min75.9%-3 tone

The aliens successfully launch their invasion signal and capture most of the kids. Tom is separated from his team, the house defenses are destroyed, and it appears the aliens have won. All hope seems lost.

12

Crisis

65 min75.9%-3 tone

Tom faces his darkest moment alone, doubting his abilities and missing his team. He processes the loss and recognizes that he can't do this alone—he needs his family and must embrace real courage, not just gaming skills.

Act III

Resolution
14

Synthesis

68 min79.3%-3 tone

The kids execute their final plan, working together as a true family unit. Tom leads the assault on the alien ship, they free the captured kids, stop the invasion signal, and defeat the alien commander through teamwork and sacrifice.