Conan the Destroyer poster
6.6
Arcplot Score
Unverified

Conan the Destroyer

1984103 minPG

Conan is commissioned by the evil queen Taramis to safely escort a teen princess and her powerful bodyguard to a far away castle to retrieve the magic Horn of Dagoth. Unknown to Conan, the queen plans to sacrifice the princess when she returns and inherit her kingdom after the bodyguard kills Conan. The queen's plans fail to take into consideration Conan's strength and cunning and the abilities of his sidekicks: the eccentric wizard Akiro, the warrior woman Zula, and the inept Malak. Together the hero and his allies must defeat both mortal and supernatural foes in this voyage to sword-and-sorcery land.

Revenue$31.0M
Budget$18.0M
Profit
+13.0M
+72%

Working with a mid-range budget of $18.0M, the film achieved a modest success with $31.0M in global revenue (+72% profit margin).

TMDb6.1
Popularity5.8
Where to Watch
YouTubeGoogle Play MoviesAmazon VideoApple TVFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+63-1
0m25m51m76m102m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.2/10
3.5/10
2.5/10
Overall Score6.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Conan the Destroyer (1984) reveals deliberately positioned narrative architecture, characteristic of Richard Fleischer's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 43 minutes. With an Arcplot score of 6.6, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Conan and Malak camp in the wilderness. Conan is a wandering barbarian mercenary living by his sword, still haunted by the loss of Valeria.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Queen Taramis offers Conan the impossible: she will bring Valeria back from the dead if he protects Princess Jehnna on her quest. His deepest desire is suddenly within reach.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 26 minutes marks the transition into Act II, occurring at 26% of the runtime. This shows the protagonist's commitment to The party departs the palace gates and enters the wilderness on the quest for the horn. Conan commits to the journey, choosing to pursue the promise of Valeria's resurrection., moving from reaction to action.

At 52 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat The party successfully obtains the jeweled horn from the temple. A false victory - they have the prize, but don't yet know the queen's true dark intentions or that Bombaata has orders to kill Conan., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 78 minutes (76% through) represents the emotional nadir. Here, Bombaata knocks Conan unconscious and Jehnna is taken to be sacrificed. Conan awakens imprisoned, helpless, having been betrayed. The dream of Valeria's resurrection dies - it was all a lie., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 83 minutes initiates the final act resolution at 81% of the runtime. Conan chooses to fight to save Jehnna not for the false promise of resurrection, but because it's right. He lets go of Valeria and embraces protecting the living. New resolve, new purpose., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Conan the Destroyer's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Conan the Destroyer against these established plot points, we can identify how Richard Fleischer utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Conan the Destroyer within the adventure genre.

Richard Fleischer's Structural Approach

Among the 8 Richard Fleischer films analyzed on Arcplot, the average structural score is 7.0, reflecting strong command of classical structure. Conan the Destroyer takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Richard Fleischer filmography.

Comparative Analysis

Additional adventure films include Harry Potter and the Philosopher's Stone, The Bad Guys and Zoom. For more Richard Fleischer analyses, see The Jazz Singer, Fantastic Voyage and Doctor Dolittle.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Conan and Malak camp in the wilderness. Conan is a wandering barbarian mercenary living by his sword, still haunted by the loss of Valeria.

2

Theme

5 min5.1%0 tone

Queen Taramis tells Conan, "I need someone who lives outside the law, beyond the reach of conscience." The theme: what price do you put on your honor versus your desires?

3

Worldbuilding

1 min1.0%0 tone

Conan's world as a mercenary is established. Queen Taramis captures him, reveals her niece Princess Jehnna, and explains the quest for the horn of Dagoth. Conan learns he can have Valeria resurrected as payment.

4

Disruption

13 min12.2%+1 tone

Queen Taramis offers Conan the impossible: she will bring Valeria back from the dead if he protects Princess Jehnna on her quest. His deepest desire is suddenly within reach.

5

Resistance

13 min12.2%+1 tone

Conan assembles the quest team: retrieving Zula the warrior, recruiting Bombaata (secretly ordered to kill Conan), and the wizard Akiro. The group forms and prepares for the journey.

Act II

Confrontation
6

First Threshold

26 min25.5%+2 tone

The party departs the palace gates and enters the wilderness on the quest for the horn. Conan commits to the journey, choosing to pursue the promise of Valeria's resurrection.

7

Mirror World

32 min30.6%+3 tone

Princess Jehnna expresses curiosity about Conan and begins to represent a new possibility for connection, contrasting with his obsession over dead Valeria. Their relationship develops as a thematic counterpoint.

8

Premise

26 min25.5%+2 tone

Adventure sequences: the party battles creatures, survives the hall of mirrors to retrieve the horn, fights the beast-man guardians, and escapes the wizard's trap. Classic sword-and-sorcery action.

9

Midpoint

52 min50.0%+4 tone

The party successfully obtains the jeweled horn from the temple. A false victory - they have the prize, but don't yet know the queen's true dark intentions or that Bombaata has orders to kill Conan.

10

Opposition

52 min50.0%+4 tone

The party seeks the jeweled key at the lake castle. Jehnna is kidnapped by Toth-Amon's men. After rescuing her and obtaining the key, they return to the palace where the true conspiracy unfolds.

11

Collapse

78 min75.5%+3 tone

Bombaata knocks Conan unconscious and Jehnna is taken to be sacrificed. Conan awakens imprisoned, helpless, having been betrayed. The dream of Valeria's resurrection dies - it was all a lie.

12

Crisis

78 min75.5%+3 tone

Conan breaks free with Zula's help. He realizes the queen never intended to honor her promise. He must choose: abandon the quest or fight to save Jehnna for her own sake, not for his reward.

Act III

Resolution
13

Second Threshold

83 min80.6%+4 tone

Conan chooses to fight to save Jehnna not for the false promise of resurrection, but because it's right. He lets go of Valeria and embraces protecting the living. New resolve, new purpose.

14

Synthesis

83 min80.6%+4 tone

Conan and allies battle through the palace. He fights Bombaata to the death, destroys the awakening god Dagoth in spectacular combat, and saves Jehnna from sacrifice, preventing the ritual.

15

Transformation

102 min99.0%+5 tone

Jehnna offers Conan her kingdom and herself. He declines both, choosing the freedom of the road. Transformed from a man obsessed with the past into one who lives for honor in the present.