
Congo
A megalomaniacal C.E.O. sends his son into the dangerous African Congo on a quest for a source of diamonds large enough and pure enough to function as powerful laser communications transmitters (or is it laser weapons?). When contact is lost with his son and the team, his sometime daughter-in-law is sent after them. She is a former C.I.A. operative and, accompanied by gee-whiz gadgetry and a few eccentric characters (including a mercenary, a researcher with a talking gorilla, and a nutty Indiana-Jones-type looking for King Solomon's Mines), sets out to rescue her former fiancé. What they all discover is that often what we most want turns out to be the source of our downfall.
Despite a mid-range budget of $50.0M, Congo became a financial success, earning $152.0M worldwide—a 204% return.
2 wins & 11 nominations
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Congo (1995) demonstrates strategically placed narrative architecture, characteristic of Frank Marshall's storytelling approach. This structural analysis examines how the film's 12-point plot structure maps to proven narrative frameworks across 1 hour and 49 minutes. With an Arcplot score of 6.5, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes TraviCom expedition in Congo discovers the lost city of Zinj, establishing the technological corporate world and high-stakes diamond hunt that drives the plot.. The analysis reveals that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 13 minutes when The Congo expedition is attacked and destroyed, with Karen's fiancé Charles presumed dead. The satellite feed shows mysterious killer gorillas destroying the camp, creating urgent need for a rescue mission.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 28 minutes marks the transition into Act II, occurring at 26% of the runtime. This illustrates the protagonist's commitment to The team boards the plane to Africa, and Peter makes the active choice to trust the mission despite his reservations. They cross into the new world, leaving behind safety and entering the unknown dangers of the Congo., moving from reaction to action.
The Collapse moment at 80 minutes (73% through) represents the emotional nadir. Here, Monroe is killed by the gray gorillas during a massive attack on the camp. The whiff of death is literal - their protector and guide is gone, the expedition is decimated, and the killer gorillas have them surrounded as the volcano threatens to erupt., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 87 minutes initiates the final act resolution at 80% of the runtime. The finale: using Amy's communications and defensive technology to fight off the gorillas, escaping the erupting volcano, getting the diamond data transmitted to TraviCom, outrunning lava flows, and making the desperate hot air balloon escape as Zinj is destroyed forever., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Congo's emotional architecture traces a deliberate progression across 12 carefully calibrated beats.
Narrative Framework
This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Congo against these established plot points, we can identify how Frank Marshall utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Congo within the action genre.
Frank Marshall's Structural Approach
Among the 4 Frank Marshall films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. Congo takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Frank Marshall filmography.
Comparative Analysis
Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Frank Marshall analyses, see Arachnophobia, Alive and Eight Below.
Plot Points by Act
Act I
SetupStatus Quo
TraviCom expedition in Congo discovers the lost city of Zinj, establishing the technological corporate world and high-stakes diamond hunt that drives the plot.
Theme
Dr. Peter Elliott states the theme about communication and connection when discussing Amy the gorilla's ability to express herself: "She's telling us what she wants" - foreshadowing the importance of understanding and respecting others.
Worldbuilding
Introduction of Peter Elliott and his work with Amy, Karen Ross at TraviCom monitoring the expedition, and the corporate rivalry with Morikawa. Establishes the technological surveillance capabilities and Amy's dreams of returning to the jungle.
Disruption
The Congo expedition is attacked and destroyed, with Karen's fiancé Charles presumed dead. The satellite feed shows mysterious killer gorillas destroying the camp, creating urgent need for a rescue mission.
Resistance
Karen recruits Peter and Amy for the expedition under false pretenses (claiming she wants to return Amy to the wild). Monroe Kelly is hired as guide. Peter debates whether to trust Karen and risk Amy's safety, while preparations are made for the dangerous journey.
Act II
ConfrontationFirst Threshold
The team boards the plane to Africa, and Peter makes the active choice to trust the mission despite his reservations. They cross into the new world, leaving behind safety and entering the unknown dangers of the Congo.
Mirror World
The team meets Homolka, the Romanian philanthropist (actually a smuggler), who joins the expedition. He represents the thematic mirror of greed versus genuine care - paralleling Karen's initial deception about the mission's true purpose.
Premise
The adventure begins: plane crash and parachute escape, navigating the jungle, dealing with hippos and threats, discovering the destroyed village, avoiding Morikawa's forces, and the exciting journey deeper into the Congo toward Zinj while Amy shows increasing recognition of her homeland.
Opposition
The killer gray gorillas attack repeatedly, picking off team members. The expedition discovers these are guard gorillas bred to protect the diamond mines. Homolka is revealed as a treasure hunter. The volcano becomes active, adding natural disaster to their threats. Morikawa's team arrives, increasing competition and danger.
Collapse
Monroe is killed by the gray gorillas during a massive attack on the camp. The whiff of death is literal - their protector and guide is gone, the expedition is decimated, and the killer gorillas have them surrounded as the volcano threatens to erupt.
Crisis
The survivors process Monroe's death and face seemingly impossible odds. Trapped in Zinj with killer gorillas, volcanic eruption imminent, and no clear escape. The team must grapple with their moral choices about greed versus survival.
Act III
ResolutionSynthesis
The finale: using Amy's communications and defensive technology to fight off the gorillas, escaping the erupting volcano, getting the diamond data transmitted to TraviCom, outrunning lava flows, and making the desperate hot air balloon escape as Zinj is destroyed forever.









