
Creepshow
Five grisly tales from a 1950s-style comic, including a murdered father rising from beyond, a bizarre meteor, a vengeful husband, a mysterious crate's occupant, and a plague of cockroaches.
Despite its modest budget of $8.0M, Creepshow became a commercial success, earning $21.0M worldwide—a 163% return.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Creepshow (1982) showcases deliberately positioned dramatic framework, characteristic of George A. Romero's storytelling approach. This structural analysis examines how the film's 12-point plot structure maps to proven narrative frameworks across 2 hours. With an Arcplot score of 5.6, the film takes an unconventional approach to traditional narrative frameworks.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Billy's father discovers the horror comic "Creepshow" and violently throws it in the garbage, establishing the abusive household dynamic and Billy's powerless position as a young boy subjected to his father's rage.. The analysis reveals that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 14 minutes when The first story "Father's Day" begins with the murdered father Nathan Grantham rising from his grave, disrupting the normalcy of the family gathering and demonstrating that the dead can return to seek vengeance for past wrongs.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 30 minutes marks the transition into Act II, occurring at 25% of the runtime. This demonstrates the protagonist's commitment to The story "Something to Tide You Over" begins with Richard systematically planning to murder his wife and her lover, marking the transition into the film's exploration of calculated evil and the certainty that such acts will bring supernatural retribution., moving from reaction to action.
The Collapse moment at 90 minutes (75% through) represents the emotional nadir. Here, Upson Pratt is overwhelmed and consumed by thousands of cockroaches that burst from his body. This represents the ultimate "whiff of death"—the complete destruction of a villain and the triumph of the grotesque forces of nature over human attempts at sterile control., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 96 minutes initiates the final act resolution at 80% of the runtime. Billy uses the voodoo doll to torment his father, who experiences mysterious pain and suffering. The frame story resolves as Billy enacts the same supernatural justice shown in the anthology tales, completing the film's thesis that the powerless can find retribution through the horror comic's magic., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Creepshow's emotional architecture traces a deliberate progression across 12 carefully calibrated beats.
Narrative Framework
This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Creepshow against these established plot points, we can identify how George A. Romero utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Creepshow within the horror genre.
George A. Romero's Structural Approach
Among the 8 George A. Romero films analyzed on Arcplot, the average structural score is 6.7, demonstrating varied approaches to story architecture. Creepshow takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete George A. Romero filmography.
Comparative Analysis
Additional horror films include Lake Placid, A Nightmare on Elm Street and Cat's Eye. For more George A. Romero analyses, see Land of the Dead, Dawn of the Dead and Day of the Dead.
Plot Points by Act
Act I
SetupStatus Quo
Billy's father discovers the horror comic "Creepshow" and violently throws it in the garbage, establishing the abusive household dynamic and Billy's powerless position as a young boy subjected to his father's rage.
Theme
The father rants that the comic book is "garbage" and "poison," unwittingly stating the film's theme: that dismissing tales of horror and supernatural justice is foolish, as those who commit evil acts may face cosmic retribution.
Worldbuilding
The frame story establishes Billy's world and introduces the first tale "Father's Day," setting up the anthology structure where each story explores different manifestations of revenge and supernatural justice, mirroring Billy's own desire for justice against his abusive father.
Disruption
The first story "Father's Day" begins with the murdered father Nathan Grantham rising from his grave, disrupting the normalcy of the family gathering and demonstrating that the dead can return to seek vengeance for past wrongs.
Resistance
Through "Father's Day" and into "The Lonesome Death of Jordy Verrill," the film explores the rules of its universe: supernatural forces exist, they punish the guilty, and horrific consequences await those who are greedy, cruel, or murderous. The audience learns what kind of world this is.
Act II
ConfrontationFirst Threshold
The story "Something to Tide You Over" begins with Richard systematically planning to murder his wife and her lover, marking the transition into the film's exploration of calculated evil and the certainty that such acts will bring supernatural retribution.
Mirror World
Richard buries his victims alive in the sand at the beach, demonstrating extreme cruelty and sadism. This mirrors Billy's situation with his abusive father and establishes the thematic parallel: those who abuse power over the helpless will face consequences.
Premise
The "promise of the premise" delivers classic EC Comics-style horror: "Something to Tide You Over" shows the drowned victims returning for revenge, while "The Crate" presents a monster that devours the cruel and obnoxious. Each story delivers poetic justice through supernatural means.
Opposition
Henry executes his plan and the monster kills Billie, but instead of freedom, the guilt and horror intensify. The final story "They're Creeping Up on You" begins, showing Upson Pratt, a germophobic businessman, besieged by cockroaches, demonstrating that wealth and control cannot prevent cosmic justice.
Collapse
Upson Pratt is overwhelmed and consumed by thousands of cockroaches that burst from his body. This represents the ultimate "whiff of death"—the complete destruction of a villain and the triumph of the grotesque forces of nature over human attempts at sterile control.
Crisis
The final tale concludes and we return to Billy in his room. The anthology stories are complete, and all have demonstrated the same principle: evil actions bring supernatural retribution. Billy contemplates what he has read and what it means for his own situation.
Act III
ResolutionSynthesis
Billy uses the voodoo doll to torment his father, who experiences mysterious pain and suffering. The frame story resolves as Billy enacts the same supernatural justice shown in the anthology tales, completing the film's thesis that the powerless can find retribution through the horror comic's magic.




