Deep Rising poster
6.8
Arcplot Score
Unverified

Deep Rising

1998106 minR
Director: Stephen Sommers

A group of heavily armed hijackers board a luxury ocean liner in the South Pacific Ocean to loot it, only to do battle with a series of large-sized, tentacled, man-eating sea creatures who have taken over the ship first.

Revenue$11.2M
Budget$45.0M
Loss
-33.8M
-75%

The film financial setback against its mid-range budget of $45.0M, earning $11.2M globally (-75% loss). While initial box office returns were modest, the film has gained appreciation for its bold vision within the adventure genre.

TMDb6.2
Popularity4.4
Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-6
0m26m52m79m105m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.4/10
4/10
2/10
Overall Score6.8/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Deep Rising (1998) showcases precise plot construction, characteristic of Stephen Sommers's storytelling approach. This structural analysis examines how the film's 14-point plot structure maps to proven narrative frameworks across 1 hour and 46 minutes. With an Arcplot score of 6.8, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes John Finnegan captains his salvage boat through the South China Sea on what appears to be a routine mercenary job, establishing him as a resourceful but morally flexible boat captain willing to transport dangerous cargo for the right price.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Finnegan's boat collides with something massive underwater that damages the hull, while simultaneously the Argonautica sends out a distress signal. The twin disasters set both vessels on a collision course with the unknown threat.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 27 minutes marks the transition into Act II, occurring at 26% of the runtime. This indicates the protagonist's commitment to Finnegan and the mercenaries board the mysteriously deserted Argonautica, crossing from the familiar world of the ocean into the "haunted house" of the abandoned luxury liner. This active choice to board marks the point of no return., moving from reaction to action.

At 54 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat The group discovers the creature is actually a massive multi-tentacled organism hunting throughout the ship. Their first major confrontation results in heavy casualties and the realization that they're trapped—both ships are now sinking. The stakes escalate from escape to survival., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 80 minutes (75% through) represents the emotional nadir. Here, The creature devours Hanover and most of the remaining survivors. Finnegan's boat is revealed to be completely destroyed, eliminating their last means of escape. Only Finnegan, Trillian, and engineer Joey remain alive with no apparent way off the sinking ships., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 85 minutes initiates the final act resolution at 81% of the runtime. The trio executes a desperate plan to arm the torpedoes, lure the creature, and escape on the jet skis. Final confrontation with the creature in the flooded ballroom. They trigger an explosion that destroys the creature and both ships as they escape on a jet ski., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Deep Rising's emotional architecture traces a deliberate progression across 14 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Deep Rising against these established plot points, we can identify how Stephen Sommers utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Deep Rising within the adventure genre.

Stephen Sommers's Structural Approach

Among the 7 Stephen Sommers films analyzed on Arcplot, the average structural score is 7.0, demonstrating varied approaches to story architecture. Deep Rising takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Stephen Sommers filmography.

Comparative Analysis

Additional adventure films include Harry Potter and the Philosopher's Stone, The Bad Guys and Zoom. For more Stephen Sommers analyses, see The Mummy Returns, G.I. Joe: The Rise of Cobra and The Mummy.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.2%0 tone

John Finnegan captains his salvage boat through the South China Sea on what appears to be a routine mercenary job, establishing him as a resourceful but morally flexible boat captain willing to transport dangerous cargo for the right price.

2

Theme

6 min5.3%0 tone

One of the mercenaries states "Now is not the time to grow a conscience" when Finnegan questions their mysterious cargo, establishing the film's central theme about greed versus survival and the cost of moral compromise.

3

Worldbuilding

1 min1.2%0 tone

Introduction of Finnegan's crew, the heavily armed mercenaries led by Hanover, and cross-cutting with the luxury cruise ship Argonautica where a saboteur disables the engine room. The setup establishes two converging storylines and the isolation of the open ocean.

4

Disruption

13 min12.4%-1 tone

Finnegan's boat collides with something massive underwater that damages the hull, while simultaneously the Argonautica sends out a distress signal. The twin disasters set both vessels on a collision course with the unknown threat.

5

Resistance

13 min12.4%-1 tone

Finnegan debates turning back but is forced by the armed mercenaries to continue to their destination. They discover the Argonautica appears abandoned. Finnegan resists boarding but has no choice, establishing his reluctant hero status.

Act II

Confrontation
6

First Threshold

27 min25.8%-2 tone

Finnegan and the mercenaries board the mysteriously deserted Argonautica, crossing from the familiar world of the ocean into the "haunted house" of the abandoned luxury liner. This active choice to board marks the point of no return.

7

Mirror World

32 min30.1%-2 tone

Finnegan encounters Trillian, a jewel thief handcuffed in a storage room, establishing the B-story relationship. She represents survival through cunning rather than force, mirroring Finnegan's resourcefulness and offering an alternative to the mercenaries' brutal approach.

8

Premise

27 min25.8%-2 tone

The group explores the blood-soaked ship discovering evidence of massive carnage. They encounter the creature, experience their first casualties, and learn the ship was intentionally sabotaged for an insurance scam. The fun of the monster-movie premise plays out with mounting tension.

9

Midpoint

54 min50.5%-3 tone

The group discovers the creature is actually a massive multi-tentacled organism hunting throughout the ship. Their first major confrontation results in heavy casualties and the realization that they're trapped—both ships are now sinking. The stakes escalate from escape to survival.

10

Opposition

54 min50.5%-3 tone

The creature systematically hunts the survivors through the sinking ship. Internal conflicts arise as Hanover's true plan is revealed. The group splinters, resources dwindle, and the creature adapts to their tactics. Every escape route is systematically cut off.

11

Collapse

80 min75.3%-4 tone

The creature devours Hanover and most of the remaining survivors. Finnegan's boat is revealed to be completely destroyed, eliminating their last means of escape. Only Finnegan, Trillian, and engineer Joey remain alive with no apparent way off the sinking ships.

12

Crisis

80 min75.3%-4 tone

Finnegan processes the loss of his boat and crew while trapped in the bowels of the sinking Argonautica. The three survivors face the reality that they will die here, either by drowning or being eaten. The dark night of the soul before the final push.

Act III

Resolution
14

Synthesis

85 min80.6%-4 tone

The trio executes a desperate plan to arm the torpedoes, lure the creature, and escape on the jet skis. Final confrontation with the creature in the flooded ballroom. They trigger an explosion that destroys the creature and both ships as they escape on a jet ski.

15

Transformation

105 min99.0%-5 tone

Finnegan, Trillian, and Joey reach a mysterious uncharted island, believing they're saved. As they hear ominous roars from the jungle, Finnegan quips "Now what?" The closing image mirrors the opening isolation but shows Finnegan transformed from mercenary to protector, though survival remains uncertain.