Dungeons & Dragons poster
7.4
Arcplot Score
Unverified

Dungeons & Dragons

2000107 minPG-13

The Empire of Izmer has long been a divided land. The Mages - an elite group of magic-users - rule whilst the lowly commoners are powerless. Izmer's young Empress, Savina, wants equality and prosperity for all, but the evil Mage Profion is plotting to depose her and establish his own rule. The Empress possesses a scepter which controls Izmer's Golden Dragons. To challenge her rule, Profion must have the scepter, and tricks the Council of Mages into believing Savina is unfit to hold it. Knowing that Profion will bring death and destruction to Izmer, Savina must find the legendary Rod of Savrille, a mythical rod that has the power to control Red Dragons, a species even mightier than the Gold. Enter two thieves, Ridley and Snails, who unwittingly become instrumental in Savina's search for the Rod. Joined by a feisty Dwarf named Elwood, and helped by the Empress's expert tracker, the Elf Norda, the young heroes go in search of the Rod of Savrille. From the deadly maze of the Thieves Guild at Antius to an Elven Village, secret grotto and abandoned castles, Ridley and his band must outwit Profion's chief henchman Damodar at every turn while, back in Izmer, Profion prepares to do battle with the Empress. All depends on the Rod, but the outcome of the race to reach it first is far from certain, and Izmar's very survival hangs in the balance.

Revenue$15.2M
Budget$35.0M
Loss
-19.8M
-57%

The film commercial failure against its mid-range budget of $35.0M, earning $15.2M globally (-57% loss). While initial box office returns were modest, the film has gained appreciation for its fresh perspective within the action genre.

Awards

11 nominations

Where to Watch
Amazon Prime VideoAmazon Prime Video with AdsAmazon VideoApple TVGoogle Play MoviesYouTubeFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m26m53m79m106m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
4/10
Overall Score7.4/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Dungeons & Dragons (2000) demonstrates strategically placed narrative architecture, characteristic of Courtney Solomon's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 47 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes The Empire of Izmer is shown in opening narration, establishing a world where mages rule over commoners, and the young Empress Savina seeks equality while the evil Mage Profion plots to maintain magical supremacy.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 14 minutes when Ridley and Snails stumble into the Magic Academy while attempting a heist and witness Profion murdering a council member. They inadvertently steal a map showing the location of the Scepter of Dragons.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 28 minutes marks the transition into Act II, occurring at 26% of the runtime. This demonstrates the protagonist's commitment to Ridley makes the conscious choice to pursue the Dragon Scepter quest, transitioning from self-serving thief to hero. The group commits to the dangerous journey to stop Profion., moving from reaction to action.

At 54 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat The party successfully locates and enters the tomb containing the Dragon Scepter. They appear to be winning the race against Profion, but this false victory sets up the complications to come., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 79 minutes (74% through) represents the emotional nadir. Here, Snails is killed by Damodar while saving Ridley. This "whiff of death" devastates Ridley, who loses his best friend and must face that his selfish thief life has real, fatal consequences., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 86 minutes initiates the final act resolution at 81% of the runtime. Ridley realizes he must honor Snails' sacrifice by completing the mission. He synthesizes his street-thief skills with newfound heroism and commits to saving Izmer, not for reward but because it's right., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Dungeons & Dragons's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Dungeons & Dragons against these established plot points, we can identify how Courtney Solomon utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Dungeons & Dragons within the action genre.

Courtney Solomon's Structural Approach

Among the 3 Courtney Solomon films analyzed on Arcplot, the average structural score is 7.0, reflecting strong command of classical structure. Dungeons & Dragons represents one of the director's most structurally precise works. For comparative analysis, explore the complete Courtney Solomon filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Courtney Solomon analyses, see Getaway, An American Haunting.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

The Empire of Izmer is shown in opening narration, establishing a world where mages rule over commoners, and the young Empress Savina seeks equality while the evil Mage Profion plots to maintain magical supremacy.

2

Theme

6 min5.4%0 tone

Empress Savina states her vision: "Magic must serve all people, not just the privileged few." This thematic statement about equality vs. tyranny drives the entire narrative.

3

Worldbuilding

1 min1.1%0 tone

Introduction to Izmer's social stratification, Profion's conspiracy against the Empress, and the thieves Ridley and Snails operating in the streets. Establishes the Rod of Savrille as the source of dragon-controlling power.

4

Disruption

14 min12.9%-1 tone

Ridley and Snails stumble into the Magic Academy while attempting a heist and witness Profion murdering a council member. They inadvertently steal a map showing the location of the Scepter of Dragons.

5

Resistance

14 min12.9%-1 tone

Marina, a mage apprentice, joins the thieves. They debate whether to pursue the Scepter or flee. The dwarf Elwood and tracker Norda are introduced as allies. The group reluctantly decides to seek the Scepter to save the Empress.

Act II

Confrontation
6

First Threshold

28 min25.8%0 tone

Ridley makes the conscious choice to pursue the Dragon Scepter quest, transitioning from self-serving thief to hero. The group commits to the dangerous journey to stop Profion.

7

Mirror World

31 min29.0%+1 tone

Marina and Ridley's relationship deepens as she represents the world of magic and nobility he's been excluded from. She shows him that commoners can be part of the solution, embodying the theme of equality.

8

Premise

28 min25.8%0 tone

Classic adventure sequences: navigating the Thieves' Guild, solving the maze puzzle, battling monsters in dungeons, and pursuing clues to find the Scepter. The party explores dangerous locations while evading Profion's forces.

9

Midpoint

54 min50.5%+2 tone

The party successfully locates and enters the tomb containing the Dragon Scepter. They appear to be winning the race against Profion, but this false victory sets up the complications to come.

10

Opposition

54 min50.5%+2 tone

Profion's forces close in. Damodar, Profion's enforcer, intensifies pursuit. The dungeon traps become deadlier. Internal tensions rise as the quest takes its toll on the party.

11

Collapse

79 min74.2%+1 tone

Snails is killed by Damodar while saving Ridley. This "whiff of death" devastates Ridley, who loses his best friend and must face that his selfish thief life has real, fatal consequences.

12

Crisis

79 min74.2%+1 tone

Ridley mourns Snails and questions whether he can continue. He struggles with guilt and the weight of responsibility. Marina helps him process the loss and find new resolve.

Act III

Resolution
13

Second Threshold

86 min80.7%+2 tone

Ridley realizes he must honor Snails' sacrifice by completing the mission. He synthesizes his street-thief skills with newfound heroism and commits to saving Izmer, not for reward but because it's right.

14

Synthesis

86 min80.7%+2 tone

Final battle at the palace. Ridley retrieves the Scepter and gives it to the Empress. Marina defeats Damodar. Savina uses the Scepter to command gold dragons against Profion's red dragons. Profion is destroyed. Order is restored.

15

Transformation

106 min98.9%+3 tone

Ridley, once a selfish street thief, is honored by the Empress as a hero of the realm. He stands in the palace he once would have robbed, transformed into a champion of equality and justice, proving commoners and mages can unite.