Good Time poster
7.3
Arcplot Score
Unverified

Good Time

2017102 minR
Director: Benny Safdie

Connie Nikas forcibly removes his developmentally disabled brother Nick from a therapy session. The two rob a New York City bank for $65,000. In the getaway car, a dye pack explodes in a money bag, causing the driver to crash. Connie and Nick flee on foot, washing the dye from their clothes in a restaurant restroom. Stopped by police, Nick panics and runs; Nick is arrested while Connie escapes. Connie attempts to secure a bail bond, but needs $10,000 more to get Nick out of jail. He convinces his girlfriend, Corey, to pay with her mother's credit cards, but her mother cancels the cards. Connie learns that Nick has been hospitalized after a fight with an inmate.

Revenue$3.3M
Budget$2.0M
Profit
+1.3M
+64%

Working with a modest budget of $2.0M, the film achieved a respectable showing with $3.3M in global revenue (+64% profit margin).

Awards

6 wins & 47 nominations

Where to Watch
Cinemax Apple TV ChannelApple TVHBO Max Amazon ChannelAmazon VideoHBO MaxGoogle Play MoviesYouTubeFandango At HomeCinemax Amazon Channel

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

0-3-6
0m25m50m76m101m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.7/10
4/10
4/10
Overall Score7.3/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Good Time (2017) showcases precise story structure, characteristic of Benny Safdie's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 42 minutes. With an Arcplot score of 7.3, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Nick undergoes a psychological evaluation, revealing his intellectual disability while Connie watches protectively, establishing their codependent relationship and Connie's role as self-appointed protector.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when Nick is captured by police after the botched robbery and taken to jail. Connie escapes but is now separated from his brother, triggering his desperate night-long quest to free him.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 25 minutes marks the transition into Act II, occurring at 24% of the runtime. This indicates the protagonist's commitment to Unable to make bail, Connie learns Nick has been hospitalized after a fight at Rikers. He actively chooses to break Nick out of the hospital, crossing into a criminal night of escalating chaos and violence., moving from reaction to action.

At 52 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat Connie discovers he broke out the wrong person - Ray is not Nick. The realization hits that his entire night has been for nothing, yet he continues doubling down rather than accepting defeat, revealing his pathological inability to quit., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 77 minutes (76% through) represents the emotional nadir. Here, Ray is critically injured, possibly killed, during the botched security guard robbery. Connie has destroyed an innocent person's life through his selfish desperation. The "whiff of death" is literal - Ray's fate mirrors the death of Connie's humanity., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 82 minutes initiates the final act resolution at 81% of the runtime. Connie tries to flee on a bus but is recognized and chased down. For the first time, he has no escape plan, no manipulation to deploy. He must face capture, the inevitable consequence of his actions., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Good Time's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Good Time against these established plot points, we can identify how Benny Safdie utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Good Time within the crime genre.

Benny Safdie's Structural Approach

Among the 2 Benny Safdie films analyzed on Arcplot, the average structural score is 6.9, demonstrating varied approaches to story architecture. Good Time represents one of the director's most structurally precise works. For comparative analysis, explore the complete Benny Safdie filmography.

Comparative Analysis

Additional crime films include The Bad Guys, Batman Forever and 12 Rounds. For more Benny Safdie analyses, see Uncut Gems.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%-1 tone

Nick undergoes a psychological evaluation, revealing his intellectual disability while Connie watches protectively, establishing their codependent relationship and Connie's role as self-appointed protector.

2

Theme

4 min4.0%-1 tone

The psychiatrist tells Nick he needs proper care and asks about his feelings. The theme emerges: some people need help they won't accept, and enabling them causes more harm than good.

3

Worldbuilding

1 min1.0%-1 tone

Connie pulls Nick from therapy and drags him into a bank robbery. The heist goes wrong when a dye pack explodes. We see Connie's reckless planning, his manipulation of his brother, and his refusal to accept that Nick needs institutional help.

4

Disruption

12 min12.1%-2 tone

Nick is captured by police after the botched robbery and taken to jail. Connie escapes but is now separated from his brother, triggering his desperate night-long quest to free him.

5

Resistance

12 min12.1%-2 tone

Connie attempts to raise bail money by manipulating his girlfriend Corey, forging documents, and scheming. He debates various desperate options, each more reckless than the last, showing his refusal to accept consequences.

Act II

Confrontation
6

First Threshold

25 min24.2%-3 tone

Unable to make bail, Connie learns Nick has been hospitalized after a fight at Rikers. He actively chooses to break Nick out of the hospital, crossing into a criminal night of escalating chaos and violence.

7

Mirror World

31 min30.3%-3 tone

Connie encounters Ray, a young man he mistakes for his brother in the hospital. Ray becomes an unwitting companion who mirrors what Nick could be with proper help - vulnerable, confused, needing genuine care rather than exploitation.

8

Premise

25 min24.2%-3 tone

The night spirals into chaos as Connie drags Ray through increasingly desperate schemes: breaking into an apartment, finding drugs, attempting to sell them, manipulating Ray's grandmother. Each plan fails worse than the last.

9

Midpoint

52 min50.5%-4 tone

Connie discovers he broke out the wrong person - Ray is not Nick. The realization hits that his entire night has been for nothing, yet he continues doubling down rather than accepting defeat, revealing his pathological inability to quit.

10

Opposition

52 min50.5%-4 tone

Police close in as Connie's lies unravel. He manipulates Ray into robbing a security guard, causes a violent confrontation at an amusement park, and leaves destruction in his wake while remaining focused solely on escaping rather than helping anyone.

11

Collapse

77 min75.8%-5 tone

Ray is critically injured, possibly killed, during the botched security guard robbery. Connie has destroyed an innocent person's life through his selfish desperation. The "whiff of death" is literal - Ray's fate mirrors the death of Connie's humanity.

12

Crisis

77 min75.8%-5 tone

Connie flees the scene, briefly confronting the carnage he's caused. He has a moment to reflect on his choices but instead of accepting responsibility, he continues running, calling Corey for one last escape attempt.

Act III

Resolution
13

Second Threshold

82 min80.8%-5 tone

Connie tries to flee on a bus but is recognized and chased down. For the first time, he has no escape plan, no manipulation to deploy. He must face capture, the inevitable consequence of his actions.

14

Synthesis

82 min80.8%-5 tone

Connie is arrested. In custody, he finally sees Nick again, but Nick is now in proper therapeutic care, participating in group therapy. The system Connie fought against is actually helping his brother heal.

15

Transformation

101 min99.0%-5 tone

Final image: Nick in group therapy, engaging genuinely with others, finally receiving the help the psychiatrist recommended. Connie watches through glass, separated and powerless. Nick is better off without him - the inverse of the opening image where Connie controlled everything.