Gremlins poster
6.9
Arcplot Score
Unverified

Gremlins

1984106 minPG
Director: Joe Dante

Minature green monsters tear through the small town of Kingston Falls. Hijinks ensue as a mild-mannered bank teller releases these hideous loonies after gaining a new pet and violating two of three simple rules: No water (violated), no food after midnight (violated), and no bright light. Hilarious mayhem and destruction in a town straight out of Norman Rockwell. So, when your washing machine blows up or your TV goes on the fritz, before you call the repair man, turn on all the lights and look under all the beds. 'Cause you never can tell, there just might be a gremlin in your house.

Revenue$153.1M
Budget$11.0M
Profit
+142.1M
+1292%

Despite its tight budget of $11.0M, Gremlins became a runaway success, earning $153.1M worldwide—a remarkable 1292% return. The film's bold vision engaged audiences, illustrating how strong storytelling can transcend budget limitations.

Awards

8 wins & 7 nominations

Where to Watch
AMC+ Amazon ChannelPhiloYouTubeAmazon VideoHBO Max Amazon ChannelHBO MaxGoogle Play MoviesSpectrum On DemandHuluFandango At HomeApple TVAMC

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-2
0m26m52m79m105m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.5/10
3.5/10
3/10
Overall Score6.9/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Gremlins (1984) exemplifies deliberately positioned dramatic framework, characteristic of Joe Dante's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 46 minutes. With an Arcplot score of 6.9, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Billy works as a bank teller in small-town Kingston Falls during Christmas season, living a modest life helping his quirky inventor father and caring for his family. The town is quaint but struggling, establishing Billy's mundane existence before chaos arrives.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when Rand brings Gizmo home as a Christmas gift for Billy. The mogwai arrives with three strict rules: no bright light, don't get him wet, never feed him after midnight. Billy is delighted with the strange creature, and his ordinary life is disrupted by this mysterious new responsibility.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 26 minutes marks the transition into Act II, occurring at 24% of the runtime. This indicates the protagonist's commitment to The five mogwai form cocoons after eating past midnight. Billy chooses to hide the cocoons rather than destroy them or tell the truth about breaking the rules. This passive choice to avoid responsibility launches the true horror of Act 2 - the mogwai will emerge as gremlins., moving from reaction to action.

At 51 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat The gremlins multiply exponentially at the pool, transforming from a handful to a horde. Billy realizes the scale of the disaster he's unleashed. False defeat: what seemed like a containable problem is now a town-wide catastrophe. The stakes escalate from personal to communal., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 77 minutes (73% through) represents the emotional nadir. Here, Billy's father figure, his science teacher, is killed by the gremlins. The department store becomes a war zone. Billy is overwhelmed and separated from help. The "whiff of death" is literal - the mentor dies, and Billy hits his lowest point, seemingly unable to stop the destruction he caused., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 82 minutes initiates the final act resolution at 78% of the runtime. Billy realizes he can blow up the movie theater and destroy the gremlin horde. He synthesizes what he's learned - he must take direct, responsible action to fix his mistakes, no more hiding or hesitation. With Kate and Gizmo, he chooses to face the consequences head-on., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Gremlins's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Gremlins against these established plot points, we can identify how Joe Dante utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Gremlins within the comedy genre.

Joe Dante's Structural Approach

Among the 10 Joe Dante films analyzed on Arcplot, the average structural score is 7.0, reflecting strong command of classical structure. Gremlins takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Joe Dante filmography.

Comparative Analysis

Additional comedy films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Joe Dante analyses, see The Howling, Explorers and Small Soldiers.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Billy works as a bank teller in small-town Kingston Falls during Christmas season, living a modest life helping his quirky inventor father and caring for his family. The town is quaint but struggling, establishing Billy's mundane existence before chaos arrives.

2

Theme

5 min4.8%0 tone

In Chinatown, the mysterious shop owner warns Rand Peltzer: "With Mogwai comes much responsibility." He refuses to sell Gizmo, stating that Rand is not ready. This explicitly states the film's theme about the consequences of irresponsibility.

3

Worldbuilding

1 min1.0%0 tone

Setup of Kingston Falls: Billy's family dynamics with inventor father Rand and mother Lynn; Billy's job at the bank under mean Mrs. Deagle; introduction of Kate at the bar; Rand's struggles as an inventor. The town is decorated for Christmas, establishing the ironic setting for horror. Rand acquires Gizmo from Chinatown despite warnings.

4

Disruption

12 min11.7%+1 tone

Rand brings Gizmo home as a Christmas gift for Billy. The mogwai arrives with three strict rules: no bright light, don't get him wet, never feed him after midnight. Billy is delighted with the strange creature, and his ordinary life is disrupted by this mysterious new responsibility.

5

Resistance

12 min11.7%+1 tone

Billy bonds with Gizmo and shows him to his science teacher. Pete accidentally spills water on Gizmo, causing him to spawn five new mogwai who are mischievous and aggressive, unlike gentle Gizmo. Billy debates what to do, consulting his teacher. The new mogwai trick Billy into feeding them after midnight, despite Gizmo's warnings.

Act II

Confrontation
6

First Threshold

26 min24.3%0 tone

The five mogwai form cocoons after eating past midnight. Billy chooses to hide the cocoons rather than destroy them or tell the truth about breaking the rules. This passive choice to avoid responsibility launches the true horror of Act 2 - the mogwai will emerge as gremlins.

7

Mirror World

31 min29.1%+1 tone

Billy and Kate grow closer as he confides in her about the strange situation. Kate reveals her dark backstory about why she hates Christmas - her father died in the chimney dressed as Santa. Her trauma represents lost innocence, mirroring the theme of consequences Billy must learn.

8

Premise

26 min24.3%0 tone

The gremlins hatch and unleash chaos: they attack Billy's mother Lynn in brutal kitchen combat (microwave, blender); they terrorize the town; Billy tries to hunt them down with Gizmo's help. The promise of the premise delivers - mischievous creatures causing darkly comedic havoc in a Christmas town. The gremlins multiply at the YMCA pool.

9

Midpoint

51 min48.5%0 tone

The gremlins multiply exponentially at the pool, transforming from a handful to a horde. Billy realizes the scale of the disaster he's unleashed. False defeat: what seemed like a containable problem is now a town-wide catastrophe. The stakes escalate from personal to communal.

10

Opposition

51 min48.5%0 tone

The gremlin army terrorizes Kingston Falls: they invade the bar where Kate works, turning it into a grotesque party; they attack people throughout town; Billy and Kate struggle to fight back. Mrs. Deagle is killed. Stripe emerges as the alpha gremlin. The town descends into chaos while Billy's attempts to stop them fail repeatedly.

11

Collapse

77 min72.8%-1 tone

Billy's father figure, his science teacher, is killed by the gremlins. The department store becomes a war zone. Billy is overwhelmed and separated from help. The "whiff of death" is literal - the mentor dies, and Billy hits his lowest point, seemingly unable to stop the destruction he caused.

12

Crisis

77 min72.8%-1 tone

Billy processes the devastation and his role in it. He reconnects with Kate and Gizmo. In the darkness, he must find the resolve to take true responsibility. They discover the gremlins have taken over the movie theater, watching Snow White. Billy formulates a final plan.

Act III

Resolution
13

Second Threshold

82 min77.7%0 tone

Billy realizes he can blow up the movie theater and destroy the gremlin horde. He synthesizes what he's learned - he must take direct, responsible action to fix his mistakes, no more hiding or hesitation. With Kate and Gizmo, he chooses to face the consequences head-on.

14

Synthesis

82 min77.7%0 tone

Billy executes the plan: he blows up the theater, destroying most gremlins. Stripe escapes to a department store and attempts to spawn a new army via the fountain. Final confrontation: Billy and Kate battle Stripe. Gizmo saves the day by opening the blinds, exposing Stripe to sunlight, destroying him. The town is saved.

15

Transformation

105 min99.0%-1 tone

The Chinese grandfather returns to reclaim Gizmo, telling Billy he is not yet ready for the responsibility. Billy has learned the hard way about consequences, but must lose Gizmo. He says goodbye with newfound maturity. The closing image shows Billy and Kate together, changed by their ordeal, as the grandfather leaves with Gizmo, stating "perhaps someday" Billy will be ready.