Gremlins 2: The New Batch poster
7.6
Arcplot Score
Unverified

Gremlins 2: The New Batch

1990106 minPG-13
Director: Joe Dante
Writer:Charles S. Haas
Cinematographer: John Hora
Composer: Jerry Goldsmith
Editor:Kent Beyda

Having moved to New York City after the Kingston Falls complete pandemonium in Gremlins (1984), the young couple of Billy and Kate now works for the money-grubbing tech-mogul, Daniel Clamp, in his colossal Clamp Tower high-rise. But, before long, Gizmo, the orphaned Mogwai, falls prey to the evil scientist, Doctor Catheter, and once more, a splash of water spawns hordes of the mischievous Gremlins that immediately start doing what they do best: wreaking havoc. Is there an escape from the onslaught of the new batch?

Revenue$41.5M
Budget$50.0M
Loss
-8.5M
-17%

The film underperformed commercially against its respectable budget of $50.0M, earning $41.5M globally (-17% loss).

Awards

6 nominations

Where to Watch
Google Play MoviesAmazon VideoYouTubeApple TV StoreYouTube TVFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-5
0m26m52m79m105m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

Loading Story Circle...

Arcplot Score Breakdown

Structural Adherence: Standard
8.5/10
6/10
5/10
Overall Score7.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Gremlins 2: The New Batch (1990) exemplifies meticulously timed narrative architecture, characteristic of Joe Dante's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 46 minutes. With an Arcplot score of 7.6, the film showcases strong structural fundamentals.

Characters

Cast & narrative archetypes

Zach Galligan

Billy Peltzer

Hero
Zach Galligan
Phoebe Cates

Kate Beringer

Ally
Phoebe Cates
John Glover

Daniel Clamp

Threshold Guardian
John Glover
Haviland Morris

Marla Bloodstone

Contagonist
Haviland Morris
Robert Prosky

Forster

Threshold Guardian
Robert Prosky
Christopher Lee

Dr. Catheter

Shadow
Christopher Lee
Robert Picardo

Grandpa Fred

Trickster
Robert Picardo
Keye Luke

Mr. Wing

Mentor
Keye Luke
Howie Mandel

Gizmo

Ally
Howie Mandel
Tony Randall

Brain Gremlin

Shadow
Tony Randall

Main Cast & Characters

Billy Peltzer

Played by Zach Galligan

Hero

Kind-hearted inventor working in a high-tech corporate tower who must stop another gremlin outbreak.

Kate Beringer

Played by Phoebe Cates

Ally

Billy's pragmatic girlfriend who works as a tour guide in the Clamp Tower.

Daniel Clamp

Played by John Glover

Threshold Guardian

Eccentric billionaire media mogul who owns the state-of-the-art automated building where chaos ensues.

Marla Bloodstone

Played by Haviland Morris

Contagonist

Ruthless executive who wants to take over Clamp's company and demolish Chinatown for profit.

Forster

Played by Robert Prosky

Threshold Guardian

Clamp's loyal and rigid head of security who struggles to maintain order during the gremlin invasion.

Dr. Catheter

Played by Christopher Lee

Shadow

Mad scientist geneticist working in Clamp Tower who experiments on Gizmo and gremlins.

Grandpa Fred

Played by Robert Picardo

Trickster

Aged horror show host who works in Clamp's cable network and provides comic commentary.

Mr. Wing

Played by Keye Luke

Mentor

Wise old shopkeeper who originally owned Gizmo and warns about the consequences of carelessness.

Gizmo

Played by Howie Mandel

Ally

Adorable Mogwai with big eyes who is the innocent victim turned reluctant hero against evil gremlins.

Brain Gremlin

Played by Tony Randall

Shadow

Highly intelligent gremlin who gained enhanced intellect from genetic experiments and becomes the gremlins' spokesperson.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Billy and Kate work mundane jobs in New York City; Gizmo is held in the genetics lab of Clamp Tower, a high-tech corporate building. The ordinary world shows Billy has moved to the big city but lacks agency.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when Billy discovers Gizmo is being tortured in the genetics lab. This disrupts his complacent work life and demands he take action to rescue his friend from corporate experimentation.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 26 minutes marks the transition into Act II, occurring at 24% of the runtime. This reveals the protagonist's commitment to The new Mogwai transform into Gremlins and break out of the lab. Billy must actively choose to stay and fight rather than flee the building. He commits to stopping the Gremlin outbreak in Clamp Tower., moving from reaction to action.

At 54 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat The Gremlins take over the genetics lab and use it to mutate themselves, creating spider-Gremlin, bat-Gremlin, electric-Gremlin, and the intelligent Brain Gremlin. False defeat: the stakes raise dramatically as the creatures become smarter and more dangerous., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 79 minutes (75% through) represents the emotional nadir. Here, The Gremlins completely overrun the building and take control of Clamp's media center, broadcasting their chaos to the city. Billy and his allies are cornered, seemingly unable to stop the horde. The dream of containing the outbreak appears lost., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 84 minutes initiates the final act resolution at 80% of the runtime. Billy realizes they can use the building's automated systems to open the electric blinds and flood the lobby with sunlight. Clamp provides access codes. The synthesis: combine Billy's knowledge of Gremlin weaknesses with Clamp's technology and resources., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Gremlins 2: The New Batch's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Gremlins 2: The New Batch against these established plot points, we can identify how Joe Dante utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Gremlins 2: The New Batch within the comedy genre.

Joe Dante's Structural Approach

Among the 10 Joe Dante films analyzed on Arcplot, the average structural score is 7.0, reflecting strong command of classical structure. Gremlins 2: The New Batch represents one of the director's most structurally precise works. For comparative analysis, explore the complete Joe Dante filmography.

Comparative Analysis

Additional comedy films include The Bad Guys, Ella Enchanted and The Evening Star. For more Joe Dante analyses, see The Howling, Explorers and Small Soldiers.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Billy and Kate work mundane jobs in New York City; Gizmo is held in the genetics lab of Clamp Tower, a high-tech corporate building. The ordinary world shows Billy has moved to the big city but lacks agency.

2

Theme

5 min4.8%0 tone

Daniel Clamp discusses his vision of automated, modernized corporate culture. The theme emerges: progress without wisdom leads to chaos; technology must be tempered with humanity and responsibility.

3

Worldbuilding

1 min1.0%0 tone

Establishment of Clamp Tower as an ultra-modern smart building, Billy's job in the art department, Kate working in the building, and the genetics laboratory where Gizmo is being held. Introduction of various eccentric building occupants and corporate culture.

4

Disruption

12 min11.7%-1 tone

Billy discovers Gizmo is being tortured in the genetics lab. This disrupts his complacent work life and demands he take action to rescue his friend from corporate experimentation.

5

Resistance

12 min11.7%-1 tone

Billy rescues Gizmo and tries to hide him. He debates whether to keep Gizmo in the building or take him home, worried about the consequences. Water spills on Gizmo, creating new Mogwai who are fed after midnight by lab assistant.

Act II

Confrontation
6

First Threshold

26 min24.3%-2 tone

The new Mogwai transform into Gremlins and break out of the lab. Billy must actively choose to stay and fight rather than flee the building. He commits to stopping the Gremlin outbreak in Clamp Tower.

7

Mirror World

31 min29.1%-2 tone

Kate joins Billy in the fight; Daniel Clamp becomes aware something is wrong. The Mirror World relationship is the partnership between Billy and the building's occupants versus corporate indifference to consequences.

8

Premise

26 min24.3%-2 tone

The promise of the premise: Gremlins running wild in a high-tech smart building. Chaos in the genetics lab, Gremlins multiplying, taking over various departments, sabotaging automated systems. Dark comedy and creature mayhem escalate throughout the tower.

9

Midpoint

54 min50.5%-3 tone

The Gremlins take over the genetics lab and use it to mutate themselves, creating spider-Gremlin, bat-Gremlin, electric-Gremlin, and the intelligent Brain Gremlin. False defeat: the stakes raise dramatically as the creatures become smarter and more dangerous.

10

Opposition

54 min50.5%-3 tone

The mutated Gremlins spread throughout the building with intelligence and purpose. Brain Gremlin leads them. Billy, Kate, and others are hunted. The building's automation works against them. Clamp remains in denial until confronted with undeniable proof.

11

Collapse

79 min74.8%-4 tone

The Gremlins completely overrun the building and take control of Clamp's media center, broadcasting their chaos to the city. Billy and his allies are cornered, seemingly unable to stop the horde. The dream of containing the outbreak appears lost.

12

Crisis

79 min74.8%-4 tone

Billy processes the apparent defeat while trapped. He must find inner resolve. The group regroups and realizes they need to use the building's own technology against the Gremlins, but doubt lingers about whether it will work.

Act III

Resolution
13

Second Threshold

84 min79.6%-3 tone

Billy realizes they can use the building's automated systems to open the electric blinds and flood the lobby with sunlight. Clamp provides access codes. The synthesis: combine Billy's knowledge of Gremlin weaknesses with Clamp's technology and resources.

14

Synthesis

84 min79.6%-3 tone

Billy executes the plan, luring the Gremlins to the lobby. The electric blinds open, sunlight destroys the Gremlin horde. Final confrontation with Mohawk Gremlin. The building is saved through teamwork and using technology responsibly. Clamp learns humility.

15

Transformation

105 min99.0%-2 tone

Billy stands with Kate and Gizmo outside the now-safe Clamp Tower. He has proven himself capable and responsible. Clamp has learned the dangers of unchecked progress. The closing image mirrors the opening but shows growth: Billy is no longer passive.