Hoosiers poster
6.1
Arcplot Score
Unverified

Hoosiers

1986114 minPG
Director: David Anspaugh
Writer:Angelo Pizzo
Cinematographer: Fred Murphy
Composer: Jerry Goldsmith

Failed college coach Norman Dale gets a chance at redemption when he is hired to coach a high school basketball team in a tiny Indiana town. After a teacher persuades star player Jimmy Chitwood to quit and focus on his long-neglected studies, Dale struggles to develop a winning team in the face of community criticism for his temper and his unconventional choice of assistant coach: Shooter, a notorious alcoholic.

Revenue$28.6M
Budget$9.0M
Profit
+19.6M
+218%

Despite its small-scale budget of $9.0M, Hoosiers became a commercial success, earning $28.6M worldwide—a 218% return. The film's bold vision connected with viewers, confirming that strong storytelling can transcend budget limitations.

Awards

Nominated for 2 Oscars. 3 wins & 5 nominations

Where to Watch
Amazon Prime VideoFandango At HomeAmazon VideoMGM Plus Roku Premium ChannelGoogle Play MoviesApple TV StoreYouTubePlexMGM PlusAmazon Prime Video with Ads

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m28m56m84m112m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
7.8/10
3/10
1.5/10
Overall Score6.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Hoosiers (1986) showcases deliberately positioned story structure, characteristic of David Anspaugh's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 54 minutes. With an Arcplot score of 6.1, the film takes an unconventional approach to traditional narrative frameworks.

Characters

Cast & narrative archetypes

Gene Hackman

Norman Dale

Hero
Gene Hackman
Barbara Hershey

Myra Fleener

Threshold Guardian
Love Interest
Barbara Hershey
Dennis Hopper

Shooter Flatch

Ally
Dennis Hopper
Maris Valainis

Jimmy Chitwood

Herald
Maris Valainis
Brad Long

Everett Flatch

Ally
Brad Long
Brad Boyle

Buddy Walker

Contagonist
Brad Boyle
Chelcie Ross

Merle Webb

Shadow
Chelcie Ross

Main Cast & Characters

Norman Dale

Played by Gene Hackman

Hero

A disgraced former college coach given a second chance at a small-town Indiana high school. Rigid, disciplined, and haunted by his past mistakes.

Myra Fleener

Played by Barbara Hershey

Threshold GuardianLove Interest

The high school teacher who protects her star player from basketball distractions. Skeptical of Dale but deeply committed to her students' futures.

Shooter Flatch

Played by Dennis Hopper

Ally

The town drunk and former basketball player who becomes assistant coach. A tragic figure seeking redemption through sobriety and purpose.

Jimmy Chitwood

Played by Maris Valainis

Herald

The town's basketball prodigy who initially refuses to play. Quiet, principled, and holds the key to the team's success.

Everett Flatch

Played by Brad Long

Ally

Shooter's son and team player who struggles with his father's alcoholism. Loyal but burdened by family shame.

Buddy Walker

Played by Brad Boyle

Contagonist

Team player who initially challenges Coach Dale's authority. Represents the town's resistance to change.

Merle Webb

Played by Chelcie Ross

Shadow

A passionate townsperson and vocal critic of Coach Dale. Embodies small-town resistance to outsiders.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Norman Dale arrives in Hickory, Indiana, a mysterious outsider coming to a small town with a storied basketball tradition. The town is skeptical and resistant to change.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when The town holds a meeting to vote Norman out as coach. The community actively opposes him, threatening his position and forcing him to confront whether he belongs here.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 27 minutes marks the transition into Act II, occurring at 24% of the runtime. This shows the protagonist's commitment to Jimmy Chitwood agrees to play basketball again, but only if Coach Dale stays. This saves Norman's job and commits the team to the journey together. The town must now accept him., moving from reaction to action.

At 57 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat Hickory wins their way into the regional tournament. This false victory raises stakes - they're no longer just a small-town team, they're legitimate contenders. But the pressure intensifies and Norman's past begins to surface., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 83 minutes (73% through) represents the emotional nadir. Here, Shooter collapses during a game, drunk and broken. Norman must remove his assistant coach and friend, who is taken away to rehabilitation. The team's heart is torn out, and Norman faces his failure to save someone he cared about., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 91 minutes initiates the final act resolution at 79% of the runtime. Shooter, from his hospital bed, tells Norman the team's plays and strategy for the championship game. Norman realizes he hasn't failed - he's built something bigger than basketball. The team unites for one final game., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Hoosiers's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Hoosiers against these established plot points, we can identify how David Anspaugh utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Hoosiers within the drama genre.

David Anspaugh's Structural Approach

Among the 2 David Anspaugh films analyzed on Arcplot, the average structural score is 6.5, demonstrating varied approaches to story architecture. Hoosiers takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete David Anspaugh filmography.

Comparative Analysis

Additional drama films include After Thomas, South Pacific and Dirty Dancing: Havana Nights. For more David Anspaugh analyses, see Rudy.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min0.9%0 tone

Norman Dale arrives in Hickory, Indiana, a mysterious outsider coming to a small town with a storied basketball tradition. The town is skeptical and resistant to change.

2

Theme

5 min4.5%0 tone

Principal Cletus tells Norman: "There's more than basketball here." The theme of redemption and community over individual glory is established.

3

Worldbuilding

1 min0.9%0 tone

Introduction to Hickory's tight-knit community, their obsession with basketball, the team's dysfunction, and the town's resistance to Norman's unconventional coaching methods. Jimmy Chitwood, the town's star player, refuses to play.

4

Disruption

13 min11.6%-1 tone

The town holds a meeting to vote Norman out as coach. The community actively opposes him, threatening his position and forcing him to confront whether he belongs here.

5

Resistance

13 min11.6%-1 tone

Norman struggles to prove himself, dealing with player rebellion, town hostility, and his own demons. He recruits Shooter, the town drunk, as assistant coach. The team begins to reluctantly accept his discipline-focused approach.

Act II

Confrontation
6

First Threshold

27 min24.1%0 tone

Jimmy Chitwood agrees to play basketball again, but only if Coach Dale stays. This saves Norman's job and commits the team to the journey together. The town must now accept him.

7

Mirror World

34 min29.5%+1 tone

Norman's relationship with Myra Fleener deepens. She represents the life he could have - stability, connection, healing from his past. She challenges him to be more than just a coach.

8

Premise

27 min24.1%0 tone

The team bonds and starts winning games. Norman's methods prove effective as the boys learn teamwork and discipline. The community slowly warms to him. The promise of the underdog basketball story unfolds with tournament preparation.

9

Midpoint

57 min50.0%+2 tone

Hickory wins their way into the regional tournament. This false victory raises stakes - they're no longer just a small-town team, they're legitimate contenders. But the pressure intensifies and Norman's past begins to surface.

10

Opposition

57 min50.0%+2 tone

As the team advances, the pressure mounts. Shooter's alcoholism spirals out of control. Norman's dark past (hitting a player at his previous job) is revealed. The competition gets fiercer, and internal conflicts threaten to destroy everything they've built.

11

Collapse

83 min73.2%+1 tone

Shooter collapses during a game, drunk and broken. Norman must remove his assistant coach and friend, who is taken away to rehabilitation. The team's heart is torn out, and Norman faces his failure to save someone he cared about.

12

Crisis

83 min73.2%+1 tone

Norman visits Shooter in the hospital, confronting his own demons and failures. The team must decide whether to continue without their assistant coach. Norman questions whether he's helped or hurt this community.

Act III

Resolution
13

Second Threshold

91 min79.5%+2 tone

Shooter, from his hospital bed, tells Norman the team's plays and strategy for the championship game. Norman realizes he hasn't failed - he's built something bigger than basketball. The team unites for one final game.

14

Synthesis

91 min79.5%+2 tone

The state championship game against South Bend Central. Hickory, a tiny school, faces the powerhouse. Norman uses everything he's learned about his team, the town, and himself. The game is hard-fought, with Jimmy making the final shot to win.

15

Transformation

112 min98.2%+3 tone

Hickory celebrates their championship victory. Norman, once an outcast, is embraced by the community. He's found redemption not through basketball glory, but through genuine connection and healing. He belongs.