Hot Fuzz poster
5.1
Arcplot Score
Unverified

Hot Fuzz

2007121 minR
Director: Edgar Wright
Writers:Edgar Wright, Simon Pegg

Top London cop PC Nicholas Angel is good. Too good. To stop the rest of his team looking bad, he is reassigned to the quiet town of Sandford. He is paired with Danny Butterman, who endlessly questions him on the action lifestyle. Everything seems quiet for Angel until two actors are found decapitated. It is called an accident, but Angel won't accept that, especially when more and more people turn up dead. Angel and Danny clash with everyone while they try to uncover the truth behind the mystery of the apparent "accidents".

Story Structure
Revenue$80.6M
Budget$12.0M
Profit
+68.6M
+572%

Despite its modest budget of $12.0M, Hot Fuzz became a box office phenomenon, earning $80.6M worldwide—a remarkable 572% return. The film's bold vision resonated with audiences, proving that strong storytelling can transcend budget limitations.

Awards

2 wins & 9 nominations

Where to Watch
Amazon VideoApple TVGoogle Play MoviesYouTubeFandango At HomeSpectrum On Demand

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+31-1
0m27m53m80m106m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Experimental
5.1/10
10/10
0/10
Overall Score5.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Hot Fuzz (2007) exemplifies carefully calibrated narrative design, characteristic of Edgar Wright's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 1 minutes. With an Arcplot score of 5.1, the film takes an unconventional approach to traditional narrative frameworks.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Nicholas Angel, London's top police officer, is shown through rapid-fire montage excelling at every aspect of police work - arrests, academics, combat training. He's a perfectionist machine in the urban crime environment.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when Angel arrives in Sandford and discovers it's the polar opposite of London - peaceful, quaint, seemingly crime-free. His skills appear useless here. He meets the incompetent Danny Butterman, son of the Chief Inspector, who will be his partner.. At 10% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 27 minutes marks the transition into Act II, occurring at 22% of the runtime. This reveals the protagonist's commitment to Angel chooses to investigate properly when George Merchant and Eve Draper die in what's ruled an accident. Despite pressure from Chief Butterman and the town to accept the "accident" verdict, Angel actively decides to pursue the truth, believing it's murder. This launches him into investigating Sandford's dark underbelly., moving from reaction to action.

At 54 minutes, the Midpoint arrives at 45% of the runtime—arriving early, accelerating into Act IIb complications. The analysis reveals that this crucial beat Angel confronts who he believes is the killer in a supermarket. The hooded figure is revealed to be a shoplifter. Angel realizes he's completely wrong about who's behind the murders. His detective skills - his core identity - have failed him. The stakes raise as he's now back at square one while people keep dying., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 79 minutes (65% through) represents the emotional nadir. Here, The entire Neighborhood Watch Alliance, including Chief Inspector Butterman, is revealed as the conspiracy of murderers, killing anyone who threatens Sandford's "Village of the Year" status. Angel is attacked, nearly killed. His trust in the community is destroyed. He's told Danny was "helping" set him up. His mentor figure (the Chief) is the villain. Everything he believed about Sandford dies., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 87 minutes initiates the final act resolution at 72% of the runtime. Danny arrives and reveals he wasn't part of the conspiracy - he's on Angel's side. This is the key information Angel needed. Angel realizes he doesn't have to work alone anymore. He combines his London skills with Danny's knowledge and loyalty. "Let's be heroes." They gear up with the castle weapons for the final confrontation - partners, finally., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Hot Fuzz's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Hot Fuzz against these established plot points, we can identify how Edgar Wright utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Hot Fuzz within the action genre.

Edgar Wright's Structural Approach

Among the 7 Edgar Wright films analyzed on Arcplot, the average structural score is 5.4, showcasing experimental approaches to narrative form. Hot Fuzz takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Edgar Wright filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Edgar Wright analyses, see Last Night in Soho, Baby Driver and A Fistful of Fingers.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min0.9%+1 tone

Nicholas Angel, London's top police officer, is shown through rapid-fire montage excelling at every aspect of police work - arrests, academics, combat training. He's a perfectionist machine in the urban crime environment.

2

Theme

6 min5.2%+1 tone

The Metropolitan Police Service tells Angel: "You've set a level of excellence that quite frankly is... unfair to the other officers. You're making us all look bad." The theme: individual excellence vs. community harmony, the greater good vs. personal achievement.

3

Worldbuilding

1 min0.9%+1 tone

Angel's world in London is established - his obsessive work ethic, his loneliness (his ex Janine left him because he cared more about work), his superiority complex. He's told he's being promoted/transferred to Sandford, a small village with the lowest crime rate in the country. He reluctantly accepts.

4

Disruption

12 min11.2%0 tone

Angel arrives in Sandford and discovers it's the polar opposite of London - peaceful, quaint, seemingly crime-free. His skills appear useless here. He meets the incompetent Danny Butterman, son of the Chief Inspector, who will be his partner.

5

Resistance

12 min11.2%0 tone

Angel resists the village's laid-back culture. He meets the Neighborhood Watch Alliance, led by supermarket owner Simon Skinner. Danny is obsessed with action movies and wants to experience real police work. Angel arrests numerous people for minor infractions, annoying the locals. He bonds slightly with Danny over Point Break and Bad Boys II.

Act II

Confrontation
6

First Threshold

27 min25.0%+1 tone

Angel chooses to investigate properly when George Merchant and Eve Draper die in what's ruled an accident. Despite pressure from Chief Butterman and the town to accept the "accident" verdict, Angel actively decides to pursue the truth, believing it's murder. This launches him into investigating Sandford's dark underbelly.

7

Mirror World

32 min29.3%+2 tone

Angel and Danny's partnership deepens. Danny represents everything Angel lacks - fun, friendship, community connection. Their relationship becomes the emotional core that will teach Angel about teamwork and "switching off." Danny asks, "Have you ever fired two guns whilst jumping through the air?"

8

Premise

27 min25.0%+1 tone

The "buddy cop in a sleepy village" premise plays out. More "accidents" occur - Martin Blower and Eve Draper are beheaded, Tim Messenger is crushed by a church spire. Angel investigates while Danny shows him how to have fun. Angel suspects Simon Skinner. They chase a hooded figure through gardens, discover a weapons cache at the castle. The odd-couple dynamic delivers comedy while bodies pile up.

9

Midpoint

54 min50.0%+1 tone

Angel confronts who he believes is the killer in a supermarket. The hooded figure is revealed to be a shoplifter. Angel realizes he's completely wrong about who's behind the murders. His detective skills - his core identity - have failed him. The stakes raise as he's now back at square one while people keep dying.

10

Opposition

54 min50.0%+1 tone

More deaths occur - James Reaper, the living statue, and others. Angel becomes increasingly isolated as nobody believes him. His relationship with Danny strains when Danny seems to side with his father. Angel discovers the Neighborhood Watch Alliance connection and castle meetings. Tom Weaver attacks Angel but dies. Angel is attacked by the hooded figure in his hotel room.

11

Collapse

79 min73.3%0 tone

The entire Neighborhood Watch Alliance, including Chief Inspector Butterman, is revealed as the conspiracy of murderers, killing anyone who threatens Sandford's "Village of the Year" status. Angel is attacked, nearly killed. His trust in the community is destroyed. He's told Danny was "helping" set him up. His mentor figure (the Chief) is the villain. Everything he believed about Sandford dies.

12

Crisis

79 min73.3%0 tone

Angel escapes and prepares to flee Sandford forever, defeated. He sits in his car, ready to abandon the town to its corruption. This is his dark night - does he run, or does he stand and fight? He processes that his individualistic approach failed, but so did blind trust in community. He needs a synthesis.

Act III

Resolution
13

Second Threshold

87 min80.2%+1 tone

Danny arrives and reveals he wasn't part of the conspiracy - he's on Angel's side. This is the key information Angel needed. Angel realizes he doesn't have to work alone anymore. He combines his London skills with Danny's knowledge and loyalty. "Let's be heroes." They gear up with the castle weapons for the final confrontation - partners, finally.

14

Synthesis

87 min80.2%+1 tone

Angel and Danny return to Sandford for a massive action movie-style shootout against the NWA. They fight through the village, the pub, the supermarket. Angel confronts Skinner and Chief Butterman. The Chief dies in an explosion. Angel has synthesized his skills with teamwork and community (the other officers eventually join). Danny saves Angel. Justice is restored.

15

Transformation

106 min98.3%+2 tone

Angel remains in Sandford as the new Chief Inspector, with Danny as his Sergeant. The final image mirrors the opening: Angel doing police work with perfect technique - but now he's part of a team, enjoying it, balanced. He's learned "the greater good" isn't about conformity, but genuine community. Danny asks about doing paperwork. Angel smiles and they get back to work - together.