Incredibles 2 poster
6.9
Arcplot Score
Unverified

Incredibles 2

2018118 minPG
Director: Brad Bird
Writer:Brad Bird

While the Parr family has accepted its collective calling as superheroes, the fact remains that their special heroism is still illegal. After they are arrested after unsuccessfully trying to stop the Underminer, their future seems bleak. However, the wealthy Deavor siblings of Devtech offer new hope with a bold project to rehabilitate the public image and legal status of Supers, with Elastigirl being assigned on point to be the shining example. Now having agreed for now to stay at home to care of the kids, Mr. Incredible finds domestic life a daunting challenge, especially with baby Jack-Jack's newly emerged powers making him almost impossible to manage. However, Elastigirl soon has her own concerns dealing with the menace of a new supervillain, Screenslaver, who is wreaking havoc with his mind control abilities. Now, Elastigirl must solve the mystery of this enemy, who has malevolent designs on the world with the Parr family and friends key targets of this evil.

Revenue$1243.2M
Budget$200.0M
Profit
+1043.2M
+522%

Despite a blockbuster budget of $200.0M, Incredibles 2 became a box office phenomenon, earning $1243.2M worldwide—a remarkable 522% return. This commercial performance validated the ambitious narrative scope, confirming that audiences embrace unconventional structure even at blockbuster scale.

Awards

Nominated for 1 Oscar. 14 wins & 81 nominations

Where to Watch
Amazon VideoFandango At HomeGoogle Play MoviesYouTubeApple TVDisney Plus

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+63-1
0m29m58m87m116m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.5/10
4/10
2/10
Overall Score6.9/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Incredibles 2 (2018) exhibits carefully calibrated narrative design, characteristic of Brad Bird's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 58 minutes. With an Arcplot score of 6.9, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Holly Hunter

Helen Parr / Elastigirl

Hero
Holly Hunter
Craig T. Nelson

Bob Parr / Mr. Incredible

B-Story
Craig T. Nelson
Sarah Vowell

Violet Parr

Ally
Sarah Vowell
Huck Milner

Dash Parr

Ally
Huck Milner
Eli Fucile

Jack-Jack Parr

Trickster
Eli Fucile
Catherine Keener

Evelyn Deavor

Shadow
Shapeshifter
Catherine Keener
Bob Odenkirk

Winston Deavor

Herald
Bob Odenkirk
Brad Bird

Edna Mode

Mentor
Brad Bird
Samuel L. Jackson

Frozone / Lucius Best

Ally
Samuel L. Jackson

Main Cast & Characters

Helen Parr / Elastigirl

Played by Holly Hunter

Hero

Superheroine with elasticity powers who takes the lead superhero role while Bob stays home with the kids.

Bob Parr / Mr. Incredible

Played by Craig T. Nelson

B-Story

Super-strong hero who struggles with staying home as a parent while his wife gets the spotlight.

Violet Parr

Played by Sarah Vowell

Ally

Teenage daughter with invisibility and force field powers, navigating typical teen insecurities.

Dash Parr

Played by Huck Milner

Ally

Super-fast middle child who is energetic, competitive, and eager to use his powers.

Jack-Jack Parr

Played by Eli Fucile

Trickster

The baby of the family whose multiple emerging superpowers create chaos and comedy.

Evelyn Deavor

Played by Catherine Keener

ShadowShapeshifter

Tech genius and telecommunications mogul who harbors a dark secret agenda against superheroes.

Winston Deavor

Played by Bob Odenkirk

Herald

Charismatic superhero enthusiast and businessman who recruits Elastigirl to restore public trust in supers.

Edna Mode

Played by Brad Bird

Mentor

Eccentric fashion designer for superheroes who helps with Jack-Jack's powers.

Frozone / Lucius Best

Played by Samuel L. Jackson

Ally

Bob's best friend with ice powers who helps the family and gets caught up in the mind control plot.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes The Parr family battles the Underminer in the city, showcasing their superhero abilities while causing massive property damage. Establishes the family dynamic and their ongoing struggle to operate as heroes in a world where supers are still illegal.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 14 minutes when Winston Deavor and his sister Evelyn arrive at the motel with a proposal: their telecommunications company wants to launch a campaign to make supers legal again, starting with Elastigirl as the face of the movement. This offers hope and a way forward for the family.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 29 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to Elastigirl embarks on her first mission, racing on her motorcycle to stop a runaway train. She actively chooses to step into the spotlight and become the face of the superhero movement, while Bob commits to staying home with the kids. Both enter their new worlds., moving from reaction to action.

At 58 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat Elastigirl tracks down and captures the Screenslaver in his apartment, unmasking him as a seemingly ordinary pizza delivery guy. This appears to be a major victory - the villain is caught, the campaign is succeeding, and legalization seems imminent. However, it's a false victory; the real threat remains hidden., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 87 minutes (73% through) represents the emotional nadir. Here, The hypnotized Elastigirl and other supers capture Bob, Lucius, and the kids. The entire family is imprisoned on the Deavor's yacht as Evelyn launches her endgame: forcing hypnotized supers to commit crimes on live television at an international summit, ensuring supers will be illegal forever. All hope seems lost., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 93 minutes initiates the final act resolution at 79% of the runtime. Jack-Jack uses his multiple powers to help the family escape their restraints. The family realizes they must work as a team, each using their unique abilities. Bob has learned to trust and support others rather than carry everything alone, synthesizing his new parenting lessons with his superhero identity., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Incredibles 2's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Incredibles 2 against these established plot points, we can identify how Brad Bird utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Incredibles 2 within the animation genre.

Brad Bird's Structural Approach

Among the 6 Brad Bird films analyzed on Arcplot, the average structural score is 5.6, showcasing experimental approaches to narrative form. Incredibles 2 represents one of the director's most structurally precise works. For comparative analysis, explore the complete Brad Bird filmography.

Comparative Analysis

Additional animation films include The Bad Guys, Puss in Boots and Violet Evergarden: Eternity and the Auto Memory Doll. For more Brad Bird analyses, see Mission: Impossible - Ghost Protocol, The Incredibles and The Iron Giant.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min0.9%0 tone

The Parr family battles the Underminer in the city, showcasing their superhero abilities while causing massive property damage. Establishes the family dynamic and their ongoing struggle to operate as heroes in a world where supers are still illegal.

2

Theme

6 min5.3%0 tone

Rick Dicker tells Bob that the Superhero Relocation Program is being shut down, saying "Politicians don't understand people who do good simply because it's right." This establishes the film's theme about doing what's right despite societal constraints and the value of different contributions.

3

Worldbuilding

1 min0.9%0 tone

The aftermath of the Underminer battle reveals extensive consequences: lawsuits, property damage claims, and government abandonment. The Parrs are forced into a motel with no jobs, no home, and dwindling resources. Bob struggles with feeling powerless, Helen with their precarious situation, and the kids with their restricted lives.

4

Disruption

14 min11.5%+1 tone

Winston Deavor and his sister Evelyn arrive at the motel with a proposal: their telecommunications company wants to launch a campaign to make supers legal again, starting with Elastigirl as the face of the movement. This offers hope and a way forward for the family.

5

Resistance

14 min11.5%+1 tone

The Deavors present their plan at their mansion. Bob struggles with ego as the data shows Elastigirl causes less damage and is better suited for the campaign. Helen debates whether to take the job, worried about leaving the family. Bob encourages her despite his own disappointment, and she accepts. The family moves into a new high-tech house while Helen prepares for her first mission.

Act II

Confrontation
6

First Threshold

29 min24.8%+2 tone

Elastigirl embarks on her first mission, racing on her motorcycle to stop a runaway train. She actively chooses to step into the spotlight and become the face of the superhero movement, while Bob commits to staying home with the kids. Both enter their new worlds.

7

Mirror World

34 min29.2%+3 tone

Bob begins his journey as a stay-at-home parent, struggling with new math homework, Violet's boy troubles, and Jack-Jack's emerging powers. This parallel storyline mirrors Helen's journey and will teach both parents about the value of different kinds of strength and contribution.

8

Premise

29 min24.8%+2 tone

Helen thrives as Elastigirl, successfully completing missions and winning public support. She investigates the mysterious Screenslaver who hypnotizes people through screens. Meanwhile, Bob struggles hilariously with parenting: Jack-Jack's multiplication of powers, Violet's heartbreak over Tony, and Dash's impossible math homework. Bob's pride prevents him from asking for help.

9

Midpoint

58 min49.6%+4 tone

Elastigirl tracks down and captures the Screenslaver in his apartment, unmasking him as a seemingly ordinary pizza delivery guy. This appears to be a major victory - the villain is caught, the campaign is succeeding, and legalization seems imminent. However, it's a false victory; the real threat remains hidden.

10

Opposition

58 min49.6%+4 tone

Helen realizes the captured Screenslaver was hypnotized himself - the real villain is still at large. Evelyn reveals herself as the true Screenslaver, having orchestrated everything out of hatred for supers (whom she blames for her father's death). She hypnotizes Helen. Bob's parenting struggles intensify, and he finally breaks down, forced to call Lucius for help. Bob realizes he needs support and collaboration, not solo heroism.

11

Collapse

87 min73.5%+3 tone

The hypnotized Elastigirl and other supers capture Bob, Lucius, and the kids. The entire family is imprisoned on the Deavor's yacht as Evelyn launches her endgame: forcing hypnotized supers to commit crimes on live television at an international summit, ensuring supers will be illegal forever. All hope seems lost.

12

Crisis

87 min73.5%+3 tone

Trapped in the locked cabin of the yacht, the family faces their darkest moment. They appear helpless against the hypnotized supers and Evelyn's plan. Bob must trust in his children's abilities, and the family must work together rather than relying on one hero.

Act III

Resolution
13

Second Threshold

93 min78.8%+4 tone

Jack-Jack uses his multiple powers to help the family escape their restraints. The family realizes they must work as a team, each using their unique abilities. Bob has learned to trust and support others rather than carry everything alone, synthesizing his new parenting lessons with his superhero identity.

14

Synthesis

93 min78.8%+4 tone

The family executes a coordinated plan to stop the hypnotized supers and the yacht collision. Each member contributes their unique strengths: Violet's force fields, Dash's speed, Jack-Jack's powers, Bob's strength, and Helen's reach and leadership. They free the hypnotized heroes, stop the ship, and capture Evelyn. The family works as a true team, proving that collective effort and diverse contributions are more powerful than individual heroism.

15

Transformation

116 min98.2%+5 tone

Supers are legalized worldwide. The Parr family attends a movie together in their civilian identities, relaxed and happy. When a car chase erupts outside, they smile at each other, put on their masks as a unified family team, and rush out together. They've transformed from a family of isolated individuals into a true collaborative unit, ready to face challenges together.