
Jigsaw
Law enforcement finds itself chasing the ghost of a man dead for over a decade, embroiled in a diabolical new game that's only just begun.
Despite its small-scale budget of $10.0M, Jigsaw became a box office phenomenon, earning $104.2M worldwide—a remarkable 942% return. The film's fresh perspective attracted moviegoers, confirming that strong storytelling can transcend budget limitations.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Jigsaw (2017) reveals deliberately positioned story structure, characteristic of Michael Spierig's storytelling approach. This structural analysis examines how the film's 14-point plot structure maps to proven narrative frameworks across 1 hour and 31 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Five strangers wake up chained in a barn with buckets over their heads, facing buzzsaws. Detective Halloran investigates a new crime scene, believing Jigsaw has returned despite being dead for ten years.. Significantly, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 12 minutes when The first victim dies horrifically in the barn game when he fails to confess his sin. Meanwhile, the discovery of a new body with Jigsaw's signature cuts confirms an impossible truth: someone is continuing John Kramer's work, ten years after his death.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 23 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to Halloran fully commits to investigating Logan and Eleanor as potential suspects, actively pursuing them as the new Jigsaw. In the barn, the surviving captives must actively choose to sacrifice their blood to progress, crossing into full participation in the game., moving from reaction to action.
At 46 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat False defeat: Only two captives remain alive, and Anna seemingly kills Ryan to save herself. Simultaneously, evidence points overwhelmingly toward Logan and Eleanor, and Halloran brings them in for questioning. The stakes raise—the new Jigsaw appears unstoppable and may be closer than anyone thought., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 67 minutes (74% through) represents the emotional nadir. Here, Anna dies in the final trap after her lies are exposed—she caused the death of her baby and blamed her husband. Halloran is abducted and wakes in a trap. Everything seems lost: the game is over, all captives dead, and the detective himself is now a victim., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 73 minutes initiates the final act resolution at 80% of the runtime. Logan executes his finale: revealing how he recreated the barn game to punish those responsible for his wife's death (due to Halloran's evidence tampering). He forces Halloran into a final trap where confession could save him, bringing the theme full circle. Logan has synthesized Kramer's philosophy with his own vendetta., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Jigsaw's emotional architecture traces a deliberate progression across 14 carefully calibrated beats.
Narrative Framework
This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Jigsaw against these established plot points, we can identify how Michael Spierig utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Jigsaw within the horror genre.
Michael Spierig's Structural Approach
Among the 3 Michael Spierig films analyzed on Arcplot, the average structural score is 7.3, reflecting strong command of classical structure. Jigsaw represents one of the director's most structurally precise works. For comparative analysis, explore the complete Michael Spierig filmography.
Comparative Analysis
Additional horror films include Lake Placid, A Nightmare on Elm Street and Cat's Eye. For more Michael Spierig analyses, see Daybreakers, Predestination.
Plot Points by Act
Act I
SetupStatus Quo
Five strangers wake up chained in a barn with buckets over their heads, facing buzzsaws. Detective Halloran investigates a new crime scene, believing Jigsaw has returned despite being dead for ten years.
Theme
The tape tells the captives: "You have all done things you need to confess. The truth will set you free." The film's theme centers on confession, truth, and whether people can truly change through forced moral reckoning.
Worldbuilding
Establishes dual timelines: the barn game with five captives facing deadly tests, and the present-day investigation by Halloran and his partner. Introduces forensic pathologists Logan and Eleanor who assist police. Sets up the world where Jigsaw's legacy continues to haunt the city.
Disruption
The first victim dies horrifically in the barn game when he fails to confess his sin. Meanwhile, the discovery of a new body with Jigsaw's signature cuts confirms an impossible truth: someone is continuing John Kramer's work, ten years after his death.
Resistance
Halloran debates whether this is a copycat or if Jigsaw somehow survived. Logan and Eleanor analyze evidence while hiding Eleanor's secret obsession with Jigsaw memorabilia. The barn captives debate who among them is orchestrating the game as they face the next test.
Act II
ConfrontationFirst Threshold
Halloran fully commits to investigating Logan and Eleanor as potential suspects, actively pursuing them as the new Jigsaw. In the barn, the surviving captives must actively choose to sacrifice their blood to progress, crossing into full participation in the game.
Mirror World
Eleanor reveals her collection of Jigsaw replicas to Logan, exposing her philosophical fascination with Kramer's twisted morality. This subplot explores whether Jigsaw's philosophy has merit—can forced confession lead to redemption? Their partnership embodies the thematic tension between justice and vengeance.
Premise
The "fun and games" of watching elaborate Jigsaw traps unfold. The barn game intensifies with grain silo and needle pit sequences. The investigation follows red herrings, playing with audience expectations about who the new Jigsaw could be. Delivers the signature Saw franchise trap spectacle.
Midpoint
False defeat: Only two captives remain alive, and Anna seemingly kills Ryan to save herself. Simultaneously, evidence points overwhelmingly toward Logan and Eleanor, and Halloran brings them in for questioning. The stakes raise—the new Jigsaw appears unstoppable and may be closer than anyone thought.
Opposition
Halloran's interrogation of Logan and Eleanor intensifies. The bad guys (or apparent bad guys) seem to be winning as suspicion mounts. The final barn game plays out with Anna facing her ultimate test. Halloran's own corruption begins to surface as he manipulates evidence.
Collapse
Anna dies in the final trap after her lies are exposed—she caused the death of her baby and blamed her husband. Halloran is abducted and wakes in a trap. Everything seems lost: the game is over, all captives dead, and the detective himself is now a victim.
Crisis
Halloran processes his seemingly inevitable death in the laser collar trap. He faces his own corruption and sins. The audience experiences the darkness of realizing everyone in the barn game is dead, and even the detective has failed and will die.
Act III
ResolutionSynthesis
Logan executes his finale: revealing how he recreated the barn game to punish those responsible for his wife's death (due to Halloran's evidence tampering). He forces Halloran into a final trap where confession could save him, bringing the theme full circle. Logan has synthesized Kramer's philosophy with his own vendetta.
Transformation
Halloran confesses his crimes but refuses to truly repent, trying to cheat the game. Logan kills him anyway, stating "I speak for the dead." Logan has transformed from victim to executioner, fully embracing Jigsaw's mantle. The cycle of vengeance continues—no redemption, only retribution.









