Never Say Never Again poster
7.7
Arcplot Score
Unverified

Never Say Never Again

1983134 minPG
Director: Irvin Kershner

S.P.E.C.T.R.E. Agents under the command of Ernst Blofeld infiltrate a U.S. Air Force base situated in the U.K. and steal two Tomahawk cruise missiles. When N.A.T.O. is held ransom, the British re-activate their "00" Agents and send James Bond to recapture the warheads and kill Blofeld.

Revenue$160.0M
Budget$36.0M
Profit
+124.0M
+344%

Despite a respectable budget of $36.0M, Never Say Never Again became a solid performer, earning $160.0M worldwide—a 344% return.

Awards

1 win & 4 nominations

Where to Watch
Amazon VideoFandango At HomeApple TVPlexGoogle Play MoviesYouTube

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m33m66m99m132m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

Loading Story Circle...

Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
6/10
Overall Score7.7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Never Say Never Again (1983) showcases strategically placed plot construction, characteristic of Irvin Kershner's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 14 minutes. With an Arcplot score of 7.7, the film showcases strong structural fundamentals.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Bond fails a training exercise and is captured by a woman in a mock mission. He's out of shape, relegated to desk work, and has been removed from active 00 status - a shadow of his former self.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 15 minutes when M briefs Bond on the theft of two cruise missiles with nuclear warheads. SPECTRE demands $400 million or they will destroy major cities. The world is in crisis and despite Bond's diminished status, he's needed.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 33 minutes marks the transition into Act II, occurring at 24% of the runtime. This reveals the protagonist's commitment to Bond actively chooses to go underwater to investigate Largo's yacht, the Flying Saucer. This is his first major offensive move - no longer observing but engaging. He enters the dangerous world of SPECTRE operations directly., moving from reaction to action.

At 68 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Of particular interest, this crucial beat Bond wins the video game competition against Largo and claims Domino as his prize. False victory: he thinks he's gaining the upper hand, but this publicly antagonizes Largo and puts Domino in mortal danger. The stakes raise dramatically - it's now personal., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 99 minutes (74% through) represents the emotional nadir. Here, Bond arrives too late - the warheads have already been deployed to their target location beneath the Tears of Allah. Domino has been captured and tortured. Bond has lost the trail, lost the girl, and the nuclear destruction of Washington DC is imminent. All seems lost., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 108 minutes initiates the final act resolution at 80% of the runtime. Bond synthesizes intelligence and realizes the warheads are in the Tears of Allah underwater cave. He combines his classic skills with new technology (underwater equipment), trust in allies (Felix and Domino), and his rekindled confidence. He has the information and resolve for the final confrontation., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Never Say Never Again's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Never Say Never Again against these established plot points, we can identify how Irvin Kershner utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Never Say Never Again within the action genre.

Irvin Kershner's Structural Approach

Among the 4 Irvin Kershner films analyzed on Arcplot, the average structural score is 7.0, reflecting strong command of classical structure. Never Say Never Again represents one of the director's most structurally precise works. For comparative analysis, explore the complete Irvin Kershner filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Irvin Kershner analyses, see RoboCop 2, Eyes of Laura Mars and Star Wars: Episode V - The Empire Strikes Back.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Bond fails a training exercise and is captured by a woman in a mock mission. He's out of shape, relegated to desk work, and has been removed from active 00 status - a shadow of his former self.

2

Theme

7 min5.3%0 tone

M tells Bond, "You're not an operative, you're a bureaucrat now." The theme: can an aging agent prove he still has value, or is youth and modernity replacing the old guard? Bond must prove he's still relevant.

3

Worldbuilding

1 min1.0%0 tone

Bond is sent to a health spa for rehabilitation. We meet SPECTRE operative Fatima Blush who attempts to kill Bond. SPECTRE has stolen two nuclear warheads using brainwashed pilot Jack Petachi. Largo, SPECTRE's lead agent, is introduced with his plan for global nuclear blackmail.

4

Disruption

15 min11.4%-1 tone

M briefs Bond on the theft of two cruise missiles with nuclear warheads. SPECTRE demands $400 million or they will destroy major cities. The world is in crisis and despite Bond's diminished status, he's needed.

5

Resistance

15 min11.4%-1 tone

Bond debates taking the assignment, receives his gadgets from Q, and travels to the Bahamas to investigate Largo. He meets Felix Leiter and begins reconnaissance. He's uncertain if he still has what it takes but commits to the mission.

Act II

Confrontation
6

First Threshold

33 min24.4%0 tone

Bond actively chooses to go underwater to investigate Largo's yacht, the Flying Saucer. This is his first major offensive move - no longer observing but engaging. He enters the dangerous world of SPECTRE operations directly.

7

Mirror World

38 min28.5%+1 tone

Bond meets Domino, Largo's kept woman and the sister of the dead pilot who stole the warheads. She represents the thematic mirror - someone trapped by circumstance who must choose freedom. Their relationship will teach Bond about trust and redemption.

8

Premise

33 min24.4%0 tone

Classic Bond fun: exotic locations, casino gambling, underwater chases, gadgets, seduction, and narrow escapes. Bond tracks Largo through the Bahamas, survives Fatima's assassination attempts, plays video games for nuclear warheads, and pieces together SPECTRE's plan.

9

Midpoint

68 min50.4%+2 tone

Bond wins the video game competition against Largo and claims Domino as his prize. False victory: he thinks he's gaining the upper hand, but this publicly antagonizes Largo and puts Domino in mortal danger. The stakes raise dramatically - it's now personal.

10

Opposition

68 min50.4%+2 tone

Largo becomes more aggressive. Fatima Blush captures Bond and demands he write that she's the greatest lover before killing him. Bond barely escapes. Largo tortures Domino when he discovers her betrayal. The warheads are moved to their final target. Time is running out.

11

Collapse

99 min74.0%+1 tone

Bond arrives too late - the warheads have already been deployed to their target location beneath the Tears of Allah. Domino has been captured and tortured. Bond has lost the trail, lost the girl, and the nuclear destruction of Washington DC is imminent. All seems lost.

12

Crisis

99 min74.0%+1 tone

Bond processes his failure and regroups with Felix Leiter. He realizes he must locate the underwater cave system where the warheads are hidden. This is his dark night - facing the possibility that he's too old, too late, and the world will pay for his failure.

Act III

Resolution
13

Second Threshold

108 min80.5%+2 tone

Bond synthesizes intelligence and realizes the warheads are in the Tears of Allah underwater cave. He combines his classic skills with new technology (underwater equipment), trust in allies (Felix and Domino), and his rekindled confidence. He has the information and resolve for the final confrontation.

14

Synthesis

108 min80.5%+2 tone

Massive underwater battle at the Tears of Allah. Bond leads US Navy forces against Largo's men. Hand-to-hand combat with Largo on the Flying Saucer. Domino, empowered by Bond's trust, kills Largo with a spear gun, avenging her brother. The warheads are secured with seconds to spare.

15

Transformation

132 min98.8%+3 tone

Bond and Domino embrace in tropical paradise, free and alive. Unlike the opening where Bond was a washed-up bureaucrat, he's now proven his worth - not through youth but through experience, adaptability, and human connection. The old guard still matters.