Night at the Museum: Battle of the Smithsonian poster
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Night at the Museum: Battle of the Smithsonian

2009 min
Revenue$413.1M
Budget$150.0M
Profit
+263.1M
+175%

Despite a blockbuster budget of $150.0M, Night at the Museum: Battle of the Smithsonian became a solid performer, earning $413.1M worldwide—a 175% return. This commercial performance validated the ambitious narrative scope, confirming that audiences embrace fresh perspective even at blockbuster scale.

TMDb6.1
Popularity4.4

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-2
0m25m50m74m99m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Larry Daley is now a successful inventor and infomercial mogul, demonstrating his glow-in-the-dark flashlight on TV. He appears successful but disconnected from what made him happy.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Larry receives a panicked phone call from Jedediah at the Smithsonian - the Tablet of Ahkmenrah has brought everything to life, and the evil Kahmunrah has taken his friends hostage and plans to take over the world.. At 9% through the film, this Disruption arrives earlier than typical, accelerating the narrative momentum. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 24 minutes marks the transition into Act II, occurring at 20% of the runtime. This indicates the protagonist's commitment to Larry enters the Smithsonian archives and encounters the living exhibits. He commits to rescuing his friends and stopping Kahmunrah, leaving his safe civilian life behind to become a hero again., moving from reaction to action.

At 50 minutes, the Midpoint arrives at 42% of the runtime—significantly early, compressing the first half. Significantly, this crucial beat Kahmunrah captures Larry and forces him to translate the tablet's combination code to open the Gate to the Underworld. Larry stalls, but Kahmunrah threatens his friends. The villain is about to gain ultimate power, and the stakes escalate dramatically., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 73 minutes (61% through) represents the emotional nadir. Here, The Gate to the Underworld fully opens and Kahmunrah's army of supernatural warriors emerges. Larry is separated from Amelia and the tablet. All seems lost as Kahmunrah gains control of an unstoppable force. Larry's friends are scattered and helpless., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 78 minutes initiates the final act resolution at 65% of the runtime. Larry formulates a plan using both his natural creativity and everything he's learned from Amelia about courage. He rallies all the Smithsonian exhibits - the Tuskegee Airmen, Custer, the bobblehead Einsteins - for a final coordinated assault., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Night at the Museum: Battle of the Smithsonian's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Night at the Museum: Battle of the Smithsonian against these established plot points, we can identify how the filmmaker utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Night at the Museum: Battle of the Smithsonian within its genre.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Larry Daley is now a successful inventor and infomercial mogul, demonstrating his glow-in-the-dark flashlight on TV. He appears successful but disconnected from what made him happy.

2

Theme

5 min5.0%0 tone

Dr. McPhee mentions the museum exhibits being shipped to the Smithsonian for "safekeeping" and that "progress" means moving forward. Theme: What truly matters - success and progress, or connection and purpose?

3

Worldbuilding

1 min1.0%0 tone

Larry visits the Museum of Natural History to find the exhibits being packed up and replaced with holograms. He reunites with Teddy, Jedediah, Octavius, and others. We see his business success contrasted with his emotional connection to the museum world.

4

Disruption

11 min11.0%-1 tone

Larry receives a panicked phone call from Jedediah at the Smithsonian - the Tablet of Ahkmenrah has brought everything to life, and the evil Kahmunrah has taken his friends hostage and plans to take over the world.

5

Resistance

11 min11.0%-1 tone

Larry debates whether to go to Washington DC. He books a flight, travels to the Smithsonian, and breaks in through the loading dock. He navigates the massive museum complex, uncertain if he can handle this alone.

Act II

Confrontation
6

First Threshold

24 min24.0%0 tone

Larry enters the Smithsonian archives and encounters the living exhibits. He commits to rescuing his friends and stopping Kahmunrah, leaving his safe civilian life behind to become a hero again.

7

Mirror World

28 min28.0%+1 tone

Larry meets Amelia Earhart, the fearless aviator who embodies courage, authenticity, and living life fully. She immediately joins his mission and represents everything he's been missing - passion and purpose over commercial success.

8

Premise

24 min24.0%0 tone

Larry and Amelia explore the Smithsonian, encountering living exhibits: the Tuskegee Airmen, the Lincoln Memorial, Rodin's Thinker, and various historical figures. They work to rescue Jedediah and Octavius while evading Kahmunrah's forces. Classic adventure hijinks through American history.

9

Midpoint

50 min50.0%0 tone

Kahmunrah captures Larry and forces him to translate the tablet's combination code to open the Gate to the Underworld. Larry stalls, but Kahmunrah threatens his friends. The villain is about to gain ultimate power, and the stakes escalate dramatically.

10

Opposition

50 min50.0%0 tone

Larry tries various combinations to delay Kahmunrah while Amelia works to free the others. Kahmunrah recruits Ivan the Terrible, Napoleon, and Al Capone as his henchmen. Multiple escape attempts fail. The gate begins to open, summoning Horus's warriors from the underworld.

11

Collapse

73 min73.0%-1 tone

The Gate to the Underworld fully opens and Kahmunrah's army of supernatural warriors emerges. Larry is separated from Amelia and the tablet. All seems lost as Kahmunrah gains control of an unstoppable force. Larry's friends are scattered and helpless.

12

Crisis

73 min73.0%-1 tone

Larry regroups with his friends in defeat. Amelia encourages him, reminding him that he doesn't need to be a successful businessman to be a hero - he just needs to be himself. Larry realizes what truly matters.

Act III

Resolution
13

Second Threshold

78 min78.0%0 tone

Larry formulates a plan using both his natural creativity and everything he's learned from Amelia about courage. He rallies all the Smithsonian exhibits - the Tuskegee Airmen, Custer, the bobblehead Einsteins - for a final coordinated assault.

14

Synthesis

78 min78.0%0 tone

Epic battle in the Smithsonian as Larry leads all the exhibits against Kahmunrah's forces. Jedediah and Octavius provide crucial help. Larry outsmarts Kahmunrah and traps him in the Gate. Amelia sacrifices her chance at life to help seal the portal, choosing duty over desire. Larry returns the exhibits safely before dawn.

15

Transformation

99 min99.0%+1 tone

Larry quits his business empire and takes a job as night guard at the Museum of Natural History again, choosing meaningful work over wealth. He's reunited with his friends, and through a clever arrangement, brings the Smithsonian exhibits for a "special exhibit" so the adventure can continue.