Rat Race poster
7.7
Arcplot Score
Unverified

Rat Race

2001112 minPG-13
Director: Jerry Zucker
Writer:Andy Breckman
Cinematographer: Thomas E. Ackerman
Composer: John Powell
Editor:Tom Lewis

In an ensemble film about easy money, greed, manipulation and bad driving, a Las Vegas casino tycoon entertains his wealthiest high rollers -- a group that will bet on anything -- by pitting six ordinary people against each other in a wild dash for $2 million jammed into a locker hundreds of miles away. The tycoon and his wealthy friends monitor each racer's every move to keep track of their favorites. The only rule in this race is that there are no rules.

Revenue$85.5M
Budget$48.0M
Profit
+37.5M
+78%

Working with a respectable budget of $48.0M, the film achieved a modest success with $85.5M in global revenue (+78% profit margin).

Awards

3 nominations

Where to Watch
Apple TVYouTubeGoogle Play MoviesAmazon VideoFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+42-1
0m28m55m83m110m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

Loading Story Circle...

Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4.5/10
5/10
Overall Score7.7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Rat Race (2001) exemplifies precise narrative architecture, characteristic of Jerry Zucker's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 52 minutes. With an Arcplot score of 7.7, the film showcases strong structural fundamentals.

Characters

Cast & narrative archetypes

Jon Lovitz

Randy Pear

Hero
Jon Lovitz
Breckin Meyer

Nick Schaffer

Hero
Breckin Meyer
Amy Smart

Tracy Faucet

Hero
Amy Smart
Rowan Atkinson

Enrico Pollini

Trickster
Rowan Atkinson
Cuba Gooding Jr.

Owen Templeton

Hero
Cuba Gooding Jr.
Whoopi Goldberg

Vera Baker

Hero
Whoopi Goldberg
Seth Green

Duane Cody

Trickster
Seth Green
Vince Vieluf

Blaine Cody

Trickster
Vince Vieluf
John Cleese

Donald P. Sinclair

Shadow
John Cleese
Lanei Chapman

Merrill Jennings

Ally
Lanei Chapman

Main Cast & Characters

Randy Pear

Played by Jon Lovitz

Hero

A down-on-his-luck NFL referee looking to redeem himself after a career-damaging mistake.

Nick Schaffer

Played by Breckin Meyer

Hero

A slick, fast-talking lawyer racing with his estranged wife to win back both money and their relationship.

Tracy Faucet

Played by Amy Smart

Hero

An ambitious, competitive helicopter mom racing with her daughter and boyfriend.

Enrico Pollini

Played by Rowan Atkinson

Trickster

An eccentric, narcoleptic Italian man who stumbles through the race with bizarre luck.

Owen Templeton

Played by Cuba Gooding Jr.

Hero

A good-hearted football coach racing with his family to secure their financial future.

Vera Baker

Played by Whoopi Goldberg

Hero

A practical, pragmatic mother racing with her large family in an RV.

Duane Cody

Played by Seth Green

Trickster

A laid-back, dimwitted cowboy racer with his brother Blaine.

Blaine Cody

Played by Vince Vieluf

Trickster

Duane's equally dimwitted brother, prone to impulsive and reckless decisions.

Donald P. Sinclair

Played by John Cleese

Shadow

The wealthy, sadistic casino owner who orchestrates the race for his own entertainment.

Merrill Jennings

Played by Lanei Chapman

Ally

An uptight, fraud-examining businesswoman racing with her estranged husband Nick.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Casino owner Donald Sinclair watches security monitors in his office, bored with the predictable gambling floor. Establishes his world of wealth, control, and need for entertainment beyond money.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Six people discover gold coins in their slot machine winnings - they've been randomly selected. They're summoned to Sinclair's private suite. The catalyst disrupts their ordinary Vegas experience.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 27 minutes marks the transition into Act II, occurring at 24% of the runtime. This illustrates the protagonist's commitment to All six teams make the active choice to race. They rush from the casino, choosing greed and competition over caution. The race begins - entering the "new world" of cross-country chaos., moving from reaction to action.

At 56 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat False defeat - multiple teams have catastrophic setbacks simultaneously. Owen crashes, Randy's bus breaks down, the Codys are arrested, Nick and Tracy lose their lead. The stakes raise; the race becomes desperate rather than fun., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 84 minutes (75% through) represents the emotional nadir. Here, All teams converge on the locker simultaneously in Silver City. The realization hits: they've destroyed relationships, dignity, and safety for money. Their greed and desperation reach peak darkness before the resolution., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 90 minutes initiates the final act resolution at 81% of the runtime. The racers discover they're being watched by the high rollers. They realize they were just entertainment, pawns in a game. This revelation allows them to see clearly: human dignity matters more than money. They unite against their exploitation., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Rat Race's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Rat Race against these established plot points, we can identify how Jerry Zucker utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Rat Race within the adventure genre.

Jerry Zucker's Structural Approach

Among the 3 Jerry Zucker films analyzed on Arcplot, the average structural score is 7.5, reflecting strong command of classical structure. Rat Race represents one of the director's most structurally precise works. For comparative analysis, explore the complete Jerry Zucker filmography.

Comparative Analysis

Additional adventure films include The Black Stallion, The Bad Guys and Puss in Boots. For more Jerry Zucker analyses, see First Knight, Ghost.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Casino owner Donald Sinclair watches security monitors in his office, bored with the predictable gambling floor. Establishes his world of wealth, control, and need for entertainment beyond money.

2

Theme

5 min4.5%0 tone

A high roller tells another gambler: "It's not about the money, it's about the thrill." Theme stated - the film explores greed versus human connection, and what people will do for money.

3

Worldbuilding

1 min1.1%0 tone

Introduction of ensemble cast in Las Vegas: Nick the lawyer, Tracy the runaway bride, Randy the slacker, siblings Duane and Blaine, the Cody family, Vera and Merrill, and Owen the narcoleptic. Each character shown in their normal casino activities.

4

Disruption

13 min11.8%+1 tone

Six people discover gold coins in their slot machine winnings - they've been randomly selected. They're summoned to Sinclair's private suite. The catalyst disrupts their ordinary Vegas experience.

5

Resistance

13 min11.8%+1 tone

Sinclair explains the race: $2 million hidden in a locker in Silver City, New Mexico. First to arrive wins. The contestants debate whether it's real, legal, worth it. Each processes the opportunity differently.

Act II

Confrontation
6

First Threshold

27 min24.4%+2 tone

All six teams make the active choice to race. They rush from the casino, choosing greed and competition over caution. The race begins - entering the "new world" of cross-country chaos.

7

Mirror World

32 min28.6%+3 tone

Tracy (runaway bride) meets Nick (the lawyer) during their race attempts. Their developing relationship introduces the counter-theme: human connection matters more than money. They represent the thematic alternative to pure greed.

8

Premise

27 min24.4%+2 tone

The "fun and games" - escalating comedic chaos as teams race across the desert. Includes: stolen vehicles, Hitler's car, rocket car, hot air balloon mishaps, Lucy Ball encounter, cow incidents. The promise of the premise delivered.

9

Midpoint

56 min50.4%+2 tone

False defeat - multiple teams have catastrophic setbacks simultaneously. Owen crashes, Randy's bus breaks down, the Codys are arrested, Nick and Tracy lose their lead. The stakes raise; the race becomes desperate rather than fun.

10

Opposition

56 min50.4%+2 tone

Pressure intensifies as teams resort to increasingly extreme measures. Sabotage, betrayal, and moral compromises escalate. The wealthy gamblers watching increase their bets. Teams turn on each other and lose their humanity to greed.

11

Collapse

84 min74.8%+1 tone

All teams converge on the locker simultaneously in Silver City. The realization hits: they've destroyed relationships, dignity, and safety for money. Their greed and desperation reach peak darkness before the resolution.

12

Crisis

84 min74.8%+1 tone

Chaos at the locker station as all teams fight for the money. They process what they've become - the dark reflection of their greed. Brief moment where winning the money feels hollow and meaningless.

Act III

Resolution
13

Second Threshold

90 min80.7%+2 tone

The racers discover they're being watched by the high rollers. They realize they were just entertainment, pawns in a game. This revelation allows them to see clearly: human dignity matters more than money. They unite against their exploitation.

14

Synthesis

90 min80.7%+2 tone

United resolution: the racers donate all $2 million to charity (Smash Mouth concert benefit). They reclaim their humanity by rejecting the greed that drove them. Sinclair loses his bet and his control. The exploited defeat the exploiters.

15

Transformation

110 min98.3%+3 tone

Final image: all the racers dancing together at the charity concert, celebrating community and connection rather than individual wealth. Mirrors the opening's isolation and greed with transformed unity and generosity.